提交 f982f5ae 编写于 作者: S Sean Barrett

restore lines-of-code to original size

上级 dda1519d
......@@ -3,26 +3,26 @@ stb
single-file public domain libraries for C/C++
library | lastest version | category | <sup><sub>lines of code</sub> | description
--------------------- | ---- | -------- | ----------------------------- | --------------------------------
**stb_vorbis.c** | 1.04 | audio | <sup><sub>5443</sub></sup> | decode ogg vorbis files from file/memory to float/16-bit signed output
**stb_image.h** | 2.03 | graphics | <sup><sub>6426</sub></sup> | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
**stb_truetype.h** | 1.03 | graphics | <sup><sub>2629</sub></sup> | parse, decode, and rasterize characters from truetype fonts
**stb_image_write.h** | 0.98 | graphics | <sup><sub>730</sub></sup> | image writing to disk: PNG, TGA, BMP
**stb_image_resize.h** | 0.90 | graphics | <sup><sub>2585</sub></sup> | resize images larger/smaller with good quality
**stb_rect_pack.h** | 0.05 | graphics | <sup><sub>546</sub></sup> | simple 2D rectangle packer with decent quality
**stretchy_buffer.h** | 1.01 | utility | <sup><sub>209</sub></sup> | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
**stb_textedit.h** | 1.5 | UI | <sup><sub>1284</sub></sup> | guts of a text editor for games etc implementing them from scratch
**stb_voxel_render.h** | 0.80 | 3D&nbsp;graphics | <sup><sub>3644</sub></sup> | Minecraft-esque voxel rendering "engine" with many more features
**stb_dxt.h** | 1.04 | 3D&nbsp;graphics | <sup><sub>624</sub></sup> | Fabian "ryg" Giesen's real-time DXT compressor
**stb_perlin.h** | 0.2 | 3D&nbsp;graphics | <sup><sub>175</sub></sup> | revised Perlin noise (3D input, 1D output)
**stb_easy_font.h** | 0.5 | 3D&nbsp;graphics | <sup><sub>220</sub></sup> | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
**stb_tilemap_editor.h** | 0.30 | game&nbsp;dev | <sup><sub>4097</sub></sup> | embeddable tilemap editor
**stb_herringbone_wa...** | 0.6 | game&nbsp;dev | <sup><sub>1217</sub></sup> | herringbone Wang tile map generator
**stb_c_lexer.h** | 0.06 | parsing | <sup><sub>809</sub></sup> | simplify writing parsers for C-like languages
**stb_divide.h** | 0.91 | math | <sup><sub>373</sub></sup> | more useful 32-bit modulus e.g. "euclidean divide"
**stb.h** | 2.24 | misc | <sup><sub>14086</sub></sup> | helper functions for C, mostly redundant in C++; basically author's personal stuff
**stb_leakcheck.h** | 0.1 | misc | <sup><sub>117</sub></sup> | quick-and-dirty malloc/free leak-checking
library | lastest version | category | LoC | description
--------------------- | ---- | -------- | --- | --------------------------------
**stb_vorbis.c** | 1.04 | audio | 5443 | decode ogg vorbis files from file/memory to float/16-bit signed output
**stb_image.h** | 2.03 | graphics | 6426 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
**stb_truetype.h** | 1.03 | graphics | 2629 | parse, decode, and rasterize characters from truetype fonts
**stb_image_write.h** | 0.98 | graphics | 730 | image writing to disk: PNG, TGA, BMP
**stb_image_resize.h** | 0.90 | graphics | 2585 | resize images larger/smaller with good quality
**stb_rect_pack.h** | 0.05 | graphics | 546 | simple 2D rectangle packer with decent quality
**stretchy_buffer.h** | 1.01 | utility | 209 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
**stb_textedit.h** | 1.5 | UI | 1284 | guts of a text editor for games etc implementing them from scratch
**stb_voxel_render.h** | 0.80 | 3D&nbsp;graphics | 3644 | Minecraft-esque voxel rendering "engine" with many more features
**stb_dxt.h** | 1.04 | 3D&nbsp;graphics | 624 | Fabian "ryg" Giesen's real-time DXT compressor
**stb_perlin.h** | 0.2 | 3D&nbsp;graphics | 175 | revised Perlin noise (3D input, 1D output)
**stb_easy_font.h** | 0.5 | 3D&nbsp;graphics | 220 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
**stb_tilemap_editor.h** | 0.30 | game&nbsp;dev | 4097 | embeddable tilemap editor
**stb_herringbone_wa...** | 0.6 | game&nbsp;dev | 1217 | herringbone Wang tile map generator
**stb_c_lexer.h** | 0.06 | parsing | 809 | simplify writing parsers for C-like languages
**stb_divide.h** | 0.91 | math | 373 | more useful 32-bit modulus e.g. "euclidean divide"
**stb.h** | 2.24 | misc | 14086 | helper functions for C, mostly redundant in C++; basically author's personal stuff
**stb_leakcheck.h** | 0.1 | misc | 117 | quick-and-dirty malloc/free leak-checking
FAQ
---
......
......@@ -3,5 +3,5 @@ stb
single-file public domain libraries for C/C++
library | lastest version | category | <sup><sub>lines of code</sub> | description
--------------------- | ---- | -------- | ----------------------------- | --------------------------------
library | lastest version | category | LoC | description
--------------------- | ---- | -------- | --- | --------------------------------
......@@ -41,7 +41,7 @@ int main(int argc, char **argv)
s2 = stb_dupreplace(s1, " ", "&nbsp;"); // stb_dupreplace -- search & replace string and malloc result
fprintf(f, " | %s", s2);
free(s2);
fprintf(f, " | <sup><sub>%d</sub></sup>", num_lines);
fprintf(f, " | %d", num_lines);
for (j=2; j < num; ++j)
fprintf(f, " | %s", tokens[j]);
fprintf(f, "\n");
......
......@@ -87,6 +87,10 @@ SOURCE=.\make_readme.c
# End Source File
# Begin Source File
SOURCE=.\README.header.md
# End Source File
# Begin Source File
SOURCE=.\README.list
# End Source File
# End Target
......
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