- 03 6月, 2013 7 次提交
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由 David Herrmann 提交于
This introduces a new sub-device module for the BATTERY handlers. It moves the whole power_supply battery handling over to wiimote-modules. This doesn't change any semantics or ABI but only converts the battery handling into a sub-device module. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
This introduces the first sub-device modules by converting the KEYS and RUMBLE sub-devices into wiimote modules. Both must be converted at once because they depend on the built-in shared input device. This mostly moves code from wiimote-core to wiimote-modules and doesn't change any semantics or ABI. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
To avoid loading all sub-device drivers for every Wii Remote, even though the required hardware might not be available, we introduce a module layer. The module layer specifies which sub-devices are available on each device-type. After device detection, we only load the modules for the detected device. If module loading fails, we unload everything and mark the device as WIIMOTE_DEV_UNKNOWN. As long as a device is marked as "unknown", no sub-devices will be used and the device is considered unsupported. All the different sub-devices, including KEYS, RUMBLE, BATTERY, LEDS, ACCELEROMETER, IR and more will be ported in follow-up patches to the new module layer. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Our output queue is asynchronous but synchronous reports may wait for a response to their request. Therefore, wake them up unconditionally if an output report couldn't be sent. But keep the report ID intact so we don't incorrectly assume our request succeeded. Note that the underlying connection is required to be reliable and does retransmission itself. So it is safe to assume that if the transmission fails, the device is in inconsistent state. Hence, we abort every request if any output report fails. No need to verify which report failed. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Nintendo produced many different devices that are internally based on the Wii Remote protocol but provide different peripherals. To support these devices, we need to schedule a device detection during initialization. Device detection includes requesting a status report, reading extension information and then evaluating which device we may be dealing with. We currently detect gen1 and gen2 Wii Remote devices. All other devices are marked as generic devices. More detections will be added later. In followup patches we will be using these device IDs to control which peripherals to initialize. For instance if a device is known to have no IR camera, there is no need to provide the IR input device nor trying to access IR registers. In fact, there are 3rd party devices that break if we try things like this (hurray!). The init_worker will be scheduled whenever we get hotplug events. This isn't implemented, yet and will be added later. However, we need to make sure that this worker can be called multiple times. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The output queue is independent of the other wiimote modules and can run on its own. Therefore, move its members into a separate struct so we don't run into name collisions with other modules. This is only a syntactic change that renames all queue members to queue.*. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The hid-wiimote driver supports more than the Wii Remote. Nintendo produced many devices based on the Wii Remote, which have extension devices built-in. It is not clear to many users, that these devices have anything in common with the Wii Remote, so fix the driver description. This also updates the copyright information for the coming hotplugging rework. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 23 11月, 2011 7 次提交
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由 David Herrmann 提交于
Keep track of current drm and add new debugfs file which reads or writes the current DRM. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The wiimote provides direct access to parts of its eeprom. This implements read support for small chunks of the eeprom. This isn't very fast but prevents the reader from blocking the wiimote stream for too long. Write support is not yet supported as the wiimote breaks if we overwrite its memory. Use hidraw to reverse-engineer the eeprom before implementing write support here. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Add initializer and deinitializer for debugfs support. This will later allow raw eeprom access and direct DRM modifications to debug wiimote behaviour and further protocol reverse-engineerings. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
All supported extensions report data as 6 byte block. All DRMs with extension data provide at least 6 extension bytes. Hence a generic handler for all extension bytes is sufficient and can be called on all DRMs. The handler distinguishes the input and passes it to the right handler. Motion+ passes data interleaved so we can have Motion+ and a regular extension enabled simultaneously. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The wiimote supports several extensions. This adds a separate source file which handles all extensions and can be disabled at compile-time. The driver reacts on "plug"-events on the extension port and starts a worker which initializes or deinitializes the extensions. Currently, the initialization logic is not fully understood and we can only detect and enable all extensions when all extensions are deactivated. Therefore, we need to disable all extensions, then detect and activate them again to react on "plug"-events. However, deactivating extensions will generate a new "plug"-event and we will never leave that loop. Hence, we only support extensions if they are plugged before the wiimote is connected (or before the ext-input device is opened). In the future we may support full extension hotplug support, but reverse-engineering this may take a while. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Add helper functions similar to the write-mem helpers but for reading wiimote memory and eeprom. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Wiimote extension and sound support need access to several symbols so move them into a new header. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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