diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index b4fcc7a46b0b47ae39a7779b038f391e12f15bac..84ddc7156d80ab37934f3b475eacda4a383fd964 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -304,7 +304,6 @@ - D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.dll diff --git a/Assets/LuaFramework/Lua/Utility/EventNameDef.lua b/Assets/LuaFramework/Lua/Common/EventNameDef.lua similarity index 100% rename from Assets/LuaFramework/Lua/Utility/EventNameDef.lua rename to Assets/LuaFramework/Lua/Common/EventNameDef.lua diff --git a/Assets/LuaFramework/Lua/Utility/EventNameDef.lua.meta b/Assets/LuaFramework/Lua/Common/EventNameDef.lua.meta similarity index 100% rename from Assets/LuaFramework/Lua/Utility/EventNameDef.lua.meta rename to Assets/LuaFramework/Lua/Common/EventNameDef.lua.meta diff --git a/Assets/LuaFramework/Lua/Utility/LuaUtil.lua b/Assets/LuaFramework/Lua/Common/LuaUtil.lua similarity index 100% rename from Assets/LuaFramework/Lua/Utility/LuaUtil.lua rename to Assets/LuaFramework/Lua/Common/LuaUtil.lua diff --git a/Assets/LuaFramework/Lua/Utility/LuaUtil.lua.meta b/Assets/LuaFramework/Lua/Common/LuaUtil.lua.meta similarity index 100% rename from Assets/LuaFramework/Lua/Utility/LuaUtil.lua.meta rename to Assets/LuaFramework/Lua/Common/LuaUtil.lua.meta diff --git a/Assets/LuaFramework/Lua/Lib.meta b/Assets/LuaFramework/Lua/Lib.meta deleted file mode 100644 index d74b4b00c78f23d6deee6bd517fc2ffabcb7b67a..0000000000000000000000000000000000000000 --- a/Assets/LuaFramework/Lua/Lib.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 95f00163ba722334cb5544b9c44e18d2 -folderAsset: yes -timeCreated: 1476450638 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/LuaFramework/Lua/LuaFileList.lua b/Assets/LuaFramework/Lua/LuaFileList.lua index 04c288a2b1a5aee9a119c23e394d21bc6af7f1f3..1ab0dffc8d27ad605853a6013c781079b1fbe68b 100644 --- a/Assets/LuaFramework/Lua/LuaFileList.lua +++ b/Assets/LuaFramework/Lua/LuaFileList.lua @@ -1,10 +1,11 @@ -Utility/LuaUtil.lua +Common/LuaUtil.lua Common/define.lua Common/functions.lua Common/protocal.lua Common/const.lua Common/UITool.lua +Common/EventNameDef.lua -- 入口脚本 Logic/Main.lua diff --git a/Assets/LuaFramework/Lua/Utility.meta b/Assets/LuaFramework/Lua/Utility.meta deleted file mode 100644 index 89ad8a7ba767949ec0c553f5afc952c948c23d35..0000000000000000000000000000000000000000 --- a/Assets/LuaFramework/Lua/Utility.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 22a026ab84777d94bbf98b62277fabf8 -folderAsset: yes -timeCreated: 1476447806 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/LuaFramework/Lua/View/Login/LoginPanel.lua b/Assets/LuaFramework/Lua/View/Login/LoginPanel.lua index 9e13f96fe68d306757eda0b57fdf77485f2f2b5f..fef8904f2c2bb2a1cdb419da9c0452936bd94c80 100644 --- a/Assets/LuaFramework/Lua/View/Login/LoginPanel.lua +++ b/Assets/LuaFramework/Lua/View/Login/LoginPanel.lua @@ -79,8 +79,6 @@ function LoginPanel:SetUi(binder) LanguageMgr:ChangeLanguageType(v) end) language.value = LanguageMgr.languageIndex - - end function LoginPanel:OnHide() diff --git a/Assets/RawAssets/GuideMask/Material/GuideMask.mat b/Assets/RawAssets/GuideMask/Material/GuideMask.mat index 9026e552287239e57be6ba6a353cc7b8f24f8be1..62724e54045280ab3cc016bddaccc04c625d40b7 100644 --- a/Assets/RawAssets/GuideMask/Material/GuideMask.mat +++ b/Assets/RawAssets/GuideMask/Material/GuideMask.mat @@ -69,7 +69,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Silder: 83.82081 + - _Silder: 85.56396 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 @@ -82,7 +82,7 @@ Material: - _UseUIAlphaClip: 0 - _ZWrite: 1 m_Colors: - - _Center: {r: 508.19995, g: 277.80994, b: 0, a: 0} + - _Center: {r: 0, g: -221.89998, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Scripts/Framework/Particle/ParticleManager.cs b/Assets/Scripts/Framework/Particle/ParticleManager.cs index c6354d2aee73e57f57ab084bfa412b31710faef4..a4a8e7687621cc8250133a894eb0538162ea4325 100644 --- a/Assets/Scripts/Framework/Particle/ParticleManager.cs +++ b/Assets/Scripts/Framework/Particle/ParticleManager.cs @@ -5,6 +5,13 @@ /// public class ParticleManager { + /// + /// 播放粒子特效 + /// + /// 资源ID + /// 持续事件 + /// 是否缓存到对象池中 + /// public GameObject PlayParticle(int resId, float duration, bool cache) { // 取缓存 diff --git a/Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs b/Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs index f3a7677b932ff35e72340c5e66cddc53c2f6d513..2b8e5338533666a18c76fc1126b30683aa7ce6f3 100644 --- a/Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs +++ b/Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs @@ -16,12 +16,16 @@ public class GuideMaskBhv : MonoBehaviour Vector3[] corners = new Vector3[4]; float yVelocity = 0f; + /// + /// 执行引导 + /// + /// 模板对象 public void DoGuide(GameObject target) { if(null != target) this.target = target; // 设置事件透传对象 - gameObject.GetComponent().target = this.target.gameObject; + gameObject.GetComponent().target = this.target; var canvas = GlobalObjs.s_canvas; target.GetComponent().GetWorldCorners(corners); diff --git a/Assets/output_log.txt b/Assets/output_log.txt deleted file mode 100644 index 2116aeb4ab8cfbbfb6863b321765f6c5824fa616..0000000000000000000000000000000000000000 --- a/Assets/output_log.txt +++ /dev/null @@ -1,8189 +0,0 @@ -11-05 21:47:34 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 21:47:34 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 21:47:34 21:47:34.992-0: Register lua type cost time: 0.3316035 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:167) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 21:47:36 Network.OnInit!! -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 21:47:36 Lua Main.Init -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 21:47:36 Lua Main.Start -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 21:47:45 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 21:47:48 DoLogout -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:26: in field 'DoLogout' - [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 21:47:55 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 21:47:59 DoLogout -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:26: in field 'DoLogout' - [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 21:50:52 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-05 21:53:18 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 21:53:18 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 21:53:19 21:53:19.249-0: Register lua type cost time: 0.3027697 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:167) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 21:53:20 Network.OnInit!! -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 21:53:20 Lua Main.Init -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 21:53:20 Lua Main.Start -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 21:53:22 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 21:54:00 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-05 22:03:05 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:03:05 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:03:05 22:3:5.885-0: Register lua type cost time: 0.2816296 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:167) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 22:03:05 LuaException: [string "Common/define.lua"]:12: attempt to index a nil value (global 'ClientNet') -stack traceback: - [string "Common/define.lua"]:12: in main chunk -LuaInterface.LuaState:LuaLoadBuffer(Byte[], String) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2074) -LuaInterface.LuaState:DoFile(String) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:603) -LuaFramework.<>c__DisplayClass8_1:b__0(Int32) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:94) -d__2:MoveNext() (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) -WalkCoroutine:Init(Single, Int32, Predicate`1) (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:19) -WalkCoroutine:DoWalk(Single, Int32, Predicate`1) (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:14) -LuaFramework.LuaManager:StartMain(Action) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:83) -LuaFramework.LuaManager:InitStart(Action) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:51) -LuaFramework.AppFacade:StartUp(Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame() (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0() (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create(Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake() (at Assets/Scripts/StartUp.cs:14) -UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) -WalkCoroutine:Init(Single, Int32, Predicate`1) (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:19) -WalkCoroutine:DoWalk(Single, Int32, Predicate`1) (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:14) -LuaFramework.LuaManager:StartMain(Action) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:83) -LuaFramework.LuaManager:InitStart(Action) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:51) -LuaFramework.AppFacade:StartUp(Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame() (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0() (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create(Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake() (at Assets/Scripts/StartUp.cs:14) - - -11-05 22:03:41 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:03:41 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:03:42 22:3:42.284-0: Register lua type cost time: 0.3074641 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 22:03:43 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:03:43 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:03:43 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:03:45 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:03:45 LuaException: no overload for method takes '3' arguments -stack traceback: - [C]: in method 'Connect' - [string "Network/Network.lua"]:131: in field 'Connect' - [string "Logic/Login/LoginLogic.lua"]:17: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -LuaInterface.ToLua:CheckArgsCount(IntPtr, Int32) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:2376) -ClientNetWrap:Connect(IntPtr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:50) -LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32) -LuaInterface.LuaStatePtr:LuaPCall(Int32, Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -System_Action_UnityEngine_GameObject_Event:Call(GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -<>c__DisplayClass1_0:b__0() (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:04:52 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-05 22:04:57 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:04:57 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:04:58 22:4:58.181-0: Register lua type cost time: 0.2713003 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 22:04:59 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:04:59 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:04:59 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:05:00 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:05:00 ClientNet, connect: 127.0.0.1 port: 8888 handle: 29472 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:03 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:05:03 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-05 22:05:03 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -ClientNet:OnDestroy () (at Assets/Scripts/Framework/Network/ClientNet.cs:91) - - -11-05 22:05:03 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -ClientNet:OnDestroy () (at Assets/Scripts/Framework/Network/ClientNet.cs:91) - - -11-05 22:06:01 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:06:01 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:06:01 22:6:1.634-0: Register lua type cost time: 0.2753453 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 22:06:02 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:06:02 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:06:02 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:06:03 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:06:03 ClientNet, connect: 127.0.0.1 port: 8888 handle: 28992 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string') -stack traceback: - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690) -LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:08 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-05 22:06:08 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -ClientNet:OnDestroy () (at Assets/Scripts/Framework/Network/ClientNet.cs:91) - - -11-05 22:06:08 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -ClientNet:OnDestroy () (at Assets/Scripts/Framework/Network/ClientNet.cs:91) - - -11-05 22:06:26 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:06:26 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:06:27 22:6:27.14-0: Register lua type cost time: 0.2684011 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 22:06:28 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:06:28 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:06:28 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:06:28 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:06:28 ClientNet, connect: 127.0.0.1 port: 8888 handle: 14352 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:06:28 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:30 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:30 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:30 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:30 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:31 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:51 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:06:51 ClientNet, connect: 127.0.0.1 port: 8888 handle: 25384 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:06:51 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:53 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:53 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:53 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:53 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:53 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:06:56 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-05 22:09:57 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:09:57 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:09:58 22:9:58.231-0: Register lua type cost time: 0.2769675 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 22:09:59 Network.OnInit!! -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:09:59 Lua Main.Init -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:09:59 Lua Main.Start -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:10:00 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:10:00 ClientNet, connect: 127.0.0.1 port: 8888 handle: 24744 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:10:00 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:02 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:02 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:02 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:02 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:02 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:05 DoLogout -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:10:06 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:10:06 ClientNet, connect: 127.0.0.1 port: 8888 handle: 12936 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:10:06 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:08 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:08 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:08 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:08 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:08 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:10:09 DoLogout -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:10:10 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-05 22:21:06 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:21:06 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:21:06 22:21:6.625-0: Register lua type cost time: 0.2775288 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 22:21:07 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:21:07 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:21:07 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:21:09 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:09 ClientNet, connect: 127.0.0.1 port: 8888 handle: 6932 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:09 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:11 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:11 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:11 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:11 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:11 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:12 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:14 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:14 ClientNet, connect: 127.0.0.1 port: 8888 handle: 25764 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:14 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:16 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:16 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:16 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:16 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:16 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:17 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:18 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:18 ClientNet, connect: 127.0.0.1 port: 8888 handle: 11556 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:18 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:20 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:20 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:20 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:20 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:20 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:21 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:23 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:23 ClientNet, connect: 127.0.0.1 port: 8888 handle: 32408 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:23 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:25 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:25 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:25 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:25 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:25 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:26 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:28 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:28 ClientNet, connect: 127.0.0.1 port: 8888 handle: 22940 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:21:28 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:30 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:30 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:30 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:30 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:30 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:21:32 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-05 22:22:28 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:22:28 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-05 22:22:29 22:22:29.86-0: Register lua type cost time: 0.2896276 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-05 22:22:30 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:22:30 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:22:30 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-05 22:22:46 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:22:46 ClientNet, connect: 127.0.0.1 port: 8888 handle: 11116 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:22:46 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:22:48 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:22:48 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:22:48 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:22:48 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:22:49 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-05 22:22:53 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-05 22:24:23 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 10:58:48 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 10:58:48 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 10:58:48 10:58:48.872-0: Register lua type cost time: 0.2843003 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 10:58:50 Network.OnInit!! -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 10:58:50 Lua Main.Init -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 10:58:50 Lua Main.Start -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 10:58:53 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 10:58:53 ClientNet, connect: 127.0.0.1 port: 8888 handle: 19432 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 10:58:53 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 10:58:55 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 10:58:55 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 10:58:55 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 10:58:55 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 10:58:55 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 10:59:35 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:00:41 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:00:41 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:00:42 11:0:42.335-0: Register lua type cost time: 0.2796621 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:00:43 Network.OnInit!! -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:00:43 Lua Main.Init -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:00:43 Lua Main.Start -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:01:10 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:01:40 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:01:40 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:01:41 11:1:41.132-0: Register lua type cost time: 0.2830153 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:01:42 Network.OnInit!! -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:01:42 Lua Main.Init -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:01:42 Lua Main.Start -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:02:28 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:47:41 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:47:41 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:47:41 11:47:41.624-0: Register lua type cost time: 0.2924547 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:47:42 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:47:42 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:47:42 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:47:43 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:47:43 ClientNet, connect: 127.0.0.1 port: 8888 handle: 16404 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:47:43 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:47:45 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:47:45 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:47:45 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:47:45 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:47:45 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:47:55 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:48:25 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:48:25 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:48:25 11:48:25.945-0: Register lua type cost time: 0.2759285 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:48:27 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:48:27 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:48:27 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:48:28 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:48:28 ClientNet, connect: 127.0.0.1 port: 8888 handle: 15812 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:48:28 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:48:30 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:48:30 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:48:30 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:48:30 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:48:30 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:48:31 SetButton Error, obj is null: backBtn -UnityEngine.Debug:LogError (object,UnityEngine.Object) -GameLogger:LogError (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:159) -UGUITool:SetButton (PrefabBinder,string,System.Action`1) (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:35) -UGUIToolWrap:SetButton (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/UGUIToolWrap.cs:85) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -BasePanel:OnShow (UnityEngine.Transform) (at Assets/Scripts/Framework/Panel/BasePanel.cs:63) -BasePanel:Show () (at Assets/Scripts/Framework/Panel/BasePanel.cs:49) -PanelMgr:ShowPanel (int,LuaInterface.LuaTable,UnityEngine.Transform) (at Assets/Scripts/Framework/Panel/PanelMgr.cs:41) -PanelMgrWrap:ShowPanel (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/PanelMgrWrap.cs:89) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:48:37 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:49:05 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:49:05 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:49:06 11:49:5.999-0: Register lua type cost time: 0.2768064 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:49:07 Network.OnInit!! -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:49:07 Lua Main.Init -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:49:07 Lua Main.Start -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:49:10 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:49:10 ClientNet, connect: 127.0.0.1 port: 8888 handle: 15744 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:49:10 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:12 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:12 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:12 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:12 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:12 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:12 SetButton Error, obj is null: closeBtn -UnityEngine.Debug:LogError (object,UnityEngine.Object) -GameLogger:LogError (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:159) -UGUITool:SetButton (PrefabBinder,string,System.Action`1) (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:35) -UGUIToolWrap:SetButton (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/UGUIToolWrap.cs:85) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -BasePanel:OnShow (UnityEngine.Transform) (at Assets/Scripts/Framework/Panel/BasePanel.cs:63) -BasePanel:Show () (at Assets/Scripts/Framework/Panel/BasePanel.cs:49) -PanelMgr:ShowPanel (int,LuaInterface.LuaTable,UnityEngine.Transform) (at Assets/Scripts/Framework/Panel/PanelMgr.cs:41) -PanelMgrWrap:ShowPanel (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/PanelMgrWrap.cs:89) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:13 SetButton Error, obj is null: backBtn -UnityEngine.Debug:LogError (object,UnityEngine.Object) -GameLogger:LogError (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:159) -UGUITool:SetButton (PrefabBinder,string,System.Action`1) (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:35) -UGUIToolWrap:SetButton (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/UGUIToolWrap.cs:85) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -BasePanel:OnShow (UnityEngine.Transform) (at Assets/Scripts/Framework/Panel/BasePanel.cs:63) -BasePanel:Show () (at Assets/Scripts/Framework/Panel/BasePanel.cs:49) -PanelMgr:ShowPanel (int,LuaInterface.LuaTable,UnityEngine.Transform) (at Assets/Scripts/Framework/Panel/PanelMgr.cs:41) -PanelMgrWrap:ShowPanel (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/PanelMgrWrap.cs:89) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:49:34 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:49:39 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:49:40 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:49:40 11:49:40.452-0: Register lua type cost time: 0.2799859 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:49:41 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:49:41 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:49:41 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:49:42 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:49:42 ClientNet, connect: 127.0.0.1 port: 8888 handle: 13220 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:49:42 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:44 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:44 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:44 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:44 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:44 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:44 SetButton Error, obj is null: closeBtn -UnityEngine.Debug:LogError (object,UnityEngine.Object) -GameLogger:LogError (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:159) -UGUITool:SetButton (PrefabBinder,string,System.Action`1) (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:35) -UGUIToolWrap:SetButton (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/UGUIToolWrap.cs:85) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -BasePanel:OnShow (UnityEngine.Transform) (at Assets/Scripts/Framework/Panel/BasePanel.cs:63) -BasePanel:Show () (at Assets/Scripts/Framework/Panel/BasePanel.cs:49) -PanelMgr:ShowPanel (int,LuaInterface.LuaTable,UnityEngine.Transform) (at Assets/Scripts/Framework/Panel/PanelMgr.cs:41) -PanelMgrWrap:ShowPanel (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/PanelMgrWrap.cs:89) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:49:45 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:50:21 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:50:21 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:50:21 11:50:21.930-0: Register lua type cost time: 0.286376 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:50:22 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:50:22 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:50:22 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:50:24 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:50:24 ClientNet, connect: 127.0.0.1 port: 8888 handle: 11652 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:50:24 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:50:26 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:50:26 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:50:26 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:50:26 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:50:26 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:50:29 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/Backpack/BackpackPanel.lua"]:27: in function <[string "View/Backpack/BackpackPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:50:33 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:51:35 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:51:35 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:51:35 11:51:35.542-0: Register lua type cost time: 0.2916188 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:51:36 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:51:36 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:51:36 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:51:37 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:51:37 ClientNet, connect: 127.0.0.1 port: 8888 handle: 15280 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:51:37 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:51:39 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:51:39 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:51:39 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:51:39 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:51:39 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:51:44 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/Backpack/BackpackPanel.lua"]:27: in function <[string "View/Backpack/BackpackPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:51:46 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/Backpack/BackpackPanel.lua"]:27: in function <[string "View/Backpack/BackpackPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:51:50 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/Backpack/BackpackPanel.lua"]:27: in function <[string "View/Backpack/BackpackPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:51:53 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/Backpack/BackpackPanel.lua"]:27: in function <[string "View/Backpack/BackpackPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:54:23 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:54:28 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:54:28 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:54:28 11:54:28.738-0: Register lua type cost time: 0.2884541 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:54:29 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:54:29 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:54:29 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:54:30 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:54:30 ClientNet, connect: 127.0.0.1 port: 8888 handle: 4880 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:54:30 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:54:32 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:54:32 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:54:32 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:54:32 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:54:33 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 11:54:35 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/Backpack/BackpackPanel.lua"]:27: in function <[string "View/Backpack/BackpackPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:54:42 DoLogout -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/Backpack/BackpackPanel.lua"]:27: in function <[string "View/Backpack/BackpackPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 11:54:43 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-06 11:54:56 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:54:56 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-06 11:54:57 11:54:57.398-0: Register lua type cost time: 0.2981529 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-06 11:54:58 Network.OnInit!! -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:54:58 Lua Main.Init -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 11:54:58 Lua Main.Start -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-06 12:25:09 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin' - [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 12:25:09 ClientNet, connect: 127.0.0.1 port: 8888 handle: 10980 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75) -ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31) -ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 12:25:09 Network.OnNetStateChanged, state: 0.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 12:25:11 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 12:25:11 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。 - -UnityEngine.Debug:LogWarning (object,UnityEngine.Object) -GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 12:25:11 close socket -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123) -RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 12:25:11 connect failed -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 12:25:11 Network.OnNetStateChanged, state: 2.0 -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136) -RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608) -RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229) -ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70) - - -11-06 12:25:17 DoLogout -stack traceback: - [C]: in function 'debug.traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout' - [string "View/Backpack/BackpackPanel.lua"]:27: in function <[string "View/Backpack/BackpackPanel.lua"]:25> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971) -UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41) -UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501) - - -11-06 12:25:20 Application.wantsToQuit: returned false but this is ignored in the Editor. - - -11-11 20:27:15 Logger Start -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58) -Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:50) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-11 20:27:15 appVersion: 1.0.0.3, resVersion: 1.0.0.3 -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23) -StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:58) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:12) - - -11-11 20:27:16 20:27:16.33-0: Register lua type cost time: 0.2909822 -UnityEngine.Debug:Log (object) -LuaInterface.Debugger:Log (string) -LuaInterface.Debugger:Log (string,object) -LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169) -LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43) -LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16) -LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48) -StartUp:StartGame () (at Assets/Scripts/StartUp.cs:26) -StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19) -HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66) -StartUp:Awake () (at Assets/Scripts/StartUp.cs:14) - - -11-11 20:27:17 Network.OnInit!! -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129) -LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-11 20:27:17 Lua Main.Init -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:10: in function <[string "Logic/Main.lua"]:9> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:28) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-11 20:27:17 -{ -["blog_url"] = "https://blog.csdn.net/linxinfa", -["name"] = "林新发", -} -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Utility/LuaUtil.lua"]:103: in field 'PrintTable' - [string "Logic/Main.lua"]:13: in function <[string "Logic/Main.lua"]:9> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:28) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-11 20:27:17 Lua Main.Start -stack traceback: - [C]: in function 'traceback' - [string "Common/functions"]:7: in function 'log' - [string "Logic/Main.lua"]:17: in function <[string "Logic/Main.lua"]:16> -UnityEngine.Debug:Log (object,UnityEngine.Object) -GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73) -LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213) -LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341) -LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326) -LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687) -LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91) -LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132) -LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160) -LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226) -StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:29) -LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52) -LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55) -LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88) -WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27) -UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) - - -11-11 20:27:23 Application.wantsToQuit: returned false but this is ignored in the Editor. - - diff --git a/Assets/output_log.txt.meta b/Assets/output_log.txt.meta deleted file mode 100644 index 130dce55dd55e580b0b24ef5f82515b7487b0451..0000000000000000000000000000000000000000 --- a/Assets/output_log.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 0e52bf0361692ae438992d640ba81c15 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache b/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache index a16f9434a8829ab5c1ee1f5d3d581d0822e90fe6..5abcef0d705023f2277918206726e5c073caa3b7 100644 Binary files a/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache and b/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache differ