diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index b4fcc7a46b0b47ae39a7779b038f391e12f15bac..84ddc7156d80ab37934f3b475eacda4a383fd964 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -304,7 +304,6 @@
-
D:/software/Unity/2021.1.7f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.dll
diff --git a/Assets/LuaFramework/Lua/Utility/EventNameDef.lua b/Assets/LuaFramework/Lua/Common/EventNameDef.lua
similarity index 100%
rename from Assets/LuaFramework/Lua/Utility/EventNameDef.lua
rename to Assets/LuaFramework/Lua/Common/EventNameDef.lua
diff --git a/Assets/LuaFramework/Lua/Utility/EventNameDef.lua.meta b/Assets/LuaFramework/Lua/Common/EventNameDef.lua.meta
similarity index 100%
rename from Assets/LuaFramework/Lua/Utility/EventNameDef.lua.meta
rename to Assets/LuaFramework/Lua/Common/EventNameDef.lua.meta
diff --git a/Assets/LuaFramework/Lua/Utility/LuaUtil.lua b/Assets/LuaFramework/Lua/Common/LuaUtil.lua
similarity index 100%
rename from Assets/LuaFramework/Lua/Utility/LuaUtil.lua
rename to Assets/LuaFramework/Lua/Common/LuaUtil.lua
diff --git a/Assets/LuaFramework/Lua/Utility/LuaUtil.lua.meta b/Assets/LuaFramework/Lua/Common/LuaUtil.lua.meta
similarity index 100%
rename from Assets/LuaFramework/Lua/Utility/LuaUtil.lua.meta
rename to Assets/LuaFramework/Lua/Common/LuaUtil.lua.meta
diff --git a/Assets/LuaFramework/Lua/Lib.meta b/Assets/LuaFramework/Lua/Lib.meta
deleted file mode 100644
index d74b4b00c78f23d6deee6bd517fc2ffabcb7b67a..0000000000000000000000000000000000000000
--- a/Assets/LuaFramework/Lua/Lib.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 95f00163ba722334cb5544b9c44e18d2
-folderAsset: yes
-timeCreated: 1476450638
-licenseType: Pro
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/LuaFramework/Lua/LuaFileList.lua b/Assets/LuaFramework/Lua/LuaFileList.lua
index 04c288a2b1a5aee9a119c23e394d21bc6af7f1f3..1ab0dffc8d27ad605853a6013c781079b1fbe68b 100644
--- a/Assets/LuaFramework/Lua/LuaFileList.lua
+++ b/Assets/LuaFramework/Lua/LuaFileList.lua
@@ -1,10 +1,11 @@
-Utility/LuaUtil.lua
+Common/LuaUtil.lua
Common/define.lua
Common/functions.lua
Common/protocal.lua
Common/const.lua
Common/UITool.lua
+Common/EventNameDef.lua
-- 入口脚本
Logic/Main.lua
diff --git a/Assets/LuaFramework/Lua/Utility.meta b/Assets/LuaFramework/Lua/Utility.meta
deleted file mode 100644
index 89ad8a7ba767949ec0c553f5afc952c948c23d35..0000000000000000000000000000000000000000
--- a/Assets/LuaFramework/Lua/Utility.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 22a026ab84777d94bbf98b62277fabf8
-folderAsset: yes
-timeCreated: 1476447806
-licenseType: Pro
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/LuaFramework/Lua/View/Login/LoginPanel.lua b/Assets/LuaFramework/Lua/View/Login/LoginPanel.lua
index 9e13f96fe68d306757eda0b57fdf77485f2f2b5f..fef8904f2c2bb2a1cdb419da9c0452936bd94c80 100644
--- a/Assets/LuaFramework/Lua/View/Login/LoginPanel.lua
+++ b/Assets/LuaFramework/Lua/View/Login/LoginPanel.lua
@@ -79,8 +79,6 @@ function LoginPanel:SetUi(binder)
LanguageMgr:ChangeLanguageType(v)
end)
language.value = LanguageMgr.languageIndex
-
-
end
function LoginPanel:OnHide()
diff --git a/Assets/RawAssets/GuideMask/Material/GuideMask.mat b/Assets/RawAssets/GuideMask/Material/GuideMask.mat
index 9026e552287239e57be6ba6a353cc7b8f24f8be1..62724e54045280ab3cc016bddaccc04c625d40b7 100644
--- a/Assets/RawAssets/GuideMask/Material/GuideMask.mat
+++ b/Assets/RawAssets/GuideMask/Material/GuideMask.mat
@@ -69,7 +69,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- - _Silder: 83.82081
+ - _Silder: 85.56396
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -82,7 +82,7 @@ Material:
- _UseUIAlphaClip: 0
- _ZWrite: 1
m_Colors:
- - _Center: {r: 508.19995, g: 277.80994, b: 0, a: 0}
+ - _Center: {r: 0, g: -221.89998, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
diff --git a/Assets/Scripts/Framework/Particle/ParticleManager.cs b/Assets/Scripts/Framework/Particle/ParticleManager.cs
index c6354d2aee73e57f57ab084bfa412b31710faef4..a4a8e7687621cc8250133a894eb0538162ea4325 100644
--- a/Assets/Scripts/Framework/Particle/ParticleManager.cs
+++ b/Assets/Scripts/Framework/Particle/ParticleManager.cs
@@ -5,6 +5,13 @@
///
public class ParticleManager
{
+ ///
+ /// 播放粒子特效
+ ///
+ /// 资源ID
+ /// 持续事件
+ /// 是否缓存到对象池中
+ ///
public GameObject PlayParticle(int resId, float duration, bool cache)
{
// 取缓存
diff --git a/Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs b/Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs
index f3a7677b932ff35e72340c5e66cddc53c2f6d513..2b8e5338533666a18c76fc1126b30683aa7ce6f3 100644
--- a/Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs
+++ b/Assets/Scripts/Framework/UGUIExpand/GuideMask/GuideMaskBhv.cs
@@ -16,12 +16,16 @@ public class GuideMaskBhv : MonoBehaviour
Vector3[] corners = new Vector3[4];
float yVelocity = 0f;
+ ///
+ /// 执行引导
+ ///
+ /// 模板对象
public void DoGuide(GameObject target)
{
if(null != target)
this.target = target;
// 设置事件透传对象
- gameObject.GetComponent().target = this.target.gameObject;
+ gameObject.GetComponent().target = this.target;
var canvas = GlobalObjs.s_canvas;
target.GetComponent().GetWorldCorners(corners);
diff --git a/Assets/output_log.txt b/Assets/output_log.txt
deleted file mode 100644
index 2116aeb4ab8cfbbfb6863b321765f6c5824fa616..0000000000000000000000000000000000000000
--- a/Assets/output_log.txt
+++ /dev/null
@@ -1,8189 +0,0 @@
-11-05 21:47:34 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 21:47:34 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 21:47:34 21:47:34.992-0: Register lua type cost time: 0.3316035
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:167)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 21:47:36 Network.OnInit!!
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 21:47:36 Lua Main.Init
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 21:47:36 Lua Main.Start
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 21:47:45 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 21:47:48 DoLogout
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:26: in field 'DoLogout'
- [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 21:47:55 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 21:47:59 DoLogout
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:26: in field 'DoLogout'
- [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 21:50:52 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-05 21:53:18 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 21:53:18 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 21:53:19 21:53:19.249-0: Register lua type cost time: 0.3027697
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:167)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 21:53:20 Network.OnInit!!
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 21:53:20 Lua Main.Init
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 21:53:20 Lua Main.Start
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 21:53:22 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:970)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 21:54:00 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-05 22:03:05 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:03:05 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:03:05 22:3:5.885-0: Register lua type cost time: 0.2816296
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:167)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 22:03:05 LuaException: [string "Common/define.lua"]:12: attempt to index a nil value (global 'ClientNet')
-stack traceback:
- [string "Common/define.lua"]:12: in main chunk
-LuaInterface.LuaState:LuaLoadBuffer(Byte[], String) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:2074)
-LuaInterface.LuaState:DoFile(String) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:603)
-LuaFramework.<>c__DisplayClass8_1:b__0(Int32) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:94)
-d__2:MoveNext() (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
-WalkCoroutine:Init(Single, Int32, Predicate`1) (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:19)
-WalkCoroutine:DoWalk(Single, Int32, Predicate`1) (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:14)
-LuaFramework.LuaManager:StartMain(Action) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:83)
-LuaFramework.LuaManager:InitStart(Action) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:51)
-LuaFramework.AppFacade:StartUp(Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame() (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0() (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create(Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake() (at Assets/Scripts/StartUp.cs:14)
-UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
-WalkCoroutine:Init(Single, Int32, Predicate`1) (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:19)
-WalkCoroutine:DoWalk(Single, Int32, Predicate`1) (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:14)
-LuaFramework.LuaManager:StartMain(Action) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:83)
-LuaFramework.LuaManager:InitStart(Action) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:51)
-LuaFramework.AppFacade:StartUp(Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame() (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0() (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create(Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake() (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 22:03:41 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:03:41 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:03:42 22:3:42.284-0: Register lua type cost time: 0.3074641
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 22:03:43 Network.OnInit!!
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:03:43 Lua Main.Init
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:03:43 Lua Main.Start
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:03:45 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:03:45 LuaException: no overload for method takes '3' arguments
-stack traceback:
- [C]: in method 'Connect'
- [string "Network/Network.lua"]:131: in field 'Connect'
- [string "Logic/Login/LoginLogic.lua"]:17: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-LuaInterface.ToLua:CheckArgsCount(IntPtr, Int32) (at Assets/LuaFramework/ToLua/Core/ToLua.cs:2376)
-ClientNetWrap:Connect(IntPtr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:50)
-LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
-LuaInterface.LuaStatePtr:LuaPCall(Int32, Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-System_Action_UnityEngine_GameObject_Event:Call(GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-<>c__DisplayClass1_0:b__0() (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:04:52 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-05 22:04:57 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:04:57 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:04:58 22:4:58.181-0: Register lua type cost time: 0.2713003
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 22:04:59 Network.OnInit!!
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:04:59 Lua Main.Init
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:04:59 Lua Main.Start
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:05:00 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:05:00 ClientNet, connect: 127.0.0.1 port: 8888 handle: 29472
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:00 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:01 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:02 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:03 LuaException: [string "Network/Network.lua"]:136: attempt to index a number value (local 'state')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:05:03 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-05 22:05:03 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-ClientNet:OnDestroy () (at Assets/Scripts/Framework/Network/ClientNet.cs:91)
-
-
-11-05 22:05:03 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-ClientNet:OnDestroy () (at Assets/Scripts/Framework/Network/ClientNet.cs:91)
-
-
-11-05 22:06:01 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:06:01 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:06:01 22:6:1.634-0: Register lua type cost time: 0.2753453
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 22:06:02 Network.OnInit!!
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:06:02 Lua Main.Init
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:06:02 Lua Main.Start
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:06:03 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:06:03 ClientNet, connect: 127.0.0.1 port: 8888 handle: 28992
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:03 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:04 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:05 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:06 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:07 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 LuaException: [string "Network/Network.lua"]:136: attempt to call a table value (global 'string')
-stack traceback:
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:690)
-LuaInterface.LuaFunction:PCall() (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call(Object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod(String, Object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged(NetState, Object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update() (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update() (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:08 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-05 22:06:08 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-ClientNet:OnDestroy () (at Assets/Scripts/Framework/Network/ClientNet.cs:91)
-
-
-11-05 22:06:08 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-ClientNet:OnDestroy () (at Assets/Scripts/Framework/Network/ClientNet.cs:91)
-
-
-11-05 22:06:26 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:06:26 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:06:27 22:6:27.14-0: Register lua type cost time: 0.2684011
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 22:06:28 Network.OnInit!!
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:06:28 Lua Main.Init
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:06:28 Lua Main.Start
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:06:28 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:06:28 ClientNet, connect: 127.0.0.1 port: 8888 handle: 14352
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:06:28 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:30 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:30 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:30 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:30 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:31 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:51 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:06:51 ClientNet, connect: 127.0.0.1 port: 8888 handle: 25384
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:06:51 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:53 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:53 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:53 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:53 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:53 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:06:56 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-05 22:09:57 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:09:57 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:09:58 22:9:58.231-0: Register lua type cost time: 0.2769675
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 22:09:59 Network.OnInit!!
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:09:59 Lua Main.Init
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:09:59 Lua Main.Start
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:10:00 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:10:00 ClientNet, connect: 127.0.0.1 port: 8888 handle: 24744
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:10:00 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:02 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:02 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:02 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:02 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:02 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:05 DoLogout
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout'
- [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:10:06 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:10:06 ClientNet, connect: 127.0.0.1 port: 8888 handle: 12936
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:10:06 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:08 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:08 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:08 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:08 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:08 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:136: in function <[string "Network/Network.lua"]:135>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:10:09 DoLogout
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout'
- [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:10:10 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-05 22:21:06 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:21:06 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:21:06 22:21:6.625-0: Register lua type cost time: 0.2775288
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 22:21:07 Network.OnInit!!
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:21:07 Lua Main.Init
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:21:07 Lua Main.Start
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:21:09 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:09 ClientNet, connect: 127.0.0.1 port: 8888 handle: 6932
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:09 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:11 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:11 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:11 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:11 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:11 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:12 DoLogout
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout'
- [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:14 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:14 ClientNet, connect: 127.0.0.1 port: 8888 handle: 25764
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:14 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:16 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:16 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:16 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:16 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:16 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:17 DoLogout
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout'
- [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:18 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:18 ClientNet, connect: 127.0.0.1 port: 8888 handle: 11556
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:18 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:20 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:20 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:20 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:20 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:20 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:21 DoLogout
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout'
- [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:23 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:23 ClientNet, connect: 127.0.0.1 port: 8888 handle: 32408
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:23 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:25 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:25 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:25 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:25 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:25 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:26 DoLogout
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout'
- [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:28 DoLogin, account: 4, pwdMd5: a87ff679a2f3e71d9181a67b7542122c
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:28 ClientNet, connect: 127.0.0.1 port: 8888 handle: 22940
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:21:28 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:30 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:30 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:30 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:30 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:30 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:21:32 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-05 22:22:28 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:22:28 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-05 22:22:29 22:22:29.86-0: Register lua type cost time: 0.2896276
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-05 22:22:30 Network.OnInit!!
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:22:30 Lua Main.Init
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:22:30 Lua Main.Start
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-05 22:22:46 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:22:46 ClientNet, connect: 127.0.0.1 port: 8888 handle: 11116
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:22:46 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:22:48 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:22:48 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:22:48 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:22:48 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:22:49 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-05 22:22:53 DoLogout
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:32: in field 'DoLogout'
- [string "View/GameHall/GameHallPanel.lua"]:27: in function <[string "View/GameHall/GameHallPanel.lua"]:25>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-05 22:24:23 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-06 10:58:48 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 10:58:48 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 10:58:48 10:58:48.872-0: Register lua type cost time: 0.2843003
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-06 10:58:50 Network.OnInit!!
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 10:58:50 Lua Main.Init
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 10:58:50 Lua Main.Start
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 10:58:53 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-06 10:58:53 ClientNet, connect: 127.0.0.1 port: 8888 handle: 19432
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-06 10:58:53 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 10:58:55 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 10:58:55 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 10:58:55 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 10:58:55 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 10:58:55 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 10:59:35 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-06 11:00:41 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 11:00:41 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 11:00:42 11:0:42.335-0: Register lua type cost time: 0.2796621
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-06 11:00:43 Network.OnInit!!
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:00:43 Lua Main.Init
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:00:43 Lua Main.Start
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:01:10 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-06 11:01:40 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 11:01:40 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 11:01:41 11:1:41.132-0: Register lua type cost time: 0.2830153
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-06 11:01:42 Network.OnInit!!
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:01:42 Lua Main.Init
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:01:42 Lua Main.Start
-stack traceback:
- [C]: in function 'debug.traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:02:28 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-06 11:47:41 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 11:47:41 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 11:47:41 11:47:41.624-0: Register lua type cost time: 0.2924547
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-06 11:47:42 Network.OnInit!!
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:47:42 Lua Main.Init
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:47:42 Lua Main.Start
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:11: in function <[string "Logic/Main.lua"]:10>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:31)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:47:43 DoLogin, account: 4444, pwdMd5: 73882ab1fa529d7273da0db6b49cc4f3
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Login/LoginLogic.lua"]:13: in field 'DoLogin'
- [string "View/Login/LoginPanel.lua"]:68: in function <[string "View/Login/LoginPanel.lua"]:60>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-06 11:47:43 ClientNet, connect: 127.0.0.1 port: 8888 handle: 16404
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/RemoteConnection.cs:75)
-ClientNet:Connect (string,int,bool) (at Assets/Scripts/Framework/Network/ClientNet.cs:31)
-ClientNetWrap:Connect (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/ClientNetWrap.cs:55)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-DelegateFactory/System_Action_UnityEngine_GameObject_Event:Call (UnityEngine.GameObject) (at Assets/LuaFramework/ToLua/Source/Generate/DelegateFactory.cs:971)
-UGUITool/<>c__DisplayClass1_0:b__0 () (at Assets/Scripts/Framework/UGUIExpand/UGUITool.cs:41)
-UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
-
-
-11-06 11:47:43 Network.OnNetStateChanged, state: 0.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 11:47:45 beginReceive error,System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:247)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 11:47:45 NetSocket.close, exp: 由于套接字没有连接并且(当使用一个 sendto 调用发送数据报套接字时)没有提供地址,发送或接收数据的请求没有被接受。
-
-UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
-GameLogger:LogWarning (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:150)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:433)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 11:47:45 close socket
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:LogYellow (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:123)
-RemoteConnection:Close () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:436)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:317)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 11:47:45 connect failed
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-RemoteConnection:connectFailed () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:318)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:248)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 11:47:45 Network.OnNetStateChanged, state: 2.0
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:137: in function <[string "Network/Network.lua"]:136>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnNetStateChanged (NetState,object) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:136)
-RemoteConnection:invokeListener () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:608)
-RemoteConnection:Update () (at Assets/Scripts/Framework/Network/RemoteConnection.cs:229)
-ClientNet:Update () (at Assets/Scripts/Framework/Network/ClientNet.cs:70)
-
-
-11-06 11:47:55 Application.wantsToQuit: returned false but this is ignored in the Editor.
-
-
-11-06 11:48:25 Logger Start
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-Logger:InitLogger (string) (at Assets/Scripts/Framework/Debug/Logger.cs:58)
-Logger:Init () (at Assets/Scripts/Framework/Debug/Logger.cs:19)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:52)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 11:48:25 appVersion: 1.0.0.3, resVersion: 1.0.0.3
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-VersionMgr:Init () (at Assets/Scripts/Framework/Version/VersionMgr.cs:23)
-StartUp:InitBeforeHotUpdate () (at Assets/Scripts/StartUp.cs:60)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:12)
-
-
-11-06 11:48:25 11:48:25.945-0: Register lua type cost time: 0.2759285
-UnityEngine.Debug:Log (object)
-LuaInterface.Debugger:Log (string)
-LuaInterface.Debugger:Log (string,object)
-LuaBinder:Bind (LuaInterface.LuaState) (at Assets/LuaFramework/ToLua/Source/Generate/LuaBinder.cs:169)
-LuaFramework.LuaManager:.ctor () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:43)
-LuaFramework.LuaManager:GetInstance () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:16)
-LuaFramework.AppFacade:StartUp (System.Action) (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:48)
-StartUp:StartGame () (at Assets/Scripts/StartUp.cs:28)
-StartUp:b__0_0 () (at Assets/Scripts/StartUp.cs:19)
-HotUpdatePanel:Create (System.Action) (at Assets/Scripts/View/HotUpdate/HotUpdatePanel.cs:66)
-StartUp:Awake () (at Assets/Scripts/StartUp.cs:14)
-
-
-11-06 11:48:27 Network.OnInit!!
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Network/Network.lua"]:64: in function <[string "Network/Network.lua"]:63>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-LuaFramework.NetworkManager:CallMethod (string,object[]) (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:129)
-LuaFramework.NetworkManager:OnInit () (at Assets/LuaFramework/Scripts/Manager/NetworkManager.cs:101)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:50)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/d__2:MoveNext () (at Assets/Scripts/Framework/Common/Misc/WalkCoroutine.cs:27)
-UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
-
-
-11-06 11:48:27 Lua Main.Init
-stack traceback:
- [C]: in function 'traceback'
- [string "Common/functions"]:7: in function 'log'
- [string "Logic/Main.lua"]:7: in function <[string "Logic/Main.lua"]:6>
-UnityEngine.Debug:Log (object,UnityEngine.Object)
-GameLogger:Log (object,UnityEngine.Object) (at Assets/Scripts/Framework/Debug/GameLogger.cs:73)
-LuaFramework.Util:Log (string) (at Assets/LuaFramework/Scripts/Utility/Util.cs:213)
-LuaFramework_UtilWrap:Log (intptr) (at Assets/LuaFramework/ToLua/Source/Generate/LuaFramework_UtilWrap.cs:341)
-LuaInterface.LuaStatePtr:LuaPCall (int,int,int) (at Assets/LuaFramework/ToLua/Core/LuaStatePtr.cs:326)
-LuaInterface.LuaState:PCall (int,int) (at Assets/LuaFramework/ToLua/Core/LuaState.cs:687)
-LuaInterface.LuaFunction:PCall () (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:91)
-LuaInterface.LuaFunction:Call (object[]) (at Assets/LuaFramework/ToLua/Core/LuaFunction.cs:132)
-LuaFramework.LuaManager:CallFunction (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:160)
-LuaCall:CallFunc (string,object[]) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:226)
-StartUp/<>c:b__1_0 () (at Assets/Scripts/StartUp.cs:30)
-LuaFramework.AppFacade/<>c__DisplayClass7_0:b__0 () (at Assets/LuaFramework/Scripts/Framework/AppFacade.cs:52)
-LuaFramework.LuaManager/<>c__DisplayClass6_0:b__0 () (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:55)
-LuaFramework.LuaManager/<>c__DisplayClass8_1:b__0 (int) (at Assets/LuaFramework/Scripts/Manager/LuaManager.cs:88)
-WalkCoroutine/