- 09 8月, 2020 1 次提交
-
-
由 Giles Payne 提交于
-
- 09 6月, 2020 1 次提交
-
-
由 Giles Payne 提交于
Objc binding * Initial work on Objective-C wrapper * Objective-C generator script; update manually generated wrappers * Add Mat tests * Core Tests * Imgproc wrapper generation and tests * Fixes for Imgcodecs wrapper * Miscellaneous fixes. Swift build support * Objective-C wrapper build/install * Add Swift wrappers for videoio/objdetect/feature2d * Framework build;iOS support * Fix toArray functions;Use enum types whenever possible * Use enum types where possible;prepare test build * Update test * Add test runner scripts for iOS and macOS * Add test scripts and samples * Build fixes * Fix build (cmake 3.17.x compatibility) * Fix warnings * Fix enum name conflicting handling * Add support for document generation with Jazzy * Swift/Native fast accessor functions * Add Objective-C wrapper for calib3d, dnn, ml, photo and video modules * Remove IntOut/FloatOut/DoubleOut classes * Fix iOS default test platform value * Fix samples * Revert default framework name to opencv2 * Add converter util functions * Fix failing test * Fix whitespace * Add handling for deprecated methods;fix warnings;define __OPENCV_BUILD * Suppress cmake warnings * Reduce severity of "jazzy not found" log message * Fix incorrect #include of compatibility header in ios.h * Use explicit returns in subscript/get implementation * Reduce minimum required cmake version to 3.15 for Objective-C/Swift binding
-
- 13 11月, 2019 1 次提交
-
-
由 Giles Payne 提交于
-
- 23 8月, 2019 1 次提交
-
-
由 Giles Payne 提交于
* Add debug build option to MacOs and iOS build scripts * osx: allow selection of MACOSX_DEPLOYMENT_TARGET * Add --debug_info flag to iOS and macOS builds for building with debug info
-
- 12 12月, 2018 1 次提交
-
-
由 Adrian Kashivskyy 提交于
Add ability to build iOS and macOS frameworks with nonfree modules (#13424) * Allow building ios framework with nonfree * Allow building osx framework with nonfree
-
- 02 5月, 2017 2 次提交
-
-
由 Yuriy Solovyov 提交于
-
由 Yuriy Solovyov 提交于
-
- 17 4月, 2017 1 次提交
-
-
由 Kyle Fleming 提交于
Without it set, the build will choose the current OS version as the deployment target. 10.9 is the earliest usable, since that is when OS X introduced libc++.
-
- 25 1月, 2017 1 次提交
-
-
由 Dal Rupnik 提交于
-
- 29 9月, 2016 1 次提交
-
-
由 Ian MacLeod 提交于
-
- 17 12月, 2015 1 次提交
-
-
由 Alexander Alekhin 提交于
-
- 02 7月, 2014 1 次提交
-
-
由 Ievgen Khvedchenia 提交于
-
- 18 4月, 2014 1 次提交
-
-
由 Alessandro Trebbi 提交于
-
- 20 11月, 2013 1 次提交
-
-
由 Alexander Shishkov 提交于
-
- 23 8月, 2013 1 次提交
-
-
由 Alexander Shishkov 提交于
-
- 21 8月, 2013 1 次提交
-
-
由 Roman Donchenko 提交于
-
- 06 8月, 2013 1 次提交
-
-
由 Roman Donchenko 提交于
This version uses CMake to generate Info.plist, which should be more reliable than the old approach.
-
- 19 6月, 2013 1 次提交
-
-
由 Alexander Shishkov 提交于
-
- 25 3月, 2013 1 次提交
-
-
由 Anatoly Baksheev 提交于
-
- 01 11月, 2012 1 次提交
-
-
由 Vadim Pisarevsky 提交于
another fix to make OpenCV more friendly for iOS developers. We now use libc++ instead of libstdc++ and clang instead of gcc to build opencv2.framework.
-
- 19 10月, 2012 1 次提交
-
-
由 Alexander Shishkov 提交于
for supporting with iOS 6 devices
-
- 24 8月, 2012 1 次提交
-
-
由 Andrey Kamaev 提交于
-
- 07 8月, 2012 1 次提交
-
-
由 Andrey Kamaev 提交于
-
- 28 6月, 2012 1 次提交
-
-
由 Marina Kolpakova 提交于
-
- 10 6月, 2012 2 次提交
-
-
由 Vadim Pisarevsky 提交于
always remove libopencv_world.a before building framework to always include the up-to-date code into the framework binary.
-
由 Vadim Pisarevsky 提交于
added script to build the universal opencv2.framework for iOS device and simulator. fixed opencv_world cmake script to create static libopencv_world.a for iOS. temporarily disable compressed file storages in the case of iOS (to avoid dependency of zlib)
-