- 07 1月, 2003 1 次提交
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由 Peter Eisentraut 提交于
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- 03 1月, 2003 1 次提交
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由 Bruce Momjian 提交于
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- 02 1月, 2003 1 次提交
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由 Bruce Momjian 提交于
Backpatch to 7.3.X.
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- 29 10月, 2002 2 次提交
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由 Bruce Momjian 提交于
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由 Bruce Momjian 提交于
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- 28 10月, 2002 1 次提交
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由 Bruce Momjian 提交于
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- 24 10月, 2002 6 次提交
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由 Bruce Momjian 提交于
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由 Bruce Momjian 提交于
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由 Bruce Momjian 提交于
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由 Bruce Momjian 提交于
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由 Bruce Momjian 提交于
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由 Bruce Momjian 提交于
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- 05 9月, 2002 1 次提交
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由 Bruce Momjian 提交于
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- 02 9月, 2002 1 次提交
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由 Bruce Momjian 提交于
because c.h has sys/types.h.
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- 12 8月, 2002 1 次提交
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由 Tom Lane 提交于
from Martin Renters.
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- 28 7月, 2002 1 次提交
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由 Peter Eisentraut 提交于
Some makefile simplifications.
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- 20 7月, 2002 1 次提交
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由 Bruce Momjian 提交于
* -Add BSD-licensed qsort() for Solaris
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- 18 7月, 2002 1 次提交
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由 Bruce Momjian 提交于
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- 12 4月, 1997 1 次提交
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由 Marc G. Fournier 提交于
Moved to include/port
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- 01 4月, 1997 1 次提交
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由 Marc G. Fournier 提交于
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- 25 3月, 1997 3 次提交
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由 Marc G. Fournier 提交于
Christoph Kaesling <ck@dog.pfalz.sub.de>
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由 Marc G. Fournier 提交于
"Michael P. Snyder" <msnyder@hawkeye.huntersmoon.com>
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由 Marc G. Fournier 提交于
Pointed out by Dan McGuirk
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- 21 3月, 1997 1 次提交
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由 Marc G. Fournier 提交于
Subject: [HACKERS] libpq/pqcomm stuff and Solaris byte order I decided to go ahead with the required changes since no one else seems to. I don't guarantee that it is perfect but with these changes the package actually compiles. While I was at it I added to the Sparc Solaris header to define the byte order. Note that NetBSD sets this in the system headers so it wasn't required there. In particular, someone may want to check whether I removed the correct 84 lines from backend/libpq/pqcomprim.c.
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- 13 2月, 1997 2 次提交
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由 Marc G. Fournier 提交于
quieting prototyping in port/ultrix4.h Submitted by: Erik Bertelsen <erik@sockdev.uni-c.dk>
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由 Marc G. Fournier 提交于
Replaced NEED_STRDUP by !HAVE_STRDUP
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- 12 2月, 1997 1 次提交
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由 Marc G. Fournier 提交于
Patches from: aoki@CS.Berkeley.EDU (Paul M. Aoki) i gave jolly my btree bulkload code a long, long time ago but never gave him a bunch of my bugfixes. here's a diff against the 6.0 baseline. for some reason, this code has slowed down somewhat relative to the insertion-build code on very small tables. don't know why -- it used to be within about 10%. anyway, here are some (highly unscientific!) timings on a dec 3000/300 for synthetic tables with 10k, 100k and 1000k tuples (basically, 1mb, 10mb and 100mb heaps). 'c' means clustered (pre-sorted) inputs and 'u' means unclustered (randomly ordered) inputs. the 10k table basically fits in the buffer pool, but the 100k and 1000k tables don't. as you can see, insertion build is fine if you've sorted your heaps on your index key or if your heap fits in core, but is absolutely horrible on unordered data (yes, that's 7.5 hours to index 100mb of data...) because of the zillions of random i/os. if it doesn't work for you for whatever reason, you can always turn it back off by flipping the FastBuild flag in nbtree.c. i don't have time to maintain it. good luck! baseline code: time psql -c 'create index c10 on k10 using btree (c int4_ops)' bttest real 8.6 time psql -c 'create index u10 on k10 using btree (b int4_ops)' bttest real 9.1 time psql -c 'create index c100 on k100 using btree (c int4_ops)' bttest real 59.2 time psql -c 'create index u100 on k100 using btree (b int4_ops)' bttest real 652.4 time psql -c 'create index c1000 on k1000 using btree (c int4_ops)' bttest real 636.1 time psql -c 'create index u1000 on k1000 using btree (b int4_ops)' bttest real 26772.9 bulkloading code: time psql -c 'create index c10 on k10 using btree (c int4_ops)' bttest real 11.3 time psql -c 'create index u10 on k10 using btree (b int4_ops)' bttest real 10.4 time psql -c 'create index c100 on k100 using btree (c int4_ops)' bttest real 59.5 time psql -c 'create index u100 on k100 using btree (b int4_ops)' bttest real 63.5 time psql -c 'create index c1000 on k1000 using btree (c int4_ops)' bttest real 636.9 time psql -c 'create index u1000 on k1000 using btree (b int4_ops)' bttest real 701.0
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- 09 2月, 1997 1 次提交
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由 Marc G. Fournier 提交于
Essentially, config.h now includes an 'os.h', which is created via configure by linking a "port.h" file from the port directory to the include directory. Going to try to merge backend/port in similar ways
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