- 20 9月, 2011 3 次提交
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由 Dimitris Papastamos 提交于
This patch adds support for the rbtree cache compression type. Each rbnode manages a variable length block of registers. There can be no two nodes with overlapping blocks. Each block has a base register and a currently top register, all the other registers, if any, lie in between these two and in ascending order. The reasoning behind the construction of this rbtree is simple. In the snd_soc_rbtree_cache_init() function, we iterate over the register defaults provided by the regcache core. For each register value that is non-zero we insert it in the rbtree. In order to determine in which rbnode we need to add the register, we first look if there is another register already added that is adjacent to the one we are about to add. If that is the case we append it in that rbnode block, otherwise we create a new rbnode with a single register in its block and add it to the tree. There are various optimizations across the implementation to speed up lookups by caching the most recently used rbnode. Signed-off-by: NDimitris Papastamos <dp@opensource.wolfsonmicro.com> Tested-by: NLars-Peter Clausen <lars@metafoo.de> Signed-off-by: NMark Brown <broonie@opensource.wolfsonmicro.com>
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由 Dimitris Papastamos 提交于
This is the simplest form of a cache available in regcache. Any registers whose default value is 0 are ignored. If any of those registers are modified in the future, they will be placed in the cache on demand. The cache layout is essentially using the provided register defaults by the regcache core directly and does not re-map it to another representation. Signed-off-by: NDimitris Papastamos <dp@opensource.wolfsonmicro.com> Signed-off-by: NMark Brown <broonie@opensource.wolfsonmicro.com>
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由 Dimitris Papastamos 提交于
This patch introduces caching support for regmap. The regcache API has evolved essentially out of ASoC soc-cache so most of the actual caching types (except LZO) have been tested in the past. The purpose of regcache is to optimize in time and space the handling of register caches. Time optimization is achieved by not having to go over a slow bus like I2C to read the value of a register, instead it is cached locally in memory and can be retrieved faster. Regarding space optimization, some of the cache types are better at packing the caches, for e.g. the rbtree and the LZO caches. By doing this the sacrifice in time still wins over doing I2C transactions. Signed-off-by: NDimitris Papastamos <dp@opensource.wolfsonmicro.com> Tested-by: NLars-Peter Clausen <lars@metafoo.de> Signed-off-by: NMark Brown <broonie@opensource.wolfsonmicro.com>
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- 08 8月, 2011 1 次提交
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由 Mark Brown 提交于
Copy over the read parts of the ASoC debugfs implementation into regmap, allowing users to see what the register values the device has are at runtime. The implementation, especially the support for seeking, is mostly due to Dimitris Papastamos' work in ASoC. Signed-off-by: NMark Brown <broonie@opensource.wolfsonmicro.com>
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- 23 7月, 2011 3 次提交
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由 Mark Brown 提交于
Signed-off-by: NMark Brown <broonie@opensource.wolfsonmicro.com> Acked-by: NLiam Girdwood <lrg@ti.com> Acked-by: NWolfram Sang <w.sang@pengutronix.de> Acked-by: NGrant Likely <grant.likely@secretlab.ca>
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由 Mark Brown 提交于
Signed-off-by: NMark Brown <broonie@opensource.wolfsonmicro.com> Acked-by: NLiam Girdwood <lrg@ti.com> Acked-by: NWolfram Sang <w.sang@pengutronix.de> Acked-by: NGrant Likely <grant.likely@secretlab.ca>
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由 Mark Brown 提交于
There are many places in the tree where we implement register access for devices on non-memory mapped buses, especially I2C and SPI. Since hardware designers seem to have settled on a relatively consistent set of register interfaces this can be effectively factored out into shared code. There are a standard set of formats for marshalling data for exchange with the device, with the actual I/O mechanisms generally being simple byte streams. We create an abstraction for marshaling data into formats which can be sent on the control interfaces, and create a standard method for plugging in actual transport underneath that. This is mostly a refactoring and renaming of the bottom level of the existing code for sharing register I/O which we have in ASoC. A subsequent patch in this series converts ASoC to use this. The main difference in interface is that reads return values by writing to a location provided by a pointer rather than in the return value, ensuring we can use the full range of the type for register data. We also use unsigned types rather than ints for the same reason. As some of the devices can have very large register maps the existing ASoC code also contains infrastructure for managing register caches. This cache work will be moved over in a future stage to allow for separate review, the current patch only deals with the physical I/O. Signed-off-by: NMark Brown <broonie@opensource.wolfsonmicro.com> Acked-by: NLiam Girdwood <lrg@ti.com> Acked-by: NGreg Kroah-Hartman <gregkh@suse.de> Acked-by: NWolfram Sang <w.sang@pengutronix.de> Acked-by: NGrant Likely <grant.likely@secretlab.ca>
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