提交 76f49f30 编写于 作者: V Vadim Pisarevsky

added script to build the universal opencv2.framework for iOS device and...

added script to build the universal opencv2.framework for iOS device and simulator. fixed opencv_world cmake script to create static libopencv_world.a for iOS. temporarily disable compressed file storages in the case of iOS (to avoid dependency of zlib)
上级 09d4d691
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>OpenCV</string>
<key>CFBundleIdentifier</key>
<string>com.itseez.opencv</string>
<key>CFBundleVersion</key>
<string>${VERSION}</string>
<key>CFBundleShortVersionString</key>
<string>${VERSION}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
</dict>
</plist>
#!/usr/bin/env python
"""
The script builds OpenCV.framework for iOS.
The built framework is universal, it can be used to build app and run it on either iOS simulator or real device.
Usage:
./build_framework.py <outputdir>
By cmake conventions (and especially if you work with OpenCV SVN repository),
the output dir should not be a subdirectory of OpenCV source tree.
Script will create <outputdir>, if it's missing, and a few its subdirectories:
<outputdir>
build/
iPhoneOS/
[cmake-generated build tree for an iOS device target]
iPhoneSimulator/
[cmake-generated build tree for iOS simulator]
OpenCV.framework/
[the framework content]
The script should handle minor OpenCV updates efficiently
- it does not recompile the library from scratch each time.
However, OpenCV.framework directory is erased and recreated on each run.
"""
import glob, re, os, os.path, shutil, string, sys
def build_opencv(srcroot, buildroot, target):
"builds OpenCV for device or simulator"
builddir = os.path.join(buildroot, target)
if not os.path.isdir(builddir):
os.makedirs(builddir)
currdir = os.getcwd()
os.chdir(builddir)
# for some reason, if you do not specify CMAKE_BUILD_TYPE, it puts libs to "RELEASE" rather than "Release"
cmakeargs = ("-GXcode " +
"-DCMAKE_BUILD_TYPE=Release " +
"-DCMAKE_TOOLCHAIN_FILE=%s/ios/cmake/Toolchains/Toolchain-%s_Xcode.cmake " +
"-DBUILD_opencv_world=ON " +
"-DCMAKE_INSTALL_PREFIX=install") % (srcroot, target)
# if cmake cache exists, just rerun cmake to update OpenCV.xproj if necessary
if os.path.isfile(os.path.join(builddir, "CMakeCache.txt")):
os.system("cmake %s ." % (cmakeargs,))
else:
os.system("cmake %s %s" % (cmakeargs, srcroot))
os.system("xcodebuild -parallelizeTargets -jobs 8 -sdk %s -configuration Release -target ALL_BUILD" % target.lower())
os.system("xcodebuild -sdk %s -configuration Release -target install install" % target.lower())
os.chdir(currdir)
def put_framework_together(srcroot, dstroot):
"constructs the framework directory after all the targets are built"
# find the list of targets (basically, ["iPhoneOS", "iPhoneSimulator"])
targetlist = glob.glob(os.path.join(dstroot, "build", "*"))
targetlist = [os.path.basename(t) for t in targetlist]
# set the current dir to the dst root
currdir = os.getcwd()
framework_dir = dstroot + "/opencv2.framework"
if os.path.isdir(framework_dir):
shutil.rmtree(framework_dir)
os.makedirs(framework_dir)
os.chdir(framework_dir)
# determine OpenCV version (without subminor part)
tdir0 = "../build/" + targetlist[0]
cfg = open(tdir0 + "/cvconfig.h", "rt")
for l in cfg.readlines():
if l.startswith("#define VERSION"):
opencv_version = l[l.find("\"")+1:l.rfind(".")]
break
cfg.close()
# form the directory tree
dstdir = "Versions/A"
os.makedirs(dstdir + "/Resources")
# copy headers
shutil.copytree(tdir0 + "/install/include/opencv2", dstdir + "/Headers")
# make universal static lib
wlist = " ".join(["../build/" + t + "/lib/Release/libopencv_world.a" for t in targetlist])
os.system("lipo -create " + wlist + " -o " + dstdir + "/opencv2")
# form Info.plist
srcfile = open(srcroot + "/ios/Info.plist.in", "rt")
dstfile = open(dstdir + "/Resources/Info.plist", "wt")
for l in srcfile.readlines():
dstfile.write(l.replace("${VERSION}", opencv_version))
srcfile.close()
dstfile.close()
# copy cascades
# TODO ...
# make symbolic links
os.symlink(dstdir + "/Headers", "Headers")
os.symlink(dstdir + "/Resources", "Resources")
os.symlink(dstdir + "/opencv2", "opencv2")
os.symlink("A", "Versions/Current")
def build_framework(srcroot, dstroot):
"main function to do all the work"
for target in ["iPhoneOS", "iPhoneSimulator"]:
build_opencv(srcroot, os.path.join(dstroot, "build"), target)
put_framework_together(srcroot, dstroot)
if __name__ == "__main__":
if len(sys.argv) != 2:
print "Usage:\n\t./build_framework.py <outputdir>\n\n"
sys.exit(0)
build_framework(os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "..")), os.path.abspath(sys.argv[1]))
......@@ -46,7 +46,21 @@
#include <deque>
#include <iterator>
#include <wchar.h>
#define USE_ZLIB 1
#ifdef __APPLE__
#include "TargetConditionals.h"
#if defined TARGET_OS_IPHONE || defined TARGET_IPHONE_SIMULATOR
#undef USE_ZLIB
#define USE_ZLIB 0
typedef void* gzFile;
#endif
#endif
#if USE_ZLIB
#include <zlib.h>
#endif
/****************************************************************************************\
* Common macros and type definitions *
......@@ -258,8 +272,10 @@ static void icvPuts( CvFileStorage* fs, const char* str )
std::copy(str, str + strlen(str), std::back_inserter(*fs->outbuf));
else if( fs->file )
fputs( str, fs->file );
#if USE_ZLIB
else if( fs->gzfile )
gzputs( fs->gzfile, str );
#endif
else
CV_Error( CV_StsError, "The storage is not opened" );
}
......@@ -286,8 +302,10 @@ static char* icvGets( CvFileStorage* fs, char* str, int maxCount )
}
if( fs->file )
return fgets( str, maxCount, fs->file );
#if USE_ZLIB
if( fs->gzfile )
return gzgets( fs->gzfile, str, maxCount );
#endif
CV_Error( CV_StsError, "The storage is not opened" );
return 0;
}
......@@ -298,8 +316,10 @@ static int icvEof( CvFileStorage* fs )
return fs->strbufpos >= fs->strbufsize;
if( fs->file )
return feof(fs->file);
#if USE_ZLIB
if( fs->gzfile )
return gzeof(fs->gzfile);
#endif
return false;
}
......@@ -307,8 +327,10 @@ static void icvCloseFile( CvFileStorage* fs )
{
if( fs->file )
fclose( fs->file );
#if USE_ZLIB
else if( fs->gzfile )
gzclose( fs->gzfile );
#endif
fs->file = 0;
fs->gzfile = 0;
fs->strbuf = 0;
......@@ -320,8 +342,10 @@ static void icvRewind( CvFileStorage* fs )
{
if( fs->file )
rewind(fs->file);
#if USE_ZLIB
else if( fs->gzfile )
gzrewind(fs->gzfile);
#endif
fs->strbufpos = 0;
}
......@@ -2713,10 +2737,14 @@ cvOpenFileStorage( const char* filename, CvMemStorage* dststorage, int flags, co
}
else
{
#if USE_ZLIB
char mode[] = { fs->write_mode ? 'w' : 'r', 'b', compression ? compression : '3', '\0' };
fs->gzfile = gzopen(fs->filename, mode);
if( !fs->gzfile )
goto _exit_;
#else
CV_Error(CV_StsNotImplemented, "There is no compressed file storage support in this configuration");
#endif
}
}
......
set(the_description "All the selected OpenCV modules in a single binary")
set(OPENCV_MODULE_IS_PART_OF_WORLD FALSE)
set(BUILD_opencv_world_INIT OFF)
if(IOS)
set(BUILD_WORLD_AS_STATIC 1)
endif()
if(NOT BUILD_WORLD_AS_STATIC)
set(OPENCV_MODULE_TYPE SHARED)
endif()
ocv_add_module(world opencv_core)
......@@ -79,14 +85,25 @@ string(REPLACE ";" " " objlist "${objlist}")
if(have_cfg)
string(REGEX REPLACE "<CONFIGURATION>" "Debug" objlist_dbg "${objlist}")
string(REGEX REPLACE "<CONFIGURATION>" "Release" objlist_rls "${objlist}")
set_target_properties(${the_module} PROPERTIES
LINK_FLAGS_DEBUG ${objlist_dbg}
LINK_FLAGS_RELEASE ${objlist_rls})
if(BUILD_WORLD_AS_STATIC)
set_target_properties(${the_module} PROPERTIES
STATIC_LIBRARY_FLAGS_DEBUG ${objlist_dbg}
STATIC_LIBRARY_FLAGS_RELEASE ${objlist_rls})
else()
set_target_properties(${the_module} PROPERTIES
LINK_FLAGS_DEBUG ${objlist_dbg}
LINK_FLAGS_RELEASE ${objlist_rls})
endif()
else()
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/world_objects.list" "${objlist}")
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_BINARY_DIR}/world_objects.list" "${CMAKE_CURRENT_BINARY_DIR}/world_objects.rsp" OUTPUT_QUIET)
set_target_properties(${the_module} PROPERTIES
LINK_FLAGS "@${CMAKE_CURRENT_BINARY_DIR}/world_objects.rsp")
if(BUILD_WORLD_AS_STATIC)
set_target_properties(${the_module} PROPERTIES
STATIC_LIBRARY_FLAGS "@${CMAKE_CURRENT_BINARY_DIR}/world_objects.rsp")
else()
set_target_properties(${the_module} PROPERTIES
LINK_FLAGS "@${CMAKE_CURRENT_BINARY_DIR}/world_objects.rsp")
endif()
endif()
ocv_add_precompiled_headers(${the_module})
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