提交 d904f249 编写于 作者: T tanghai

destroy拼写错误

上级 59a2b10a
...@@ -41,7 +41,7 @@ namespace ETHotfix ...@@ -41,7 +41,7 @@ namespace ETHotfix
} }
[ObjectSystem] [ObjectSystem]
public class ActorComponentDesdroySystem : DestroySystem<ActorComponent> public class ActorComponentDestroySystem : DestroySystem<ActorComponent>
{ {
public override void Destroy(ActorComponent self) public override void Destroy(ActorComponent self)
{ {
......
...@@ -79,8 +79,8 @@ namespace ETModel ...@@ -79,8 +79,8 @@ namespace ETModel
Game.ObjectPool.Recycle(this); Game.ObjectPool.Recycle(this);
} }
// 触发Desdroy事件 // 触发Destroy事件
Game.EventSystem.Desdroy(this); Game.EventSystem.Destroy(this);
} }
} }
} }
\ No newline at end of file
...@@ -24,7 +24,7 @@ namespace ETModel ...@@ -24,7 +24,7 @@ namespace ETModel
private readonly UnOrderMultiMap<Type, IStartSystem> startEvents = new UnOrderMultiMap<Type, IStartSystem>(); private readonly UnOrderMultiMap<Type, IStartSystem> startEvents = new UnOrderMultiMap<Type, IStartSystem>();
private readonly UnOrderMultiMap<Type, IDestroySystem> desdroyEvents = new UnOrderMultiMap<Type, IDestroySystem>(); private readonly UnOrderMultiMap<Type, IDestroySystem> destroyEvents = new UnOrderMultiMap<Type, IDestroySystem>();
private readonly UnOrderMultiMap<Type, ILoadSystem> loadEvents = new UnOrderMultiMap<Type, ILoadSystem>(); private readonly UnOrderMultiMap<Type, ILoadSystem> loadEvents = new UnOrderMultiMap<Type, ILoadSystem>();
...@@ -92,7 +92,7 @@ namespace ETModel ...@@ -92,7 +92,7 @@ namespace ETModel
IDestroySystem destroySystem = obj as IDestroySystem; IDestroySystem destroySystem = obj as IDestroySystem;
if (destroySystem != null) if (destroySystem != null)
{ {
this.desdroyEvents.Add(destroySystem.Type(), destroySystem); this.destroyEvents.Add(destroySystem.Type(), destroySystem);
} }
ILoadSystem loadSystem = obj as ILoadSystem; ILoadSystem loadSystem = obj as ILoadSystem;
...@@ -379,9 +379,9 @@ namespace ETModel ...@@ -379,9 +379,9 @@ namespace ETModel
} }
} }
public void Desdroy(Component component) public void Destroy(Component component)
{ {
List<IDestroySystem> iDestroySystems = this.desdroyEvents[component.GetType()]; List<IDestroySystem> iDestroySystems = this.destroyEvents[component.GetType()];
if (iDestroySystems == null) if (iDestroySystems == null)
{ {
return; return;
......
...@@ -48,7 +48,7 @@ namespace ETModel ...@@ -48,7 +48,7 @@ namespace ETModel
base.Dispose(); base.Dispose();
//Log.Debug($"desdroy assetbundle: {this.Name}"); //Log.Debug($"destroy assetbundle: {this.Name}");
this.AssetBundle?.Unload(true); this.AssetBundle?.Unload(true);
} }
......
...@@ -79,8 +79,8 @@ namespace ETHotfix ...@@ -79,8 +79,8 @@ namespace ETHotfix
Game.ObjectPool.Recycle(this); Game.ObjectPool.Recycle(this);
} }
// 触发Desdroy事件 // 触发Destroy事件
Game.EventSystem.Desdroy(this); Game.EventSystem.Destroy(this);
} }
} }
} }
\ No newline at end of file
...@@ -14,7 +14,7 @@ namespace ETHotfix ...@@ -14,7 +14,7 @@ namespace ETHotfix
private readonly UnOrderMultiMap<Type, IStartSystem> startEvents = new UnOrderMultiMap<Type, IStartSystem>(); private readonly UnOrderMultiMap<Type, IStartSystem> startEvents = new UnOrderMultiMap<Type, IStartSystem>();
private readonly UnOrderMultiMap<Type, IDestroySystem> desdroyEvents = new UnOrderMultiMap<Type, IDestroySystem>(); private readonly UnOrderMultiMap<Type, IDestroySystem> destroyEvents = new UnOrderMultiMap<Type, IDestroySystem>();
private readonly UnOrderMultiMap<Type, ILoadSystem> loadEvents = new UnOrderMultiMap<Type, ILoadSystem>(); private readonly UnOrderMultiMap<Type, ILoadSystem> loadEvents = new UnOrderMultiMap<Type, ILoadSystem>();
...@@ -74,7 +74,7 @@ namespace ETHotfix ...@@ -74,7 +74,7 @@ namespace ETHotfix
IDestroySystem destroySystem = obj as IDestroySystem; IDestroySystem destroySystem = obj as IDestroySystem;
if (destroySystem != null) if (destroySystem != null)
{ {
this.desdroyEvents.Add(destroySystem.Type(), destroySystem); this.destroyEvents.Add(destroySystem.Type(), destroySystem);
} }
ILoadSystem loadSystem = obj as ILoadSystem; ILoadSystem loadSystem = obj as ILoadSystem;
...@@ -367,9 +367,9 @@ namespace ETHotfix ...@@ -367,9 +367,9 @@ namespace ETHotfix
} }
} }
public void Desdroy(Component component) public void Destroy(Component component)
{ {
List<IDestroySystem> iDestroySystems = this.desdroyEvents[component.GetType()]; List<IDestroySystem> iDestroySystems = this.destroyEvents[component.GetType()];
if (iDestroySystems == null) if (iDestroySystems == null)
{ {
return; return;
......
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