Unity.CSharp.csproj 7.9 KB
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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    <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
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    <UnityProjectType>Game:1</UnityProjectType>
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    <UnityVersion>5.3.5f1</UnityVersion>
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    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_5;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
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    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_5;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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    <Reference Include="Boo.Lang" />
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    <Reference Include="ICSharpCode.SharpZipLib">
      <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
    </Reference>
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  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="Unity.CSharp.Plugins.csproj">
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      <Name>Unity.CSharp.Plugins</Name>
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    <Compile Include="Assets\Scripts\Component\ChildrenComponent.cs" />
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    <Compile Include="Assets\Scripts\Component\GameObjectComponent.cs" />
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    <Compile Include="Assets\Scripts\Component\Scene\GlobalConfigComponent.cs" />
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    <Compile Include="Assets\Scripts\Component\Scene\Scene.cs" />
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    <Compile Include="Assets\Scripts\Component\UI\UI.cs" />
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    <Compile Include="Assets\Scripts\Config\BuffProto.cs" />
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    <Compile Include="Assets\Scripts\Config\GlobalProto.cs" />
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    <Compile Include="Assets\Scripts\Init.cs" />
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    <Compile Include="Assets\Scripts\Message\ErrorCode.cs" />
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    <Compile Include="Assets\Scripts\Message\Message.cs" />
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    <Compile Include="Assets\Scripts\Message\Opcode.cs" />
    <Compile Include="Assets\Scripts\Message\OpcodeHelper.cs" />
    <Compile Include="Assets\Scripts\Other\EntityType.cs" />
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    <Compile Include="Assets\Scripts\Event\EventIdType.cs" />
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    <Compile Include="Assets\Scripts\Other\UIType.cs" />
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    <Compile Include="Assets\Scripts\ReferenceCollector.cs" />
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  </ItemGroup>
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  <ItemGroup />
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  <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
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</Project>