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    <Compile Include="Assets\Scripts\ILGenerated\System_String_Binding.cs" />
    <Compile Include="Assets\Scripts\ILGenerated\System_Type_Binding.cs" />
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    <Compile Include="Assets\Scripts\Init.cs" />
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    <Compile Include="Assets\Scripts\Message\AMessage.cs" />
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    <Compile Include="Assets\Scripts\Message\AMHandler.cs" />
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    <Compile Include="Assets\Scripts\Message\AppType.cs" />
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    <Compile Include="Assets\Scripts\Message\ErrorCode.cs" />
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    <Compile Include="Assets\Scripts\Message\IMHandler.cs" />
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    <Compile Include="Assets\Scripts\Message\MessageAttribute.cs" />
    <Compile Include="Assets\Scripts\Message\MessageHandlerAttribute.cs" />
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    <Compile Include="Assets\Scripts\Message\MessageInfo.cs" />
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    <Compile Include="Assets\Scripts\Message\OpcodeHelper.cs" />
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    <Compile Include="Assets\Scripts\Message\RpcException.cs" />
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    <Compile Include="Assets\Scripts\Object\Component.cs" />
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    <Compile Include="Assets\Scripts\Object\Disposer.cs" />
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    <Compile Include="Assets\Scripts\Object\Entity.cs" />
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    <Compile Include="Assets\Scripts\Object\EntityEventAttribute.cs" />
    <Compile Include="Assets\Scripts\Object\EntityEventManager.cs" />
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    <Compile Include="Assets\Scripts\Object\EntityType.cs" />
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    <Compile Include="Assets\Scripts\Object\Object.cs" />
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    <Compile Include="Assets\Scripts\Other\Define.cs" />
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    <Compile Include="Assets\Scripts\Other\EntityEventId.cs" />
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    <Compile Include="Assets\Scripts\Other\GameException.cs" />
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    <Compile Include="Assets\Scripts\Other\IInstanceMethod.cs" />
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    <Compile Include="Assets\Scripts\Other\ILAdapterAttribute.cs" />
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    <Compile Include="Assets\Scripts\Other\ILBindingAttribute.cs" />
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    <Compile Include="Assets\Scripts\Other\ILMethod.cs" />
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    <Compile Include="Assets\Scripts\Other\IUIFactory.cs" />
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    <Compile Include="Assets\Scripts\Other\LayerNames.cs" />
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    <Compile Include="Assets\Scripts\Other\MonoMethod.cs" />
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    <Compile Include="Assets\Scripts\Other\Options.cs" />
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    <Compile Include="Assets\Scripts\Other\UIFactoryAttribute.cs" />
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    <Compile Include="Assets\Scripts\Other\UIType.cs" />
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    <Compile Include="Assets\Scripts\ReferenceCollector.cs" />
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    <Compile Include="Assets\Scripts\UIConfig.cs" />
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  </ItemGroup>
  <ItemGroup>
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    <None Include="Assets\Plugins\Android\ShareSDK\AndroidManifest.xml" />
    <None Include="Assets\Plugins\Android\ShareSDK\res\drawable\ssdk_oks_classic_platform_cell_back.xml" />
    <None Include="Assets\Plugins\Android\ShareSDK\res\drawable\ssdk_oks_classic_progressbar.xml" />
    <None Include="Assets\Plugins\Android\ShareSDK\res\values-en\ssdk_oks_strings.xml" />
    <None Include="Assets\Plugins\Android\ShareSDK\res\values-en\ssdk_strings.xml" />
    <None Include="Assets\Plugins\Android\ShareSDK\res\values\ssdk_instapaper_strings.xml" />
    <None Include="Assets\Plugins\Android\ShareSDK\res\values\ssdk_oks_color_drawables.xml" />
    <None Include="Assets\Plugins\Android\ShareSDK\res\values\ssdk_oks_strings.xml" />
    <None Include="Assets\Plugins\Android\ShareSDK\res\values\ssdk_strings.xml" />
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  </ItemGroup>
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="GenerateTargetFrameworkMonikerAttribute" />
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</Project>