- 27 9月, 2021 1 次提交
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由 gandis 提交于
* docs: fixed broken link in manual for korean * docs: fixed broken link in manual for korean
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- 25 9月, 2021 1 次提交
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由 makc 提交于
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- 24 9月, 2021 3 次提交
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 linbingquan 提交于
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- 23 9月, 2021 8 次提交
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由 sunag 提交于
* Nodes: .type to .nodeType * rename: type to nodeType
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 linbingquan 提交于
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- 22 9月, 2021 9 次提交
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由 B3epBo0p 提交于
* Add iterators to vectors * Provide documentation * Update translated documentation Copy English documentation where applicable. Some languages did not contain the math directory, which is where the English vector documentation is located.
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由 Don McCurdy 提交于
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由 sunag 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Takahiro 提交于
* GLTFLoader: Allow multiple associations * Tests: Add GLTFLoader associations unit test
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- 21 9月, 2021 6 次提交
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
* ParametricGeometry: Remove from core. * Examples: Clean up.
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由 Sebastian W 提交于
* Updated ShapeUtils doc Added details about the expected types of triangulateShape() parameters * Applying suggested changes Fixed the incorrect `holes` documentation part. * Update ShapeUtils.html Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org>
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 20 9月, 2021 4 次提交
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由 Mr.doob 提交于
* MathUtils: Use crypto.randomUUID() when available. * MathUtils: Define generateUUID outside statement. * MathUtils: Fixed linting issues. * MathUtils: Made crypto check more robust. * MathUtils: Added TODO note. * MathUtils: Fixed linting issues again.
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由 Mr.doob 提交于
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由 sunag 提交于
* NodeMaterials: all includes * Nodes modular lib * fix missing file * update example: webgl_materials_instance_uniform_nodes
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由 Michael Herzog 提交于
* WebGLRenderer: Make use of SRGB8_ALPHA8. * Update screenshots. * Updated builds. * Revert "Update screenshots." This reverts commit 9f7c6cb8ad2ba28515bd8ce909b661f14a59cf31. * Update screenshots. * Examples: Let SSRPass and SSRrPass work in linear space. * Examples: Clean up. * PMREMGenerator: Avoid inline decode/encode when using SRGB8_ALPHA8. * Updated builds. * Update screenshots. * Revert "Updated builds." This reverts commit 0fd81f8a8452323c0b21a880f6781e3456bf5fdb. * Revert "Updated builds." This reverts commit 447e88a55c47fd9163360c6be957b784d098f352.
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- 18 9月, 2021 1 次提交
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由 Rik Cabanier 提交于
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- 15 9月, 2021 5 次提交
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 sunag 提交于
* cleanup * new nodes * PointsNodeMaterial: add sizeNode property * WebGLNodeBuilder: positionNode and sizeNode support * add webgl_points_nodes example * new initial position * update title * mix to lerpPosition * cleanup * turn a bit more easy the example * turn a bit more easy the example (2) * cleanup * fix property name
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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- 14 9月, 2021 2 次提交