env_test.cc 22.5 KB
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//  Copyright (c) 2013, Facebook, Inc.  All rights reserved.
//  This source code is licensed under the BSD-style license found in the
//  LICENSE file in the root directory of this source tree. An additional grant
//  of patent rights can be found in the PATENTS file in the same directory.
//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

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#include <sys/types.h>
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#include <iostream>
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#include <unordered_set>
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#ifdef OS_LINUX
#include <sys/stat.h>
#include <unistd.h>
#endif

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#include "rocksdb/env.h"
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#include "port/port.h"
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#include "util/coding.h"
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#include "util/log_buffer.h"
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#include "util/mutexlock.h"
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#include "util/testharness.h"

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namespace rocksdb {
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static const int kDelayMicros = 100000;

class EnvPosixTest {
 private:
  port::Mutex mu_;
  std::string events_;

 public:
  Env* env_;
  EnvPosixTest() : env_(Env::Default()) { }
};

static void SetBool(void* ptr) {
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  reinterpret_cast<port::AtomicPointer*>(ptr)->NoBarrier_Store(ptr);
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}

TEST(EnvPosixTest, RunImmediately) {
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  port::AtomicPointer called (nullptr);
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  env_->Schedule(&SetBool, &called);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
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  ASSERT_TRUE(called.NoBarrier_Load() != nullptr);
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}

TEST(EnvPosixTest, RunMany) {
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  port::AtomicPointer last_id (nullptr);
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  struct CB {
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    port::AtomicPointer* last_id_ptr;   // Pointer to shared slot
    uintptr_t id;             // Order# for the execution of this callback
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    CB(port::AtomicPointer* p, int i) : last_id_ptr(p), id(i) { }
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    static void Run(void* v) {
      CB* cb = reinterpret_cast<CB*>(v);
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      void* cur = cb->last_id_ptr->NoBarrier_Load();
      ASSERT_EQ(cb->id-1, reinterpret_cast<uintptr_t>(cur));
      cb->last_id_ptr->Release_Store(reinterpret_cast<void*>(cb->id));
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    }
  };

  // Schedule in different order than start time
  CB cb1(&last_id, 1);
  CB cb2(&last_id, 2);
  CB cb3(&last_id, 3);
  CB cb4(&last_id, 4);
  env_->Schedule(&CB::Run, &cb1);
  env_->Schedule(&CB::Run, &cb2);
  env_->Schedule(&CB::Run, &cb3);
  env_->Schedule(&CB::Run, &cb4);

  Env::Default()->SleepForMicroseconds(kDelayMicros);
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  void* cur = last_id.Acquire_Load();
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  ASSERT_EQ(4U, reinterpret_cast<uintptr_t>(cur));
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}

struct State {
  port::Mutex mu;
  int val;
  int num_running;
};

static void ThreadBody(void* arg) {
  State* s = reinterpret_cast<State*>(arg);
  s->mu.Lock();
  s->val += 1;
  s->num_running -= 1;
  s->mu.Unlock();
}

TEST(EnvPosixTest, StartThread) {
  State state;
  state.val = 0;
  state.num_running = 3;
  for (int i = 0; i < 3; i++) {
    env_->StartThread(&ThreadBody, &state);
  }
  while (true) {
    state.mu.Lock();
    int num = state.num_running;
    state.mu.Unlock();
    if (num == 0) {
      break;
    }
    Env::Default()->SleepForMicroseconds(kDelayMicros);
  }
  ASSERT_EQ(state.val, 3);
}

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TEST(EnvPosixTest, TwoPools) {

  class CB {
   public:
    CB(const std::string& pool_name, int pool_size)
        : mu_(),
          num_running_(0),
          num_finished_(0),
          pool_size_(pool_size),
          pool_name_(pool_name) { }

    static void Run(void* v) {
      CB* cb = reinterpret_cast<CB*>(v);
      cb->Run();
    }

    void Run() {
      {
        MutexLock l(&mu_);
        num_running_++;
        std::cout << "Pool " << pool_name_ << ": "
                  << num_running_ << " running threads.\n";
        // make sure we don't have more than pool_size_ jobs running.
        ASSERT_LE(num_running_, pool_size_);
      }

      // sleep for 1 sec
      Env::Default()->SleepForMicroseconds(1000000);

      {
        MutexLock l(&mu_);
        num_running_--;
        num_finished_++;
      }
    }

    int NumFinished() {
      MutexLock l(&mu_);
      return num_finished_;
    }

   private:
    port::Mutex mu_;
    int num_running_;
    int num_finished_;
    int pool_size_;
    std::string pool_name_;
  };

  const int kLowPoolSize = 2;
  const int kHighPoolSize = 4;
  const int kJobs = 8;

  CB low_pool_job("low", kLowPoolSize);
  CB high_pool_job("high", kHighPoolSize);

  env_->SetBackgroundThreads(kLowPoolSize);
  env_->SetBackgroundThreads(kHighPoolSize, Env::Priority::HIGH);

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  ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::LOW));
  ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
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  // schedule same number of jobs in each pool
  for (int i = 0; i < kJobs; i++) {
    env_->Schedule(&CB::Run, &low_pool_job);
    env_->Schedule(&CB::Run, &high_pool_job, Env::Priority::HIGH);
  }
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  // Wait a short while for the jobs to be dispatched.
  Env::Default()->SleepForMicroseconds(kDelayMicros);
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  ASSERT_EQ((unsigned int)(kJobs - kLowPoolSize),
            env_->GetThreadPoolQueueLen());
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  ASSERT_EQ((unsigned int)(kJobs - kLowPoolSize),
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            env_->GetThreadPoolQueueLen(Env::Priority::LOW));
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  ASSERT_EQ((unsigned int)(kJobs - kHighPoolSize),
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            env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
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  // wait for all jobs to finish
  while (low_pool_job.NumFinished() < kJobs ||
         high_pool_job.NumFinished() < kJobs) {
    env_->SleepForMicroseconds(kDelayMicros);
  }
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  ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::LOW));
  ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
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}

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TEST(EnvPosixTest, DecreaseNumBgThreads) {
  class SleepingBackgroundTask {
   public:
    explicit SleepingBackgroundTask()
        : bg_cv_(&mutex_), should_sleep_(true), sleeping_(false) {}
    void DoSleep() {
      MutexLock l(&mutex_);
      sleeping_ = true;
      while (should_sleep_) {
        bg_cv_.Wait();
      }
      sleeping_ = false;
      bg_cv_.SignalAll();
    }

    void WakeUp() {
      MutexLock l(&mutex_);
      should_sleep_ = false;
      bg_cv_.SignalAll();

      while (sleeping_) {
        bg_cv_.Wait();
      }
    }

    bool IsSleeping() {
      MutexLock l(&mutex_);
      return sleeping_;
    }

    static void DoSleepTask(void* arg) {
      reinterpret_cast<SleepingBackgroundTask*>(arg)->DoSleep();
    }

   private:
    port::Mutex mutex_;
    port::CondVar bg_cv_;  // Signalled when background work finishes
    bool should_sleep_;
    bool sleeping_;
  };

  std::vector<SleepingBackgroundTask> tasks(10);

  // Set number of thread to 1 first.
  env_->SetBackgroundThreads(1, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);

  // Schedule 3 tasks. 0 running; Task 1, 2 waiting.
  for (size_t i = 0; i < 3; i++) {
    env_->Schedule(&SleepingBackgroundTask::DoSleepTask, &tasks[i],
                   Env::Priority::HIGH);
    Env::Default()->SleepForMicroseconds(kDelayMicros);
  }
  ASSERT_EQ(2U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
  ASSERT_TRUE(tasks[0].IsSleeping());
  ASSERT_TRUE(!tasks[1].IsSleeping());
  ASSERT_TRUE(!tasks[2].IsSleeping());

  // Increase to 2 threads. Task 0, 1 running; 2 waiting
  env_->SetBackgroundThreads(2, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_EQ(1U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
  ASSERT_TRUE(tasks[0].IsSleeping());
  ASSERT_TRUE(tasks[1].IsSleeping());
  ASSERT_TRUE(!tasks[2].IsSleeping());

  // Shrink back to 1 thread. Still task 0, 1 running, 2 waiting
  env_->SetBackgroundThreads(1, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_EQ(1U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
  ASSERT_TRUE(tasks[0].IsSleeping());
  ASSERT_TRUE(tasks[1].IsSleeping());
  ASSERT_TRUE(!tasks[2].IsSleeping());

  // The last task finishes. Task 0 running, 2 waiting.
  tasks[1].WakeUp();
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_EQ(1U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
  ASSERT_TRUE(tasks[0].IsSleeping());
  ASSERT_TRUE(!tasks[1].IsSleeping());
  ASSERT_TRUE(!tasks[2].IsSleeping());

  // Increase to 5 threads. Task 0 and 2 running.
  env_->SetBackgroundThreads(5, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
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  ASSERT_EQ((unsigned int)0, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
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  ASSERT_TRUE(tasks[0].IsSleeping());
  ASSERT_TRUE(tasks[2].IsSleeping());

  // Change number of threads a couple of times while there is no sufficient
  // tasks.
  env_->SetBackgroundThreads(7, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  tasks[2].WakeUp();
  ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
  env_->SetBackgroundThreads(3, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
  env_->SetBackgroundThreads(4, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
  env_->SetBackgroundThreads(5, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
  env_->SetBackgroundThreads(4, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));

  Env::Default()->SleepForMicroseconds(kDelayMicros * 50);

  // Enqueue 5 more tasks. Thread pool size now is 4.
  // Task 0, 3, 4, 5 running;6, 7 waiting.
  for (size_t i = 3; i < 8; i++) {
    env_->Schedule(&SleepingBackgroundTask::DoSleepTask, &tasks[i],
                   Env::Priority::HIGH);
  }
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_EQ(2U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
  ASSERT_TRUE(tasks[3].IsSleeping());
  ASSERT_TRUE(tasks[4].IsSleeping());
  ASSERT_TRUE(tasks[5].IsSleeping());
  ASSERT_TRUE(!tasks[6].IsSleeping());
  ASSERT_TRUE(!tasks[7].IsSleeping());

  // Wake up task 0, 3 and 4. Task 5, 6, 7 running.
  tasks[0].WakeUp();
  tasks[3].WakeUp();
  tasks[4].WakeUp();

  Env::Default()->SleepForMicroseconds(kDelayMicros);
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  ASSERT_EQ((unsigned int)0, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
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  for (size_t i = 5; i < 8; i++) {
    ASSERT_TRUE(tasks[i].IsSleeping());
  }

  // Shrink back to 1 thread. Still task 5, 6, 7 running
  env_->SetBackgroundThreads(1, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_TRUE(tasks[5].IsSleeping());
  ASSERT_TRUE(tasks[6].IsSleeping());
  ASSERT_TRUE(tasks[7].IsSleeping());

  // Wake up task  6. Task 5, 7 running
  tasks[6].WakeUp();
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_TRUE(tasks[5].IsSleeping());
  ASSERT_TRUE(!tasks[6].IsSleeping());
  ASSERT_TRUE(tasks[7].IsSleeping());

  // Wake up threads 7. Task 5 running
  tasks[7].WakeUp();
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_TRUE(!tasks[7].IsSleeping());

  // Enqueue thread 8 and 9. Task 5 running; one of 8, 9 might be running.
  env_->Schedule(&SleepingBackgroundTask::DoSleepTask, &tasks[8],
                 Env::Priority::HIGH);
  env_->Schedule(&SleepingBackgroundTask::DoSleepTask, &tasks[9],
                 Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
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  ASSERT_GT(env_->GetThreadPoolQueueLen(Env::Priority::HIGH), (unsigned int)0);
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  ASSERT_TRUE(!tasks[8].IsSleeping() || !tasks[9].IsSleeping());

  // Increase to 4 threads. Task 5, 8, 9 running.
  env_->SetBackgroundThreads(4, Env::Priority::HIGH);
  Env::Default()->SleepForMicroseconds(kDelayMicros);
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  ASSERT_EQ((unsigned int)0, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
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  ASSERT_TRUE(tasks[8].IsSleeping());
  ASSERT_TRUE(tasks[9].IsSleeping());

  // Shrink to 1 thread
  env_->SetBackgroundThreads(1, Env::Priority::HIGH);

  // Wake up thread 9.
  tasks[9].WakeUp();
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_TRUE(!tasks[9].IsSleeping());
  ASSERT_TRUE(tasks[8].IsSleeping());

  // Wake up thread 8
  tasks[8].WakeUp();
  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_TRUE(!tasks[8].IsSleeping());

  // Wake up the last thread
  tasks[5].WakeUp();

  Env::Default()->SleepForMicroseconds(kDelayMicros);
  ASSERT_TRUE(!tasks[5].IsSleeping());
}

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#ifdef OS_LINUX
// To make sure the Env::GetUniqueId() related tests work correctly, The files
// should be stored in regular storage like "hard disk" or "flash device".
// Otherwise we cannot get the correct id.
//
// The following function act as the replacement of test::TmpDir() that may be
// customized by user to be on a storage that doesn't work with GetUniqueId().
//
// TODO(kailiu) This function still assumes /tmp/<test-dir> reside in regular
// storage system.
namespace {
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bool IsSingleVarint(const std::string& s) {
  Slice slice(s);

  uint64_t v;
  if (!GetVarint64(&slice, &v)) {
    return false;
  }

  return slice.size() == 0;
}

bool IsUniqueIDValid(const std::string& s) {
  return !s.empty() && !IsSingleVarint(s);
}

const size_t MAX_ID_SIZE = 100;
char temp_id[MAX_ID_SIZE];

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std::string GetOnDiskTestDir() {
  char base[100];
  snprintf(base, sizeof(base), "/tmp/rocksdbtest-%d",
           static_cast<int>(geteuid()));
  // Directory may already exist
  Env::Default()->CreateDirIfMissing(base);

  return base;
}
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}  // namespace
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// Only works in linux platforms
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TEST(EnvPosixTest, RandomAccessUniqueID) {
  // Create file.
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  const EnvOptions soptions;
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  std::string fname = GetOnDiskTestDir() + "/" + "testfile";
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  unique_ptr<WritableFile> wfile;
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  ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));
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  unique_ptr<RandomAccessFile> file;

  // Get Unique ID
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  ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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  size_t id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
  ASSERT_TRUE(id_size > 0);
  std::string unique_id1(temp_id, id_size);
  ASSERT_TRUE(IsUniqueIDValid(unique_id1));

  // Get Unique ID again
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  ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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  id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
  ASSERT_TRUE(id_size > 0);
  std::string unique_id2(temp_id, id_size);
  ASSERT_TRUE(IsUniqueIDValid(unique_id2));

  // Get Unique ID again after waiting some time.
  env_->SleepForMicroseconds(1000000);
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  ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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  id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
  ASSERT_TRUE(id_size > 0);
  std::string unique_id3(temp_id, id_size);
  ASSERT_TRUE(IsUniqueIDValid(unique_id3));

  // Check IDs are the same.
  ASSERT_EQ(unique_id1, unique_id2);
  ASSERT_EQ(unique_id2, unique_id3);

  // Delete the file
  env_->DeleteFile(fname);
}

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// only works in linux platforms
#ifdef ROCKSDB_FALLOCATE_PRESENT
TEST(EnvPosixTest, AllocateTest) {
  std::string fname = GetOnDiskTestDir() + "/preallocate_testfile";
  EnvOptions soptions;
  soptions.use_mmap_writes = false;
  unique_ptr<WritableFile> wfile;
  ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));

  // allocate 100 MB
  size_t kPreallocateSize = 100 * 1024 * 1024;
  size_t kBlockSize = 512;
  std::string data = "test";
  wfile->SetPreallocationBlockSize(kPreallocateSize);
  ASSERT_OK(wfile->Append(Slice(data)));
  ASSERT_OK(wfile->Flush());

  struct stat f_stat;
  stat(fname.c_str(), &f_stat);
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  ASSERT_EQ((unsigned int)data.size(), f_stat.st_size);
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  // verify that blocks are preallocated
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  // Note here that we don't check the exact number of blocks preallocated --
  // we only require that number of allocated blocks is at least what we expect.
  // It looks like some FS give us more blocks that we asked for. That's fine.
  // It might be worth investigating further.
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  auto st_blocks = f_stat.st_blocks;
  ASSERT_LE((unsigned int)(kPreallocateSize / kBlockSize), st_blocks);
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  // close the file, should deallocate the blocks
  wfile.reset();

  stat(fname.c_str(), &f_stat);
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  ASSERT_EQ((unsigned int)data.size(), f_stat.st_size);
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  // verify that preallocated blocks were deallocated on file close
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  ASSERT_GT(st_blocks, f_stat.st_blocks);
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}
#endif

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// Returns true if any of the strings in ss are the prefix of another string.
bool HasPrefix(const std::unordered_set<std::string>& ss) {
  for (const std::string& s: ss) {
    if (s.empty()) {
      return true;
    }
    for (size_t i = 1; i < s.size(); ++i) {
      if (ss.count(s.substr(0, i)) != 0) {
        return true;
      }
    }
  }
  return false;
}

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// Only works in linux platforms
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TEST(EnvPosixTest, RandomAccessUniqueIDConcurrent) {
  // Check whether a bunch of concurrently existing files have unique IDs.
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  const EnvOptions soptions;
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  // Create the files
  std::vector<std::string> fnames;
  for (int i = 0; i < 1000; ++i) {
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    fnames.push_back(GetOnDiskTestDir() + "/" + "testfile" + std::to_string(i));
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    // Create file.
    unique_ptr<WritableFile> wfile;
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    ASSERT_OK(env_->NewWritableFile(fnames[i], &wfile, soptions));
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  }

  // Collect and check whether the IDs are unique.
  std::unordered_set<std::string> ids;
  for (const std::string fname: fnames) {
    unique_ptr<RandomAccessFile> file;
    std::string unique_id;
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    ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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    size_t id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
    ASSERT_TRUE(id_size > 0);
    unique_id = std::string(temp_id, id_size);
    ASSERT_TRUE(IsUniqueIDValid(unique_id));

    ASSERT_TRUE(ids.count(unique_id) == 0);
    ids.insert(unique_id);
  }

  // Delete the files
  for (const std::string fname: fnames) {
    ASSERT_OK(env_->DeleteFile(fname));
  }

  ASSERT_TRUE(!HasPrefix(ids));
}

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// Only works in linux platforms
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TEST(EnvPosixTest, RandomAccessUniqueIDDeletes) {
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  const EnvOptions soptions;
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  std::string fname = GetOnDiskTestDir() + "/" + "testfile";
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  // Check that after file is deleted we don't get same ID again in a new file.
  std::unordered_set<std::string> ids;
  for (int i = 0; i < 1000; ++i) {
    // Create file.
    {
      unique_ptr<WritableFile> wfile;
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      ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));
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    }

    // Get Unique ID
    std::string unique_id;
    {
      unique_ptr<RandomAccessFile> file;
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      ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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      size_t id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
      ASSERT_TRUE(id_size > 0);
      unique_id = std::string(temp_id, id_size);
    }

    ASSERT_TRUE(IsUniqueIDValid(unique_id));
    ASSERT_TRUE(ids.count(unique_id) == 0);
    ids.insert(unique_id);

    // Delete the file
    ASSERT_OK(env_->DeleteFile(fname));
  }

  ASSERT_TRUE(!HasPrefix(ids));
}

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// Only works in linux platforms
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TEST(EnvPosixTest, InvalidateCache) {
  const EnvOptions soptions;
  std::string fname = test::TmpDir() + "/" + "testfile";

  // Create file.
  {
    unique_ptr<WritableFile> wfile;
    ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));
    ASSERT_OK(wfile.get()->Append(Slice("Hello world")));
    ASSERT_OK(wfile.get()->InvalidateCache(0, 0));
    ASSERT_OK(wfile.get()->Close());
  }

  // Random Read
  {
    unique_ptr<RandomAccessFile> file;
    char scratch[100];
    Slice result;
    ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
    ASSERT_OK(file.get()->Read(0, 11, &result, scratch));
    ASSERT_EQ(memcmp(scratch, "Hello world", 11), 0);
    ASSERT_OK(file.get()->InvalidateCache(0, 11));
    ASSERT_OK(file.get()->InvalidateCache(0, 0));
  }

  // Sequential Read
  {
    unique_ptr<SequentialFile> file;
    char scratch[100];
    Slice result;
    ASSERT_OK(env_->NewSequentialFile(fname, &file, soptions));
    ASSERT_OK(file.get()->Read(11, &result, scratch));
    ASSERT_EQ(memcmp(scratch, "Hello world", 11), 0);
    ASSERT_OK(file.get()->InvalidateCache(0, 11));
    ASSERT_OK(file.get()->InvalidateCache(0, 0));
  }
  // Delete the file
  ASSERT_OK(env_->DeleteFile(fname));
}
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#endif
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TEST(EnvPosixTest, PosixRandomRWFileTest) {
  EnvOptions soptions;
  soptions.use_mmap_writes = soptions.use_mmap_reads = false;
  std::string fname = test::TmpDir() + "/" + "testfile";

  unique_ptr<RandomRWFile> file;
  ASSERT_OK(env_->NewRandomRWFile(fname, &file, soptions));
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  // If you run the unit test on tmpfs, then tmpfs might not
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  // support fallocate. It is still better to trigger that
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  // code-path instead of eliminating it completely.
  file.get()->Allocate(0, 10*1024*1024);
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  ASSERT_OK(file.get()->Write(100, Slice("Hello world")));
  ASSERT_OK(file.get()->Write(105, Slice("Hello world")));
  ASSERT_OK(file.get()->Sync());
  ASSERT_OK(file.get()->Fsync());
  char scratch[100];
  Slice result;
  ASSERT_OK(file.get()->Read(100, 16, &result, scratch));
  ASSERT_EQ(result.compare("HelloHello world"), 0);
  ASSERT_OK(file.get()->Close());
}

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class TestLogger : public Logger {
 public:
  virtual void Logv(const char* format, va_list ap) override {
    log_count++;

    char new_format[550];
    std::fill_n(new_format, sizeof(new_format), '2');
    {
      va_list backup_ap;
      va_copy(backup_ap, ap);
      int n = vsnprintf(new_format, sizeof(new_format) - 1, format, backup_ap);
      // 48 bytes for extra information + bytes allocated

      if (new_format[0] == '[') {
        // "[DEBUG] "
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        ASSERT_TRUE(n <= 56 + (512 - static_cast<int>(sizeof(struct timeval))));
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      } else {
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        ASSERT_TRUE(n <= 48 + (512 - static_cast<int>(sizeof(struct timeval))));
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      }
      va_end(backup_ap);
    }

    for (size_t i = 0; i < sizeof(new_format); i++) {
      if (new_format[i] == 'x') {
        char_x_count++;
      } else if (new_format[i] == '\0') {
        char_0_count++;
      }
    }
  }
  int log_count;
  int char_x_count;
  int char_0_count;
};

TEST(EnvPosixTest, LogBufferTest) {
  TestLogger test_logger;
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  test_logger.SetInfoLogLevel(InfoLogLevel::INFO_LEVEL);
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  test_logger.log_count = 0;
  test_logger.char_x_count = 0;
  test_logger.char_0_count = 0;
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  LogBuffer log_buffer(InfoLogLevel::INFO_LEVEL, &test_logger);
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  LogBuffer log_buffer_debug(DEBUG_LEVEL, &test_logger);
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  char bytes200[200];
  std::fill_n(bytes200, sizeof(bytes200), '1');
  bytes200[sizeof(bytes200) - 1] = '\0';
  char bytes600[600];
  std::fill_n(bytes600, sizeof(bytes600), '1');
  bytes600[sizeof(bytes600) - 1] = '\0';
  char bytes9000[9000];
  std::fill_n(bytes9000, sizeof(bytes9000), '1');
  bytes9000[sizeof(bytes9000) - 1] = '\0';

  LogToBuffer(&log_buffer, "x%sx", bytes200);
  LogToBuffer(&log_buffer, "x%sx", bytes600);
  LogToBuffer(&log_buffer, "x%sx%sx%sx", bytes200, bytes200, bytes200);
  LogToBuffer(&log_buffer, "x%sx%sx", bytes200, bytes600);
  LogToBuffer(&log_buffer, "x%sx%sx", bytes600, bytes9000);

  LogToBuffer(&log_buffer_debug, "x%sx", bytes200);
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  test_logger.SetInfoLogLevel(DEBUG_LEVEL);
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  LogToBuffer(&log_buffer_debug, "x%sx%sx%sx", bytes600, bytes9000, bytes200);

  ASSERT_EQ(0, test_logger.log_count);
  log_buffer.FlushBufferToLog();
  log_buffer_debug.FlushBufferToLog();
  ASSERT_EQ(6, test_logger.log_count);
  ASSERT_EQ(6, test_logger.char_0_count);
  ASSERT_EQ(10, test_logger.char_x_count);
}

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}  // namespace rocksdb
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int main(int argc, char** argv) {
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  return rocksdb::test::RunAllTests();
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}