- 13 8月, 2015 3 次提交
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由 Charmaine Lee 提交于
Implement support for a couple of missing commands and fix a command parser error path. Also fix uninitialized devcaps and surface size computation. Signed-off-by: NCharmaine Lee <charmainel@vmware.com> Signed-off-by: NSinclair Yeh <syeh@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com>
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由 Thomas Hellstrom 提交于
Initial DX support. Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NSinclair Yeh <syeh@vmware.com> Signed-off-by: NCharmaine Lee <charmainel@vmware.com>
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由 Sinclair Yeh 提交于
Add DX includes and move all device includes to a separate directory. Co-authored with Thomas Hellstrom, Charmaine Lee and above all, the VMware device team. Signed-off-by: NSinclair Yeh <syeh@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NCharmaine Lee <charmainel@vmware.com>
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- 05 8月, 2015 2 次提交
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由 Thomas Hellstrom 提交于
We're giving up all attempts to keep cpu- and device byte ordering separate. This silences sparse when compiled using make C=2 CF="-D__CHECK_ENDIAN__" Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com>
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由 Thomas Hellstrom 提交于
This commit reworks device initialization so that we always enable the FIFO at driver load, deferring SVGA enable until either first modeset or fbdev enable. This should always leave the fifo properly enabled for render- and control nodes. In addition, *) We disable the use of VRAM when SVGA is not enabled. *) We simplify PM support so that we only throw out resources on hibernate, not on suspend, since the device keeps its state on suspend. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NSinclair Yeh <syeh@vmware.com>
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- 04 7月, 2014 1 次提交
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由 Thomas Hellstrom 提交于
Contrary to the host-backed shader interface that has a per-context name-space for shaders, the compat shader namespace was per client (or rather, per file). Fix this so that the compat shader namespace is per context, and at the same time, make command buffer managed context resource management generic. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com>
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- 03 4月, 2014 1 次提交
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由 Thomas Hellstrom 提交于
The query buffers were reserved while holding the binding mutex, which caused a circular locking dependency. Cc: stable@vger.kernel.org Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NBrian Paul <brianp@vmware.com>
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- 28 3月, 2014 1 次提交
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由 Thomas Hellstrom 提交于
Don't use a per-master semaphore (ttm lock) for reservation protection, but rather a per-device semaphore. This is needed since clients connecting using render nodes aren't master aware. The ttm lock used should probably be replaced with a reader-write semaphore once the function down_xx_interruptible() is available. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NBrian Paul <brianp@vmware.com>
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- 12 2月, 2014 1 次提交
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由 Thomas Hellstrom 提交于
Introduced with 3.14-rc1 Reported-by: NFengguang Wu <fengguang.wu@intel.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com>
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- 05 2月, 2014 1 次提交
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由 Thomas Hellstrom 提交于
When a context is first referenced in the command stream, make sure that all scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that all bound resources are put on the resource validate list. This is needed for legacy emulation, since legacy user-space drivers will typically not re-emit shader bindings. It also removes the requirement for user-space drivers to re-emit render-target- and texture bindings. Makes suspend and hibernate now also work with legacy user-space drivers on guest-backed devices. v2: Don't rebind on legacy devices. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com>
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- 21 1月, 2014 1 次提交
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由 Thomas Hellstrom 提交于
Reported-by: NFengguang Wu <fengguang.wu@intel.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrant <jakob@vmware.com>
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- 17 1月, 2014 3 次提交
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由 Thomas Hellstrom 提交于
Only scrub context bindings when a bound resource is destroyed, or when the MOB backing the context is unbound. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NZack Rusin <zackr@vmware.com>
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由 Thomas Hellstrom 提交于
The device is no longer capable of scrubbing context bindings of resources that are bound when destroyed. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com>
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由 Thomas Hellstrom 提交于
Contexts are managed by the kernel only, so disable access to GB context commands from user-space Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NBrian Paul <brianp@vmware.com> Reviewed-by: NZack Ruzin <zackr@vmware.com>
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- 21 11月, 2012 1 次提交
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由 Thomas Hellstrom 提交于
Add a resource-private header for common resource definitions Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NBrian Paul <brianp@vmware.com> Reviewed-by: NDmitry Torokhov <dtor@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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