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7f467d61
编写于
11月 12, 2021
作者:
林新发
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15
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隐藏空白更改
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Showing
15 changed file
with
16 addition
and
8221 deletion
+16
-8221
Assembly-CSharp.csproj
Assembly-CSharp.csproj
+0
-1
Assets/LuaFramework/Lua/Common/EventNameDef.lua
Assets/LuaFramework/Lua/Common/EventNameDef.lua
+0
-0
Assets/LuaFramework/Lua/Common/EventNameDef.lua.meta
Assets/LuaFramework/Lua/Common/EventNameDef.lua.meta
+0
-0
Assets/LuaFramework/Lua/Common/LuaUtil.lua
Assets/LuaFramework/Lua/Common/LuaUtil.lua
+0
-0
Assets/LuaFramework/Lua/Common/LuaUtil.lua.meta
Assets/LuaFramework/Lua/Common/LuaUtil.lua.meta
+0
-0
Assets/LuaFramework/Lua/Lib.meta
Assets/LuaFramework/Lua/Lib.meta
+0
-9
Assets/LuaFramework/Lua/LuaFileList.lua
Assets/LuaFramework/Lua/LuaFileList.lua
+2
-1
Assets/LuaFramework/Lua/Utility.meta
Assets/LuaFramework/Lua/Utility.meta
+0
-9
Assets/LuaFramework/Lua/View/Login/LoginPanel.lua
Assets/LuaFramework/Lua/View/Login/LoginPanel.lua
+0
-2
Assets/RawAssets/GuideMask/Material/GuideMask.mat
Assets/RawAssets/GuideMask/Material/GuideMask.mat
+2
-2
Assets/Scripts/Framework/Particle/ParticleManager.cs
Assets/Scripts/Framework/Particle/ParticleManager.cs
+7
-0
Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs
...ts/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs
+5
-1
Assets/output_log.txt
Assets/output_log.txt
+0
-8189
Assets/output_log.txt.meta
Assets/output_log.txt.meta
+0
-7
obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
+0
-0
未找到文件。
Assembly-CSharp.csproj
浏览文件 @
7f467d61
...
...
@@ -304,7 +304,6 @@
<None
Include=
"Assets\RawAssets\GuideMask\Shader\GuideMask.shader"
/>
<None
Include=
"Assets\Scripts\代码目录说明.txt"
/>
<None
Include=
"Assets\LuaFramework\ToLua\readme.txt"
/>
<None
Include=
"Assets\output_log.txt"
/>
<Reference
Include=
"UnityEngine"
>
<HintPath>
D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
...
...
Assets/LuaFramework/Lua/
Utility
/EventNameDef.lua
→
Assets/LuaFramework/Lua/
Common
/EventNameDef.lua
浏览文件 @
7f467d61
文件已移动
Assets/LuaFramework/Lua/
Utility
/EventNameDef.lua.meta
→
Assets/LuaFramework/Lua/
Common
/EventNameDef.lua.meta
浏览文件 @
7f467d61
文件已移动
Assets/LuaFramework/Lua/
Utility
/LuaUtil.lua
→
Assets/LuaFramework/Lua/
Common
/LuaUtil.lua
浏览文件 @
7f467d61
文件已移动
Assets/LuaFramework/Lua/
Utility
/LuaUtil.lua.meta
→
Assets/LuaFramework/Lua/
Common
/LuaUtil.lua.meta
浏览文件 @
7f467d61
文件已移动
Assets/LuaFramework/Lua/Lib.meta
已删除
100644 → 0
浏览文件 @
bb66c513
fileFormatVersion: 2
guid: 95f00163ba722334cb5544b9c44e18d2
folderAsset: yes
timeCreated: 1476450638
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Assets/LuaFramework/Lua/LuaFileList.lua
浏览文件 @
7f467d61
Utility
/
LuaUtil
.
lua
Common
/
LuaUtil
.
lua
Common
/
define
.
lua
Common
/
functions
.
lua
Common
/
protocal
.
lua
Common
/
const
.
lua
Common
/
UITool
.
lua
Common
/
EventNameDef
.
lua
-- 入口脚本
Logic
/
Main
.
lua
...
...
Assets/LuaFramework/Lua/Utility.meta
已删除
100644 → 0
浏览文件 @
bb66c513
fileFormatVersion: 2
guid: 22a026ab84777d94bbf98b62277fabf8
folderAsset: yes
timeCreated: 1476447806
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Assets/LuaFramework/Lua/View/Login/LoginPanel.lua
浏览文件 @
7f467d61
...
...
@@ -79,8 +79,6 @@ function LoginPanel:SetUi(binder)
LanguageMgr
:
ChangeLanguageType
(
v
)
end
)
language
.
value
=
LanguageMgr
.
languageIndex
end
function
LoginPanel
:
OnHide
()
...
...
Assets/RawAssets/GuideMask/Material/GuideMask.mat
浏览文件 @
7f467d61
...
...
@@ -69,7 +69,7 @@ Material:
-
_Mode
:
0
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_Silder
:
8
3.82081
-
_Silder
:
8
5.56396
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
...
...
@@ -82,7 +82,7 @@ Material:
-
_UseUIAlphaClip
:
0
-
_ZWrite
:
1
m_Colors
:
-
_Center
:
{
r
:
508.19995
,
g
:
277.80994
,
b
:
0
,
a
:
0
}
-
_Center
:
{
r
:
0
,
g
:
-221.89998
,
b
:
0
,
a
:
0
}
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
m_BuildTextureStacks
:
[]
Assets/Scripts/Framework/Particle/ParticleManager.cs
浏览文件 @
7f467d61
...
...
@@ -5,6 +5,13 @@
/// </summary>
public
class
ParticleManager
{
/// <summary>
/// 播放粒子特效
/// </summary>
/// <param name="resId">资源ID</param>
/// <param name="duration">持续事件</param>
/// <param name="cache">是否缓存到对象池中</param>
/// <returns></returns>
public
GameObject
PlayParticle
(
int
resId
,
float
duration
,
bool
cache
)
{
// 取缓存
...
...
Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs
浏览文件 @
7f467d61
...
...
@@ -16,12 +16,16 @@ public class GuideMaskBhv : MonoBehaviour
Vector3
[]
corners
=
new
Vector3
[
4
];
float
yVelocity
=
0f
;
/// <summary>
/// 执行引导
/// </summary>
/// <param name="target">模板对象</param>
public
void
DoGuide
(
GameObject
target
)
{
if
(
null
!=
target
)
this
.
target
=
target
;
// 设置事件透传对象
gameObject
.
GetComponent
<
EventPermeate
>().
target
=
this
.
target
.
gameObject
;
gameObject
.
GetComponent
<
EventPermeate
>().
target
=
this
.
target
;
var
canvas
=
GlobalObjs
.
s_canvas
;
target
.
GetComponent
<
RectTransform
>().
GetWorldCorners
(
corners
);
...
...
Assets/output_log.txt
已删除
100644 → 0
浏览文件 @
bb66c513
此差异已折叠。
点击以展开。
Assets/output_log.txt.meta
已删除
100644 → 0
浏览文件 @
bb66c513
fileFormatVersion: 2
guid: 0e52bf0361692ae438992d640ba81c15
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache
浏览文件 @
7f467d61
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