- 31 8月, 2016 1 次提交
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由 Marek Olšák 提交于
The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: NMarek Olšák <marek.olsak@amd.com> Acked-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 26 8月, 2016 9 次提交
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由 Tom St Denis 提交于
Various minor formatting changes. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
If init fails free up any allocated memory. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Tom St Denis 提交于
If one of the entries fails to be allocated then free all of the previous entries before freeing the array which holds their pointers. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Rex Zhu 提交于
uvd dpm will be controlled by uvd. dpm just disable uvd dpm in case of suspend when play video. due to the new logic of uvd_begin_use/end_use, if disable uvd dpm in late init, will have no chance to enable uvd dpm after resume until play video again. Change-Id: I70e3d7efe63edad37f26e6c5ea089da1135c0ab5 Signed-off-by: NRex Zhu <Rex.Zhu@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Rex Zhu 提交于
delete the members not needed when amd_powerplay_init. Signed-off-by: NRex Zhu <Rex.Zhu@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Rex Zhu 提交于
sub_vendor_id in cgs interface. Signed-off-by: NRex Zhu <Rex.Zhu@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Rex Zhu 提交于
fix issue that encode test failed on the second time when vce dpm enabled on tonga. Signed-off-by: NRex Zhu <Rex.Zhu@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Rex Zhu 提交于
fix issue after vce encode, the eclk stay high. Signed-off-by: NRex Zhu <Rex.Zhu@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Rex Zhu 提交于
Signed-off-by: NRex Zhu <Rex.Zhu@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 25 8月, 2016 9 次提交
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由 Alex Deucher 提交于
Not of much use at the moment (we don't really use the second ring either), but may be useful later. Reviewed-by: NJimQu <Jim.Qu@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
Rather than using a hardcoded value. This allows different versions to expose more or less rings. No functional change. Reviewed-by: NJimQu <Jim.Qu@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
The old names were dragged over from radeon. The new ones better match the naming conventions used in the driver. No functional change. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Try to be clean here, even when it's a noop on x86. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Also use the firmware size from the header instead of calculating it. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
Replace packet2's with packet0 writes to UVD_NO_OP. The value written to UVD_NO_OP does not matter. Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
Writes to this register are the preferred way to do NOPs. Bump the driver version as well. Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
The VCE rings only require single dword alignment. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alex Deucher 提交于
According to the hw team, it should be 16, not 8. Cc: Peter Fang <peter.fang@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
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- 24 8月, 2016 4 次提交
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由 Tom St Denis 提交于
If the ring isn't ready lets print out which ring name to help debugging. Signed-off-by: NTom St Denis <tom.stdenis@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Heinrich Schuchardt 提交于
In an if block for (running == 0) running cannot be non-zero. v2: agd: remove unused variable Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NHeinrich Schuchardt <xypron.glpk@gmx.de> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Heinrich Schuchardt 提交于
In an if block for (running == 0) running cannot be non-zero. v2: agd: remove unused variable Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NHeinrich Schuchardt <xypron.glpk@gmx.de> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Alexandre Demers 提交于
Fixed indentation for readability. Reviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NEdward O'Callaghan <funfunctor@folklore1984.net> Signed-off-by: NAlexandre Demers <alexandre.f.demers@gmail.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 23 8月, 2016 12 次提交
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由 Alexandre Demers 提交于
We were using the same mask twice. Looking at radeon, it seems we should be using HDMI_AVI_INFO_CONT instead as the second mask. Being there, fix typos in comments and improved readability. I haven't looked at other DCEs, the mask may also be wrong for them. Reviewed-by: NEdward O'Callaghan <funfunctor@folklore1984.net> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlexandre Demers <alexandre.f.demers@gmail.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Make it more obvious what we are doing here. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
AMDGPU_GEM_CREATE_NO_CPU_ACCESS and AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED are obviously mutual exclusive. So stop adding a dummy entry without effect when both are specified. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Make it more clear what this function does. No intendet functional change. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Adding a BO can make it the insertion point for larger sizes as well. v2: add a comment about the guard structure. Signed-off-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NFelix Kuehling <felix.kuehling@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Marek Olšák 提交于
For profiling. v2: really bump the minor version Signed-off-by: NMarek Olšák <marek.olsak@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NEdward O'Callaghan <funfunctor@folklore1984.net> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Chunming Zhou 提交于
V2: 1. don't directly submit to many jobs at the same time. 2. delete unrelated printk. Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Chunming Zhou 提交于
V2: 1. use mutex instead of spinlock for shadow list, since its process could sleep. 2. move list_del to bo destroy phase. Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Chunming Zhou 提交于
V2: move shadow parameter to amdgpu_pte_update_params. Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Cc: minutemaidpark@hotmail.com Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Chunming Zhou 提交于
V2: Checking if shadow is valid. Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Chunming Zhou 提交于
Use shadow flag to judge which direction to sync. V2: Don't need bo pin, so remove it. V3: 1. Split to two functions, one is backup_to_shadow, another is restore_from_shadow. 2. Clean up previous shadow direction difinitions. Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Chunming Zhou 提交于
Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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- 20 8月, 2016 5 次提交
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由 Chunming Zhou 提交于
V2: add checking if need backup in amdgpu_bo_create. Signed-off-by: NChunming Zhou <David1.Zhou@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 jimqu 提交于
Phenomenon: software hang when device resume back, read UVD fence is 0xffffffff and read pcie pid is 0xffff. The issue is caused by VCE reset when update cg setting. according to HW programming guide, adjust update VCE cg sequence. The patch apply to VCE2.0. Signed-off-by: NJimQu <Jim.Qu@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Flora Cui 提交于
Signed-off-by: NFlora Cui <Flora.Cui@amd.com> Reviewed-by: NKen Wang <Qingqing.Wang@amd.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Flora Cui 提交于
Signed-off-by: NFlora Cui <Flora.Cui@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Flora Cui 提交于
abort if the bo is pined to other domain already Signed-off-by: NFlora Cui <Flora.Cui@amd.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
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