README.md 6.7 KB
Newer Older
1 2
<!---   THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND   --->

N
nothings 已提交
3 4 5
stb
===

S
Sean Barrett 已提交
6
single-file public domain libraries for C/C++ <a name="stb_libs"></a>
S
Sean Barrett 已提交
7

S
Sean Barrett 已提交
8 9 10 11
Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.


12 13
library    | lastest version | category | LoC | description
--------------------- | ---- | -------- | --- | --------------------------------
S
Sean Barrett 已提交
14 15 16 17 18 19 20 21 22 23 24 25 26 27
**[stb_vorbis.c](stb_vorbis.c)** | 1.10 | audio | 5447 | decode ogg vorbis files from file/memory to float/16-bit signed output
**[stb_image.h](stb_image.h)** | 2.14 | graphics | 7049 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
**[stb_truetype.h](stb_truetype.h)** | 1.14 | graphics | 4058 | parse, decode, and rasterize characters from truetype fonts
**[stb_image_write.h](stb_image_write.h)** | 1.05 | graphics | 1092 | image writing to disk: PNG, TGA, BMP
**[stb_image_resize.h](stb_image_resize.h)** | 0.92 | graphics | 2620 | resize images larger/smaller with good quality
**[stb_rect_pack.h](stb_rect_pack.h)** | 0.10 | graphics | 623 | simple 2D rectangle packer with decent quality
**[stb_sprintf.h](stb_sprintf.h)** | 1.02 | utility | 1134 | fast sprintf, snprintf for C/C++
**[stretchy_buffer.h](stretchy_buffer.h)** | 1.02 | utility | 257 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
**[stb_textedit.h](stb_textedit.h)** | 1.10 | user&nbsp;interface | 1370 | guts of a text editor for games etc implementing them from scratch
**[stb_voxel_render.h](stb_voxel_render.h)** | 0.84 | 3D&nbsp;graphics | 3792 | Minecraft-esque voxel rendering "engine" with many more features
**[stb_dxt.h](stb_dxt.h)** | 1.04 | 3D&nbsp;graphics | 669 | Fabian "ryg" Giesen's real-time DXT compressor
**[stb_perlin.h](stb_perlin.h)** | 0.2 | 3D&nbsp;graphics | 222 | revised Perlin noise (3D input, 1D output)
**[stb_easy_font.h](stb_easy_font.h)** | 1.0 | 3D&nbsp;graphics | 303 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.38 | game&nbsp;dev | 4172 | embeddable tilemap editor
28
**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.6 | game&nbsp;dev | 1220 | herringbone Wang tile map generator
S
Sean Barrett 已提交
29 30 31
**[stb_c_lexer.h](stb_c_lexer.h)** | 0.08 | parsing | 859 | simplify writing parsers for C-like languages
**[stb_divide.h](stb_divide.h)** | 0.91 | math | 419 | more useful 32-bit modulus e.g. "euclidean divide"
**[stb_connected_comp...](stb_connected_components.h)** | 0.95 | misc | 1045 | incrementally compute reachability on grids
S
Sean Barrett 已提交
32
**[stb.h](stb.h)** | 2.28 | misc | 14277 | helper functions for C, mostly redundant in C++; basically author's personal stuff
S
Sean Barrett 已提交
33
**[stb_leakcheck.h](stb_leakcheck.h)** | 0.3 | misc | 165 | quick-and-dirty malloc/free leak-checking
N
nothings 已提交
34

S
Sean Barrett 已提交
35
Total libraries: 20  
S
Sean Barrett 已提交
36
Total lines of C code: 50793
S
Sean Barrett 已提交
37 38


N
nothings 已提交
39 40 41 42 43 44 45 46 47
FAQ
---

#### What's the license?

These libraries are in the public domain (or the equivalent where that is not
possible). You can do anything you want with them. You have no legal obligation
to do anything else, although I appreciate attribution.

48
#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
S
Sean Barrett 已提交
49

S
Sean Barrett 已提交
50
[Yes.](https://github.com/nothings/single_file_libs)
51

N
nothings 已提交
52 53 54 55
#### If I wrap an stb library in a new library, does the new library have to be public domain?

No.

S
Sean Barrett 已提交
56
#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
N
nothings 已提交
57 58 59 60 61 62 63

Generally they're only better in that they're easier to integrate,
easier to use, and easier to release (single file; good API; no
attribution requirement). They may be less featureful, slower,
and/or use more memory. If you're already using an equivalent
library, there's probably no good reason to switch.

S
Sean Barrett 已提交
64 65 66 67
###### Can I link directly to the table of stb libraries?

You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.

S
Sean Barrett 已提交
68 69 70 71 72 73 74 75 76 77 78
#### Why do you list "lines of code"? It's a terrible metric.

Just to give you some idea of the internal complexity of the library,
to help you manage your expectations, or to let you know what you're
getting into. While not all the libraries are written in the same
style, they're certainly similar styles, and so comparisons between
the libraries are probably still meaningful.

Note though that the lines do include both the implementation, the
part that corresponds to a header file, and the documentation.

79 80 81 82 83 84 85
#### Why single-file headers?

Windows doesn't have standard directories where libraries
live. That makes deploying libraries in Windows a lot more
painful than open source developers on Unix-derivates generally
realize. (It also makes library dependencies a lot worse in Windows.)

86 87 88 89 90 91
There's also a common problem in Windows where a library was built
against a different version of the runtime library, which causes
link conflicts and confusion. Shipping the libs as headers means
you normally just compile them straight into your project without
making libraries, thus sidestepping that problem.

92 93 94 95
Making them a single file makes it very easy to just
drop them into a project that needs them. (Of course you can
still put them in a proper shared library tree if you want.)

96
Why not two files, one a header and one an implementation?
97 98
The difference between 10 files and 9 files is not a big deal,
but the difference between 2 files and 1 file is a big deal.
99 100
You don't need to zip or tar the files up, you don't have to
remember to attach *two* files, etc.
101

N
nothings 已提交
102 103 104
#### Why "stb"? Is this something to do with Set-Top Boxes?

No, they are just the initials for my name, Sean T. Barrett.
S
Sean Barrett 已提交
105
This was not chosen out of egomania, but as a moderately sane
N
nothings 已提交
106 107
way of namespacing the filenames and source function names.

S
Sean Barrett 已提交
108
#### Will you add more image types to stb_image.h?
N
nothings 已提交
109 110 111 112

If people submit them, I generally add them, but the goal of stb_image
is less for applications like image viewer apps (which need to support
every type of image under the sun) and more for things like games which
N
faq  
nothings 已提交
113 114
can choose what images to use, so I may decline to add them if they're
too rare or if the size of implementation vs. apparent benefit is too low.
N
nothings 已提交
115

N
nothings 已提交
116 117
#### Do you have any advice on how to create my own single-file library?

118
Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
N
nothings 已提交
119 120 121

#### Why public domain?

122 123 124
I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
Some of them are listed here:
https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
N
nothings 已提交
125 126 127 128 129 130 131 132 133 134 135 136

#### Why C?

Primarily, because I use C, not C++. But it does also make it easier
for other people to use them from other languages.

#### Why not C99? stdint.h, declare-anywhere, etc.

I still use MSVC 6 (1998) as my IDE because it has better human factors
for me than later versions of MSVC.


N
nothings 已提交
137