- 03 6月, 2013 13 次提交
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由 David Herrmann 提交于
The Wii Remote has several extension ports. The first port (EXT) provides hotplug events whenever an extension is plugged. The second port (MP) does not provide hotplug events by default. Instead, we have to map MP into EXT to get events for it. This patch introduces hotplug support for extensions. It is fairly complicated to get this right because the Wii Remote sends a lot of noise-hotplug events while activating extension ports. We need to filter the events and only handle the events that are real hotplug events. Mapping MP into EXT is easy. But if we want both, MP _and_ EXT at the same time, we need to map MP into EXT and enable a passthrough-mode. This will then send real EXT events through the mapped MP interleaved with real MP events. But once MP is mapped, we no longer have access to the real EXT registers so we need to perform setup _before_ mapping MP. Furthermore, we no longer can read EXT IDs so we cannot verify if EXT is still the same extension that we expect it to be. We deal with this by unmapping MP whenever we got into a situation where EXT might have changed. We then re-read EXT and MP and remap everything. The real Wii Console takes a fairly easy approach: It simply reconnects to the device on hotplug events that it didn't expect. So if a program wants MP events, but MP is disconnected, it fails and reconnects so it can wait for MP hotplug events again. This simplifies hotplugging a lot because we just react on PLUG events and ignore UNPLUG events. The more sophisticated Wii applications avoid reconnection (well, they still reconnect during many weird events, but at least not during UNPLUG) but they start polling the device. This allows them to disable the device, poll for the extension ports to settle and then initialize them again. Unfortunately, this approach fails whenever an extension is replugged while it is initialized. We would loose UNPLUG events and polling the device later will give unreliable results because the extension port might be in some weird state, even though it's actually unplugged. Our approach is a real HOTPLUG approch. We keep track of the EXT and mapped MP hotplug events whenever they occur. We then re-evaluate the device state and initialize any possible new extension or deinitialize any gone extension. Only during initialization, we set an extension port ACTIVE. However, during an unplug event we mark them as INACTIVE. This guarantess that a fast UNPLUG -> PLUG event sequence doesn't keep them marked as PLUGGED+ACTIVE but only PLUGGED. To deal with annoying noise-hotplug events during extension mapping, we simply rescan the device before performing any mapping. This allows us to ignore all the noise events as long as the device is in the correct state. Long story short: EXT and MP registers are sparsely known and we need to jump through hoops to get reliable HOTPLUG working. But while Nintendo needs *FOUR* Bluetooth reconnections for the shortest imaginable boot->menu->game->menu->shutdown sequence, we now need *ZERO*. As always, 3rd party devices tend to break whenever we behave differently than the original Wii. So there are also devices which _expect_ a disconnect after UNPLUG. Obviously, these devices won't benefit from this patch. But all official devices were tested extensively and work great during any hotplug sequence. Yay! Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
IR is the last piece that still is handled natively. This patch converts it into a sub-device module like all other sub-devices. It mainly moves code and doesn't change semantics. We also implicitly sync IR data on ir_to_input3 now so the explicit input_sync() calls are no longer needed. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Accelerometer data is very similar to KEYS handling. Therefore, convert all ACCEL related handling into a sub-device module similar to KEYS. This doesn't change any semantics but only moves code over to wiimote-modules. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Each of the 4 LEDs may be supported individually by devices. Therefore, we need one module for each device. To avoid code-duplication, we simply pass the LED ID as "arg" argument to the module loading code. This just moves the code over to wiimote-module. The semantics stay the same as before. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
This introduces a new sub-device module for the BATTERY handlers. It moves the whole power_supply battery handling over to wiimote-modules. This doesn't change any semantics or ABI but only converts the battery handling into a sub-device module. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
This introduces the first sub-device modules by converting the KEYS and RUMBLE sub-devices into wiimote modules. Both must be converted at once because they depend on the built-in shared input device. This mostly moves code from wiimote-core to wiimote-modules and doesn't change any semantics or ABI. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
To avoid loading all sub-device drivers for every Wii Remote, even though the required hardware might not be available, we introduce a module layer. The module layer specifies which sub-devices are available on each device-type. After device detection, we only load the modules for the detected device. If module loading fails, we unload everything and mark the device as WIIMOTE_DEV_UNKNOWN. As long as a device is marked as "unknown", no sub-devices will be used and the device is considered unsupported. All the different sub-devices, including KEYS, RUMBLE, BATTERY, LEDS, ACCELEROMETER, IR and more will be ported in follow-up patches to the new module layer. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Our output queue is asynchronous but synchronous reports may wait for a response to their request. Therefore, wake them up unconditionally if an output report couldn't be sent. But keep the report ID intact so we don't incorrectly assume our request succeeded. Note that the underlying connection is required to be reliable and does retransmission itself. So it is safe to assume that if the transmission fails, the device is in inconsistent state. Hence, we abort every request if any output report fails. No need to verify which report failed. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Battery reports are sent along every status report of the Wii Remote. So chances are pretty high that we have an up-to-date battery cache at any time. Therefore, initialize the battery-cache to 100% and then return battery values from the cache if the query fails. This works around a power_supply limitation in that it requires us to be able to query the device during power_supply registration and removal. Otherwise, "add" or "remove" udev events are not sent. If we answer these requests from our cache instead, we avoid dropping these events and no longer cause warnings printed. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Nintendo produced many different devices that are internally based on the Wii Remote protocol but provide different peripherals. To support these devices, we need to schedule a device detection during initialization. Device detection includes requesting a status report, reading extension information and then evaluating which device we may be dealing with. We currently detect gen1 and gen2 Wii Remote devices. All other devices are marked as generic devices. More detections will be added later. In followup patches we will be using these device IDs to control which peripherals to initialize. For instance if a device is known to have no IR camera, there is no need to provide the IR input device nor trying to access IR registers. In fact, there are 3rd party devices that break if we try things like this (hurray!). The init_worker will be scheduled whenever we get hotplug events. This isn't implemented, yet and will be added later. However, we need to make sure that this worker can be called multiple times. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
We need constant I/O to keep the state up-to-date and not miss any packets. Hence, call hid_hw_open() during setup and hid_hw_close() during destruction. These are no-ops for Bluetooth HIDP, but lets be safe. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The output queue is independent of the other wiimote modules and can run on its own. Therefore, move its members into a separate struct so we don't run into name collisions with other modules. This is only a syntactic change that renames all queue members to queue.*. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The hid-wiimote driver supports more than the Wii Remote. Nintendo produced many devices based on the Wii Remote, which have extension devices built-in. It is not clear to many users, that these devices have anything in common with the Wii Remote, so fix the driver description. This also updates the copyright information for the coming hotplugging rework. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 04 4月, 2013 3 次提交
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由 David Herrmann 提交于
It turns out the Wii accepts any status reports from clients reduced to "BB BB" key data only, as long as the report actually includes key data at the first two bytes. The official devices don't send these reduced reports, but of course, 3rd party devices make great use of this feature. Hence, add parsers for these reduced reports for every matching report. Also change the logic how we find handlers. There is no reason to call multiple handlers on a single report, but instead find the best handler and call it only once. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
This adds the 2nd generation Wii Remote IDs. They have a different Bluetooth chipset (CSR instead of Broadcom) and are more restrictive in what they accept as input. Hence, you need up-to-date BlueZ and Bluetooth HIDP modules to use these devices. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Battery device names must be unique, otherwise registration fails if multiple Wii Remotes are connected. This breaks the sysfs API, but there is no known application that uses the Wii Remote battery that I know of so we should go ahead and apply this. Signed-off-by: NDavid Herrmann <dh.herrmann@gmail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 03 1月, 2013 1 次提交
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由 H Hartley Sweeten 提交于
Use the new module_hid_driver macro in all HID drivers that have a simple register/unregister init/exit. This also converts the hid drivers that test for a failure of hid_register_driver() and report the failure. Using module_hid_driver in those drivers removes the failure message. Signed-off-by: NH Hartley Sweeten <hsweeten@visionengravers.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 09 5月, 2012 1 次提交
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由 David Herrmann 提交于
We incorrectly parse incoming IR data. The extra byte contains the upper bits and not the lower bits of the x/y coordinates. User-space expects absolute position data from us so this patch does not break existing applications. On the contrary, it extends the virtual view and fixes garbage reports for margin areas of the virtual screen. Cc: stable@kernel.org Reported-by: NPeter Bukovsky <bukovsky.peter@gmail.com> Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 07 2月, 2012 1 次提交
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由 Jiri Kosina 提交于
Analogically to d7cb3dbd ("HID: wacom: Fix invalid power_supply_powers calls"), fix also the same occurence in wiimote driver. Reported-by: przemo@firszt.eu Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 23 11月, 2011 10 次提交
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由 David Herrmann 提交于
Newer bluetooth stack supports the NO_INIT_REPORTS quirk. The wiimote does not support report initialization so enable it by default. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The version number is not needed at all for in-tree drivers. Upstream git is used to track module versions. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Keep track of current drm and add new debugfs file which reads or writes the current DRM. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The wiimote provides direct access to parts of its eeprom. This implements read support for small chunks of the eeprom. This isn't very fast but prevents the reader from blocking the wiimote stream for too long. Write support is not yet supported as the wiimote breaks if we overwrite its memory. Use hidraw to reverse-engineer the eeprom before implementing write support here. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Add initializer and deinitializer for debugfs support. This will later allow raw eeprom access and direct DRM modifications to debug wiimote behaviour and further protocol reverse-engineerings. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
All supported extensions report data as 6 byte block. All DRMs with extension data provide at least 6 extension bytes. Hence a generic handler for all extension bytes is sufficient and can be called on all DRMs. The handler distinguishes the input and passes it to the right handler. Motion+ passes data interleaved so we can have Motion+ and a regular extension enabled simultaneously. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The wiimote supports several extensions. This adds a separate source file which handles all extensions and can be disabled at compile-time. The driver reacts on "plug"-events on the extension port and starts a worker which initializes or deinitializes the extensions. Currently, the initialization logic is not fully understood and we can only detect and enable all extensions when all extensions are deactivated. Therefore, we need to disable all extensions, then detect and activate them again to react on "plug"-events. However, deactivating extensions will generate a new "plug"-event and we will never leave that loop. Hence, we only support extensions if they are plugged before the wiimote is connected (or before the ext-input device is opened). In the future we may support full extension hotplug support, but reverse-engineering this may take a while. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Add helper functions similar to the write-mem helpers but for reading wiimote memory and eeprom. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Wiimote extension and sound support need access to several symbols so move them into a new header. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Extension and sound support for the wiimote are quite complex and will be implemented in separate source files. Hence rename the current driver to "-core" suffix so multiple files can be linked into this module. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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- 07 9月, 2011 11 次提交
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由 David Herrmann 提交于
Add entry to MAINTAINERS and also bump version level as the core driver is feature complete now. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
This registers a power_supply device for every remote to retrieve the current battery charge level. Since this information is not sent by the wiimote continously, we need to explicitely request it. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The wiimote does not send status reports continuously so this adds a helper function to request a status report and parses the battery charge level. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Initialize the IR cam if the related input device is opened by userspace. Stop IR cam again if userspace is no longer interested in its data events. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The wiimote IR cam needs a fairly complex initialization sequence. This adds a helper function that performs IR initialization synchronously. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Add helpers to synchronously write registers of the wiimote. This is heavily used by initialization functions for wiimote peripherals. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
To initialize wiimote peripherals, the stream to the wiimote must be held exclusively by the initializer, otherwise the initialization will fail. Many initializations require multiple memory requests to be sent synchronously so we need a way to lock the stream and release it when we are done. This adds several helper functions which allow to lock the stream, then send requests, wait for the answers and release the stream again. When holding the lock, the function may sleep and interrupted by signals. Also it returns after a short timeout so userspace shouldn't notice long delays. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The wiimote allows direct access to its memory mapped registers and internal eeprom. This adds support to access this memory and handle memory events. There are two macros which wrap up the memory access functions to avoid accidentally overwriting sensitive eeprom data because a boolean value was wrongly set. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
If an extension is connected the wiimote may report data though DRMs that contain extension data. This adds handlers for these DRMs but discards extension data since we do not support it, yet. It prints a warning to kernel log if an unhandled report is catched. Since we handle all requests now, this should never happen, though. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
Parse IR data and report it to IR input-device. IR data is sent in 3 different formats, but we only support the basic format as there is no way to send the additional information to userspace. All three formats are compatible with the basic IR data format so we need only one parser. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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由 David Herrmann 提交于
The IR cam of the wiimote reports 4 trackable lights as absolute values. Since we can turn the IR cam on and off, we register a separate input device so we can react on open/close callbacks to save wiimote battery power when IR cam is not needed. The cam can be in four states: off, basic, extended and full The DRM chooser automatically selects a proper DRM that includes all required IR data so no information is lost. Signed-off-by: NDavid Herrmann <dh.herrmann@googlemail.com> Signed-off-by: NJiri Kosina <jkosina@suse.cz>
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