- 29 12月, 2016 2 次提交
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由 Tanner Gooding 提交于
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由 Tanner Gooding 提交于
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- 09 11月, 2016 1 次提交
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由 Jared Parsons 提交于
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- 02 11月, 2016 1 次提交
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由 Jared Parsons 提交于
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- 31 10月, 2016 1 次提交
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由 Jared Parsons 提交于
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- 28 10月, 2016 1 次提交
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由 Jared Parsons 提交于
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- 26 10月, 2016 1 次提交
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由 Jared Parsons 提交于
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- 22 10月, 2016 1 次提交
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由 Jared Parsons 提交于
TLDR: artifacts are going to move around in Binaries\Debug and the directory is going to get a lot bigger. At a high level build projects can be classified into three categories based on how they write output: - incorrect: a given output path is written to more than once with different contents - less correct: a given output path is written to more than once but always with the same content - correct: a given output path is written to exactly once Today the roslyn build is decidedly “incorrect” as pretty much every file is written directly into Binaries\Debug. This means it ends up writing pretty much every Visual Studio SDK DLL twice: once for Dev14 and once for Dev15. For example at various points in the build Binaries\Debug\Microsoft.VisualStudio.Text.Data.dll may refer to Dev14 and at others it’s Dev15. If this seems like a scary proposition for a build that’s because it is indeed scary and it has real consequences. By now pretty much everyone on the team has hit the build race condition that is dragging down our PRs. The general fix here is to move build outputs into separate directories. Instead of building to $(Configuration) projects now build into say $(Configuration)\Exes\$(MSBuildProjectFileName). This will have a substantial increase in the size of Binaries. We will be looking into ways to reduce that. In the short term though build stability far outweighs the size increase. This change takes us most of the way to "correct". There are several places I had to compromise in order to get this initial change in: - UnitTests still build to a common output folder (one for Dev14, another for Dev15). Pulling unit tests apart is going to take a bit of work. - Every project has a <RoslynProjectType> entry. This will go away in the future for most projects. It's temporarily needed so I can fix roslyn-internal in parallel without taking down the build. - VSL.Imports.targets is messy. Unavoidable for now due to the above. It will get cleaner as I iterate on this. None of these are relevant to the underlying race condition. Hence it's okay to push them off.
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- 17 8月, 2016 1 次提交
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由 Jared Parsons 提交于
The ImportGroup element is just noise. It was also used very inconsistently in the repo and often within the same project file. Just remove it.
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- 27 7月, 2016 2 次提交
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由 Kevin Halverson 提交于
This change reverts the part of #12497 that removed Concord.csproj. This project will now be used to express the nuget dependency on MS.VS.D.Engine and MS.VS.D.Metadata as well as deploy the portable version for testing (and, as the title states, set the OSS sign bit post-build). Also, move to the latest version of the 14.3 Concord nugets (which allows us to remove explicit <Reference> items in our portable projects).
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由 Kevin Halverson 提交于
This reverts commit f88047f5, reversing changes made to b9438f7c.
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- 14 7月, 2016 3 次提交
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由 Jared Parsons 提交于
Several of our EE binaries needed to be signed with different certificates than the standard Microsoft one. Functionality was added to specify the certificate for the binary in question and all remaining references to the AuthenticodeCertificateName property were removed.
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由 Jared Parsons 提交于
Several of our EE binaries needed to be signed with different certificates than the standard Microsoft one. Functionality was added to specify the certificate for the binary in question and all remaining references to the AuthenticodeCertificateName property were removed.
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由 Kevin Halverson 提交于
We need to consume the VSSDK nugets for these assemblies in order to build/run on a machine without VS 2015.
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- 21 4月, 2016 1 次提交
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由 Tomas Matousek 提交于
This reverts commit 7debfc47.
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- 20 4月, 2016 1 次提交
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由 Tomas Matousek 提交于
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- 17 3月, 2016 1 次提交
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由 Andy Gocke 提交于
Ports the compiler generator tools (syntax generator, bound tree generator, et al.) to .NET core and runs the exes on CoreCLR instead of the desktop framework. Fixes #7136
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- 10 3月, 2016 1 次提交
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由 Jared Parsons 提交于
This project uses the VB syntax generator hence needs a reference to the project in order to guarantee it's built first. closes #7869
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- 21 11月, 2015 1 次提交
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由 Jared Parsons 提交于
The intent of the code base was to be run with overflow checking disabled. However the actual settings were quite a bit different: - CSharp: checking enabled in debug, disabled in release - VB: checking disabled in all modes For both languages individual projects could, and often did, override this setting. Typically it specified the global default but not always. This is confusing and makes it difficult to reason about our source code. Furthermore much of our testing occurs in debug mode and it's not logical for our code to behave substantially different in Debug than it would in Release. This change clarifies our overflow checking behavior. It's disabled in all modes now. The change goes further to prevent individual projects from overriding this setting and adds unit tests to make sure it was applied correctly. Note: this PR is not intended to state whether it's better for overflow checking to be enabled or disabled. It is intended to enforce the decision the code base was designed around.
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- 04 11月, 2015 1 次提交
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由 Neal Gafter 提交于
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- 24 10月, 2015 2 次提交
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由 Jason Malinowski 提交于
We don't need SolutionDir or RestorePackages, which were for very old- style restore systems.
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由 Jason Malinowski 提交于
Update 1 defaults to copying implementations for some class libraries, but we don't need that for our feature binaries.
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- 16 10月, 2015 1 次提交
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由 Paul Harrington 提交于
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- 22 9月, 2015 1 次提交
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由 Tanner Gooding 提交于
* This updates all references to nuget.exe to use the copy in the root. * This deletes all NuGet.config and NuGet.exe files that are not in the root. * This removes all references to NuGet.targets (which is obsolete and no longer exists)
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- 09 7月, 2015 1 次提交
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由 Andy Gocke 提交于
The targets files were previously split into an open version in Microsoft.CodeAnalysis.Toolset.Open and a closed version in build/. This unifies the four targets into two new targets, VSL.Settings.targets and VSL.Imports.targets, and moves all the targets from ..Toolset.Open into the build/ folder.
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- 27 3月, 2015 1 次提交
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由 Paul Harrington 提交于
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- 21 3月, 2015 1 次提交
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由 Andrew Casey 提交于
The language-specific resource files have only one entry each. Just move them into the shared resource file so that we will only need a single satellite assembly.
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- 20 3月, 2015 1 次提交
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由 Andrew Casey 提交于
1. Compile them against Profile7. a. Swap out a few APIs (e.g. using GetTypeInfo for reflection). b. Introduce an abstraction layer so that we don't have to instantiate DkmDataItem (caused a VerificationException). c. Include WindowsProxy.winmd as an EmbeddedResource directly, rather than through a resx file. 2. Swap the output locations of the ResultProvider projects: Portable goes to the main output directory and NetFX20 goes to a subdirectory (NetFX20). 3. Include the Portable ResultProvider assemblies in the EE vsix, rather than the NetFX20 ones.
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- 17 3月, 2015 1 次提交
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由 Andrew Casey 提交于
Prior to this commit, they were identical to the corresponding desktop (i.e. NetFx20) assemblies but now all the pieces are in place to compile them as portable assemblies. Cleverness: Move resources into the portable projects and link them into the corresponding desktop projects. The desktop projects can compile portable designer files, but not vice versa.
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- 06 3月, 2015 1 次提交
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由 Andrew Casey 提交于
We need to produce two copies of each ResultProvider DLL, one that runs on NetFX20 and one that is Portable. We originally believed that we could create a single DLL that would work for both and so we just copied the output of each ResultProvider project and signed it with a different Authenticode certificate. Now we know that - even though the source of both versions will be the same - we need to actually recompile for Portable. As a first step, we eliminate the copying mechanism and split each ResultProvider project in two. To minimize duplication, we introduce shared projects that hold on to most of the source. The next step will be to make the two copies reference different assemblies.
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- 23 2月, 2015 3 次提交
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由 Tomas Matousek 提交于
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由 Tomas Matousek 提交于
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由 Tomas Matousek 提交于
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- 21 2月, 2015 2 次提交
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由 Tomas Matousek 提交于
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由 Tomas Matousek 提交于
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- 06 2月, 2015 1 次提交
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由 beep boop 提交于
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