- 13 2月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 12 2月, 2021 4 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
It's important to randomize the last digit in that case in order to break correlations between samples returned by calls to Get2D() for different dimensions... Bug report and suggested fix via Brennan Shacklett.
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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- 11 2月, 2021 4 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
Set PBRT_DEBUG_BUILD via generator expression. Use -march=native with CUDA builds again using a generator expression that adds '-Xcompiler' for CUDA targets. (Hopefully works around #87.) This gives about a 10% perf. benefit with CPU rendering.
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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- 10 2月, 2021 2 次提交
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由 Matt Pharr 提交于
Assorted cleanups and improvements in the BilinearPatch code. Fixes to a few subtle and probably never-encountered bugs (e.g. related to updating dndu and dndv to account for per-vertex texture coordinates changing the underlying parameterization...)
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由 Matt Pharr 提交于
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- 09 2月, 2021 1 次提交
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由 Matt Pharr 提交于
(This hopefully will fix the test failures on Ubuntu.)
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- 08 2月, 2021 5 次提交
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由 Matt Pharr 提交于
Assorted variable renamings in SampleSphericalTriangle() and InvertSphericalTriangleSample(). Switch to Floats rather than doubles in InvertSphericalTriangleSample() -> ~5% speedup on the GPU for scenes with triangular light sources.
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
This is @pierremoreau's suggested fix for issue #100. I can confirm everything still works on Linux with this fix, but have not checked the Windows+GPU build.
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由 Matt Pharr 提交于
Issue #104.
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由 Matt Pharr 提交于
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- 30 1月, 2021 1 次提交
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由 Matt Pharr 提交于
Multiple (mostly minor) changes: - Time is removed from the ray weight computed by the RealisticCamera (it's handled by the PixelSensor). - The "fnumber" and "c" parameters have been removed from the PixelSensor's parameters. - The 683 scale has been removed from both the PixelSensor imaging ratio and from SpectrumToPhotometric() (so a no-op, mathematically.) - Bugfix: Medium implementations keep a separate scalar scale for their emission, which is now normalized like regular light sources. This will cause image differences. diffs for scenes with volumetric emission.
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- 29 1月, 2021 7 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
(Only makes sure everything compiles; doesn't run tests.)
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由 Matt Pharr 提交于
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- 26 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 24 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 23 1月, 2021 5 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
* try 2 * ubuntu20.04 * fix * fix * fix * fix * fix * fix * rgb2spec speedup * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix * fix
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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- 22 1月, 2021 7 次提交
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由 Matt Pharr 提交于
(Related, issues #96, #89, #61, #48, and #41.)
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
Superceded by support for exporting to pbrt-v4 in assimp.
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由 Matt Pharr 提交于
-> assume k=1 then solve for eta that gives the specified spectrum at normal incidence.
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
This works around an ugly exit that happens if a worker thread calls ErrorExit(), so instead we report this and exit before reading in the main thread if necessary.
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- 21 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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