README.md 9.6 KB
Newer Older
1 2
<!---   THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND   --->

N
nothings 已提交
3 4 5
stb
===

N
nothings 已提交
6
single-file public domain libraries for C/C++
S
Sean Barrett 已提交
7

8 9
library    | lastest version | category | LoC | description
--------------------- | ---- | -------- | --- | --------------------------------
S
Sean Barrett 已提交
10
**stb_vorbis.c** | 1.06 | audio | 5441 | decode ogg vorbis files from file/memory to float/16-bit signed output
S
Sean Barrett 已提交
11 12 13
**stb_image.h** | 2.08 | graphics | 6509 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
**stb_truetype.h** | 1.08 | graphics | 3235 | parse, decode, and rasterize characters from truetype fonts
**stb_image_write.h** | 0.99 | graphics | 843 | image writing to disk: PNG, TGA, BMP
S
Sean Barrett 已提交
14
**stb_image_resize.h** | 0.90 | graphics | 2586 | resize images larger/smaller with good quality
S
Sean Barrett 已提交
15
**stb_rect_pack.h** | 0.08 | graphics | 572 | simple 2D rectangle packer with decent quality
S
Sean Barrett 已提交
16
**stretchy_buffer.h** | 1.02 | utility | 216 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
S
Sean Barrett 已提交
17
**stb_textedit.h** | 1.7 | UI | 1301 | guts of a text editor for games etc implementing them from scratch
S
Sean Barrett 已提交
18
**stb_voxel_render.h** | 0.83 | 3D&nbsp;graphics | 3750 | Minecraft-esque voxel rendering "engine" with many more features
S
Sean Barrett 已提交
19 20
**stb_dxt.h** | 1.04 | 3D&nbsp;graphics | 630 | Fabian "ryg" Giesen's real-time DXT compressor
**stb_perlin.h** | 0.2 | 3D&nbsp;graphics | 182 | revised Perlin noise (3D input, 1D output)
S
Sean Barrett 已提交
21 22
**stb_easy_font.h** | 0.6 | 3D&nbsp;graphics | 232 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
**stb_tilemap_editor.h** | 0.36 | game&nbsp;dev | 4127 | embeddable tilemap editor
S
Sean Barrett 已提交
23 24 25
**stb_herringbone_wa...** | 0.6 | game&nbsp;dev | 1220 | herringbone Wang tile map generator
**stb_c_lexer.h** | 0.06 | parsing | 815 | simplify writing parsers for C-like languages
**stb_divide.h** | 0.91 | math | 379 | more useful 32-bit modulus e.g. "euclidean divide"
S
Sean Barrett 已提交
26 27
**stb.h** | 2.25 | misc | 14136 | helper functions for C, mostly redundant in C++; basically author's personal stuff
**stb_leakcheck.h** | 0.2 | misc | 124 | quick-and-dirty malloc/free leak-checking
N
nothings 已提交
28

S
Sean Barrett 已提交
29
Total libraries: 18  
S
Sean Barrett 已提交
30
Total lines of C code: 46298
S
Sean Barrett 已提交
31 32


N
nothings 已提交
33 34 35 36 37 38 39 40 41
FAQ
---

#### What's the license?

These libraries are in the public domain (or the equivalent where that is not
possible). You can do anything you want with them. You have no legal obligation
to do anything else, although I appreciate attribution.

S
Sean Barrett 已提交
42
#### Are there other single-file public-domain libraries out there? <a name="other_libs"></a>
S
Sean Barrett 已提交
43 44 45 46 47 48 49 50 51

Yes. I'll even tell you about some. However, I haven't used most of these libraries
and can't comment on their quality. (If you use them and aren't their author, feel
free to tell me about their quality.)

- [jo_gif.cpp](http://www.jonolick.com/home/gif-writer): tiny GIF writer (public domain)
- [gif.h](https://github.com/ginsweater/gif-h): animated GIF writer (public domain)
- [tiny_jpeg.h](https://github.com/serge-rgb/TinyJPEG/blob/master/tiny_jpeg.h): JPEG encoder (public domain)
- [lodepng](http://lodev.org/lodepng/): PNG encoder/decoder (zlib license)
S
Sean Barrett 已提交
52 53 54

&nbsp;

S
Sean Barrett 已提交
55 56
- [nanoSVG](https://github.com/memononen/nanosvg): 1-file SVG parser; 1-file SVG rasterizer (zlib license)
- [tinyobjloader](https://github.com/syoyo/tinyobjloader): wavefront OBJ file loader (BSD license)
S
Sean Barrett 已提交
57 58 59

&nbsp;

S
Sean Barrett 已提交
60 61 62
- [sdf.h](https://github.com/memononen/SDF): compute signed-distance field from antialiased image (MIT license)
- [nv_voronoi.h](http://www.icculus.org/~mordred/nvlib/): find voronoi regions on lattice w/ integer inputs (public domain)
- [nanoflann](https://github.com/jlblancoc/nanoflann): build KD trees for point clouds (BSD license)
S
Sean Barrett 已提交
63 64 65

&nbsp;

S
Sean Barrett 已提交
66 67 68 69 70
- [SLRE](https://github.com/cesanta/slre): regular expression matcher (GPL v2)
- [DG_misc.h](https://github.com/DanielGibson/Snippets/): Daniel Gibson's stb.h-esque cross-platform helpers: path/file, strings (public domain)
- [MakeID.h](http://www.humus.name/3D/MakeID.h): allocate/deallocate small integer IDs efficiently (public domain)
- [utest](https://github.com/evolutional/utest): unit testing (MIT license)
- [catch](https://github.com/philsquared/Catch): unit testing (Boost license)
S
Sean Barrett 已提交
71
- [zed_net](https://github.com/ZedZull/zed_net): cross-platform socket wrapper (public domain)
S
Sean Barrett 已提交
72 73 74 75 76

There are some that have a source file and require a separate header file (which they may
not even supply). That's twice as many files, and we at nothings/stb cannot condone
this! But you might like them anyway:

S
Sean Barrett 已提交
77 78
- [pempek_assert.cpp](https://github.com/gpakosz/Assert/tree/master/src): C++ flexible assertions in C++ (WTFPL v2 license)
- [whereami](https://github.com/gpakosz/whereami): get path/filename of executable (WTFPL v2 license)
S
Sean Barrett 已提交
79 80 81 82 83 84 85 86 87 88 89 90 91
- [picopng.cpp](http://lodev.org/lodepng/picopng.cpp): tiny PNG loader (zlib license)
- [jpeg-compressor](https://github.com/richgel999/jpeg-compressor): 2-file jpeg compress, 2-file jpeg decompress (public domain)
- [lz4](https://github.com/Cyan4973/lz4): fast but larger LZ compression (BSD license)
- [fastlz](https://code.google.com/p/fastlz/source/browse/#svn%2Ftrunk): fast but larger LZ compression (MIT license)
- [tinyexr](https://github.com/syoyo/tinyexr): EXR image read/write, uses miniz internally (BSD license)
- [miniz.c](https://github.com/richgel999/miniz): zlib compression,decompression, zip file, png writing (public domain)
- [Remotery](https://github.com/Celtoys/Remotery): CPU/GPU profiler Win/Mac/Linux, using web browser for viewer (Apache 2.0 license)
- [MicroProfile](https://bitbucket.org/jonasmeyer/microprofile): CPU (and GPU?) profiler, 1-3 header files (unlicense)
- [Clipper](http://www.angusj.com/delphi/clipper.php): line & polygon clipping & offsetting (Boost license)
- [json.h](https://github.com/sheredom/json.h): JSON parser (public domain)
- [Zange](https://github.com/vurtun/zange/blob/master/json.c): another JSON parser (MIT license)
- [yocto](https://github.com/tom-seddon/yhs): non-production-use http server (public domain)
- [happyhttp](http://scumways.com/happyhttp/happyhttp.html): http client requests (zlib license)
S
Sean Barrett 已提交
92
- [tigr](https://bitbucket.org/rmitton/tigr/src): quick-n-dirty window text/graphics for Windows (public domain)
S
Sean Barrett 已提交
93 94 95 96 97

There is also this XML library, but if you're using XML, shame on you:

- [tinyxml2](https://github.com/leethomason/tinyxml2): XML (zlib license)

S
Sean Barrett 已提交
98
You can use [this URL](https://github.com/nothings/stb#other_libs) to link directly to this list.
99 100


N
nothings 已提交
101 102 103 104 105 106 107 108 109 110 111 112
#### If I wrap an stb library in a new library, does the new library have to be public domain?

No.

#### A lot of these libraries seem redundant to existing open source libraries. Are they better somehow?

Generally they're only better in that they're easier to integrate,
easier to use, and easier to release (single file; good API; no
attribution requirement). They may be less featureful, slower,
and/or use more memory. If you're already using an equivalent
library, there's probably no good reason to switch.

S
Sean Barrett 已提交
113 114 115 116 117 118 119 120 121 122 123
#### Why do you list "lines of code"? It's a terrible metric.

Just to give you some idea of the internal complexity of the library,
to help you manage your expectations, or to let you know what you're
getting into. While not all the libraries are written in the same
style, they're certainly similar styles, and so comparisons between
the libraries are probably still meaningful.

Note though that the lines do include both the implementation, the
part that corresponds to a header file, and the documentation.

124 125 126 127 128 129 130
#### Why single-file headers?

Windows doesn't have standard directories where libraries
live. That makes deploying libraries in Windows a lot more
painful than open source developers on Unix-derivates generally
realize. (It also makes library dependencies a lot worse in Windows.)

131 132 133 134 135 136
There's also a common problem in Windows where a library was built
against a different version of the runtime library, which causes
link conflicts and confusion. Shipping the libs as headers means
you normally just compile them straight into your project without
making libraries, thus sidestepping that problem.

137 138 139 140
Making them a single file makes it very easy to just
drop them into a project that needs them. (Of course you can
still put them in a proper shared library tree if you want.)

141
Why not two files, one a header and one an implementation?
142 143
The difference between 10 files and 9 files is not a big deal,
but the difference between 2 files and 1 file is a big deal.
144 145
You don't need to zip or tar the files up, you don't have to
remember to attach *two* files, etc.
146

N
nothings 已提交
147 148 149
#### Why "stb"? Is this something to do with Set-Top Boxes?

No, they are just the initials for my name, Sean T. Barrett.
S
Sean Barrett 已提交
150
This was not chosen out of egomania, but as a moderately sane
N
nothings 已提交
151 152
way of namespacing the filenames and source function names.

N
nothings 已提交
153 154 155 156 157
#### Will you add more image types to stb_image.c?

If people submit them, I generally add them, but the goal of stb_image
is less for applications like image viewer apps (which need to support
every type of image under the sun) and more for things like games which
N
faq  
nothings 已提交
158 159
can choose what images to use, so I may decline to add them if they're
too rare or if the size of implementation vs. apparent benefit is too low.
N
nothings 已提交
160

N
nothings 已提交
161 162
#### Do you have any advice on how to create my own single-file library?

163
Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
N
nothings 已提交
164 165 166

#### Why public domain?

167 168 169
I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
Some of them are listed here:
https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
N
nothings 已提交
170 171 172 173 174 175 176 177 178 179 180 181

#### Why C?

Primarily, because I use C, not C++. But it does also make it easier
for other people to use them from other languages.

#### Why not C99? stdint.h, declare-anywhere, etc.

I still use MSVC 6 (1998) as my IDE because it has better human factors
for me than later versions of MSVC.


N
nothings 已提交
182