Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
DCloud
hello uni-app x
提交
d2fa0006
H
hello uni-app x
项目概览
DCloud
/
hello uni-app x
通知
6006
Star
91
Fork
164
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
18
列表
看板
标记
里程碑
合并请求
1
DevOps
流水线
流水线任务
计划
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
H
hello uni-app x
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
18
Issue
18
列表
看板
标记
里程碑
合并请求
1
合并请求
1
Pages
DevOps
DevOps
流水线
流水线任务
计划
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
流水线任务
提交
Issue看板
提交
d2fa0006
编写于
11月 04, 2024
作者:
WOSHIMAHAIFENG
浏览文件
操作
浏览文件
下载
差异文件
Merge branch 'dev_audio' into 'dev'
[audio]添加音频示例 See merge request
!49
上级
937b99f0
5e179b7c
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
608 addition
and
394 deletion
+608
-394
pages.json
pages.json
+13
-3
pages/API/background-audio/background-audio.uvue
pages/API/background-audio/background-audio.uvue
+181
-0
pages/API/create-inner-audio-context/create-inner-audio-context.uvue
...reate-inner-audio-context/create-inner-audio-context.uvue
+250
-238
pages/API/create-inner-audio-context/inner-audio-format.uvue
pages/API/create-inner-audio-context/inner-audio-format.uvue
+148
-137
pages/API/create-inner-audio-context/inner-audio-path.uvue
pages/API/create-inner-audio-context/inner-audio-path.uvue
+16
-16
未找到文件。
pages.json
浏览文件 @
d2fa0006
...
...
@@ -1097,7 +1097,16 @@
}
},
//
#endif
//
#ifdef
WEB
||
MP
//
//
#ifdef
APP
//
{
//
"path"
:
"pages/API/background-audio/background-audio"
,
//
"group"
:
"1,7,10"
,
//
"style"
:
{
//
"navigationBarTitleText"
:
"backgroundAudio | 背景音乐"
//
}
//
},
//
//
#endif
//
#ifdef
WEB
||
MP
||
APP
{
"path"
:
"pages/API/create-inner-audio-context/create-inner-audio-context"
,
"group"
:
"1,7,9"
,
...
...
@@ -1105,8 +1114,9 @@
"navigationBarTitleText"
:
"createInnerAudioContext | 音频"
}
},
//
#endif
//
#ifdef
WEB
||
MP
//
#ifdef
WEB
||
MP
||
APP
{
"path"
:
"pages/API/create-inner-audio-context/inner-audio-format"
,
"style"
:
{
...
...
@@ -1114,7 +1124,7 @@
}
},
//
#endif
//
#ifdef
WEB
||
MP
//
#ifdef
WEB
||
MP
||APP
{
"path"
:
"pages/API/create-inner-audio-context/inner-audio-path"
,
"style"
:
{
...
...
pages/API/background-audio/background-audio.uvue
0 → 100644
浏览文件 @
d2fa0006
<template>
<view>
<page-head :title="title"></page-head>
<view class="uni-padding-wrap">
<view class="uni-hello-text">注意:请确保通知权限开启,离开当前页面后背景音乐将保持播放,但退出uni-app将停止</view>
<view class="page-body-buttons">
<block v-if="playing">
<view class="page-body-button" @tap="stop">
<image class="image" src="/static/stop.png"></image>
</view>
<view class="page-body-button" @tap="pause">
<image class="image" src="/static/pause.png"></image>
</view>
</block>
<block v-if="!playing">
<view class="page-body-button" @tap="play">
<image class="image" src="/static/play.png"></image>
</view>
</block>
<view class="page-body-button"></view>
</view>
</view>
</view>
</template>
<script>
// #ifdef APP-ANDROID
import Build from 'android.os.Build'
import Application from 'android.app.Application'
// #endif
// import {
// *
// } from "@/uni_modules/uni-getBackgroundAudioManager"
export default {
data() {
return {
title: 'backgroundAudio',
bgAudioMannager: null as BackgroundAudioManager | null,
dataUrl: 'https://web-ext-storage.dcloud.net.cn/uni-app/ForElise.mp3',
playing: false,
playTime: 0,
formatedPlayTime: '00:00:00',
count:100,
}
},
onLoad: function () {
let bgAudioMannager = uni.getBackgroundAudioManager();
bgAudioMannager.title = '致爱丽丝';
bgAudioMannager.singer = '暂无';
bgAudioMannager.coverImgUrl = 'https://web-assets.dcloud.net.cn/unidoc/zh/Alice.jpeg';
bgAudioMannager.onPlay(() => {
console.log("开始播放");
this.playing = true;
})
bgAudioMannager.onPause(() => {
console.log("暂停播放");
this.playing = false;
})
bgAudioMannager.onEnded(() => {
this.playing = false;
// this.playTime = this.playTime = 0;
// thi.formatedPlayTime = this.formatedPlayTime
})
bgAudioMannager.onNext(() => {
console.log("下一曲");
this.bgAudioMannager?.stop()
bgAudioMannager.title = '致爱丽丝'+this.count++;
bgAudioMannager.singer = '暂无2'+this.count++;
bgAudioMannager.coverImgUrl = 'https://web-assets.dcloud.net.cn/unidoc/zh/Alice.jpeg';
this.bgAudioMannager!.src = this.dataUrl;
this.bgAudioMannager?.play()
})
bgAudioMannager.onPrev(() => {
console.log("上一曲");
this.bgAudioMannager?.stop()
bgAudioMannager.title = '致爱丽丝'+this.count--;
bgAudioMannager.singer = '暂无'+this.count--;
this.bgAudioMannager!.src = this.dataUrl;
this.bgAudioMannager?.play()
})
// bgAudioMannager.onTimeUpdate((e) => {
// if (Math.floor(bgAudioMannager.currentTime) > Math.floor(this.playTime)) {
// this.$backgroundAudioData.formatedPlayTime = this.formatedPlayTime = util.formatTime(Math.floor(bgAudioMannager.currentTime));
// }
// this.$backgroundAudioData.playTime = this.playTime = bgAudioMannager.currentTime;
// })
this.bgAudioMannager = bgAudioMannager;
},
methods: {
play: function () {
console.log('play')
this.bgAudioMannager!.src = this.dataUrl;
// #ifdef APP-ANDROID
if (UTSAndroid.checkSystemPermissionGranted(UTSAndroid.getUniActivity()!, ["android.permission.POST_NOTIFICATIONS"])) {
this.bgAudioMannager!.play()
} else {
// 检查当前 Android 版本和 targetSdkVersion
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
// Android 13 及以上版本
if ((UTSAndroid.getAppContext() as Application).applicationInfo.targetSdkVersion >= 33) {
UTSAndroid.requestSystemPermission(UTSAndroid.getUniActivity()!, ["android.permission.POST_NOTIFICATIONS"], (_ : boolean, p : string[]) => {
this.bgAudioMannager!.play()
}, (_ : boolean, p : string[]) => {
uni.showToast({
title: "权限被拒绝了",
position: "bottom"
})
console.log(p)
})
} else {
uni.showToast({
title: '请手动打开通知权限'
})
}
} else {
uni.showToast({
title: '请手动打开通知权限'
})
}
}
// #endif
},
pause: function () {
this.bgAudioMannager?.pause();
},
stop: function () {
this.bgAudioMannager?.stop();
this.playing = false
}
}
}
</script>
<style>
.image {
width: 150rpx;
height: 150rpx;
}
.page-body-text {
padding: 0 30rpx;
}
.page-body-wrapper {
margin-top: 0;
}
.page-body-info {
padding-bottom: 50rpx;
}
.time-big {
font-size: 60rpx;
margin: 20rpx;
}
.slider {
width: 630rpx;
}
.play-time {
width: 100%;
padding: 20rpx 0;
display: flex;
justify-content: space-between;
box-sizing: border-box;
}
.page-body-buttons {
display: flex;
justify-content: center;
margin-top: 100rpx;
}
.page-body-button {
flex-direction: row;
justify-content: center;
}
</style>
pages/API/create-inner-audio-context/create-inner-audio-context.uvue
浏览文件 @
d2fa0006
<template>
<view class="uni-padding-wrap">
<page-head title="audio"></page-head>
<view class="uni-common-mt">
<slider :value="position" :min="0" :max="duration" @changing="onchanging" @change="onchange"></slider>
</view>
<view class="uni-title">
<text class="uni-title-text">属性示例</text>
</View>
<text class="uni-text-box uni-common-mt">当前音频播放位置(保留小数点后 6 位):{{currentTime}} s</text>
<text class="uni-text-box">音频的长度(单位:s):{{duration}} s</text>
<text class="uni-text-box">当前是否停止状态:{{isPaused}}</text>
<text class="uni-text-box">音频缓冲的时间点:{{buffered}}</text>
<text class="uni-text-box">当前音量:{{volume}}</text>
<!-- 设置音量无效 -->
<!-- <button plain :disabled="volume == 1" @click="increaseVolume">增加音量</button>
<button plain :disabled="volume == 0" @click="decreaseVolume">减少音量</button> -->
<text class="uni-subtitle-text uni-title">开始播放的位置(单位:s)</text>
<input :value="startTime" type="number" placeholder="开始播放的位置(单位:s)" class="uni-input"
@input="startTimeInput"></input>
<boolean-data :defaultValue="false" title="是否自动开始播放" @change="setAutoplay"></boolean-data>
<boolean-data :defaultValue="false" title="是否循环播放" @change="setLoop"></boolean-data>
<view class="uni-title">
<text class="uni-title-text">方法示例</text>
</View>
<button :disabled="isPlaying" type="primary" @click="play" class="uni-btn">播放</button>
<button :disabled="!isPlaying" type="primary" @click="pause" class="uni-btn">暂停</button>
<button :disabled="!isPlaying && !isPaused" type="primary" @click="stop" class="uni-btn">停止</button>
<button type="primary" @click="onchange(20)" class="uni-btn">跳转到指定位置20</button>
<view class="uni-title">
<text class="uni-title-text">格式/路径示例</text>
</View>
<navigator url="/pages/API/create-inner-audio-context/inner-audio-format" class="uni-btn">
<button type="primary" @click="pause">音频格式示例</button>
</navigator>
<navigator url="/pages/API/create-inner-audio-context/inner-audio-path" class="uni-btn uni-common-mb">
<button type="primary" @click="pause">音频路径示例</button>
</navigator>
</view>
</template>
<script lang="uts">
const audioUrl = 'https://web-ext-storage.dcloud.net.cn/uni-app/ForElise.mp3'
export default {
data() {
return {
title: "innerAudioContext",
currentTime: 0,
duration: 100,
startTime: 0,
buffered: 0,
volume: 0.5,
isCanplay: false,
isPlaying: false,
isPaused: true,
isPlayEnd: false,
_isChanging: false,
_audioContext: null as InnerAudioContext | null,
// 自动化测试
onSeekingTest: false,
onSeekedTest: false,
onWaitingTest: false
}
},
computed: {
position() {
return this.isPlayEnd ? 0 : this.currentTime;
},
},
onReady() {
this._audioContext = uni.createInnerAudioContext();
this._audioContext!.src = audioUrl;
this.volume = this._audioContext!.volume;
this.onCanplay()
},
onUnload() {
if (this._audioContext != null && this.isPlaying) {
this.stop();
this._audioContext!.destroy()
}
},
methods: {
onCanplay() {
this._audioContext!.onCanplay(() => {
console.log('音频进入可以播放状态事件');
this.isCanplay = true;
// 当音频可以播放时,获取缓冲信息
this.buffered = this._audioContext!.buffered;
this.duration = this._audioContext!.duration || 0;
});
},
onchanging() {
this._isChanging = true;
},
onchange(e) {
console.log(e, 'e');
let pos = typeof e === "number" ? e : e.detail.value;
this._audioContext!.seek(pos);
this.onSeeking()
this.onSeeked()
this._isChanging = false;
},
startTimeInput(e : InputEvent) {
let startTimeValue = Number(e.detail.value)
this._audioContext!.startTime = startTimeValue;
this.onchange(startTimeValue)
},
setAutoplay() {
this._audioContext!.autoplay = !this._audioContext!.autoplay;
console.log(this._audioContext!.autoplay, 'autoplay');
},
setLoop() {
this._audioContext!.loop = !this._audioContext!.loop;
console.log(this._audioContext!.loop, 'loop');
},
play() {
if (!this.isCanplay) {
uni.showToast({
title: '音频未进入可以播放状态,请稍后再试'
});
return;
}
this.isPlaying = true;
this._audioContext!.play();
this.isPlayEnd = false;
if (this._audioContext!.startTime > 0) {
this.onchange(this._audioContext!.startTime)
}
this._audioContext!.onPlay(() => {
this.isPaused = false;
console.log('开始播放', this.isPaused);
});
this.onTimeUpdate()
this.onWaiting()
this.onError()
this.onEnded()
},
onSeeking() {
this._audioContext!.onSeeking(() => {
console.log('音频进行 seek 操作事件');
this.onSeekingTest = true
});
},
onSeeked() {
this._audioContext!.onSeeked(() => {
console.log('音频完成 seek 操作事件');
this.onSeekedTest = true
});
},
onWaiting() {
this._audioContext!.onWaiting(() => {
console.log('音频加载中事件');
this.onWaitingTest = true
});
},
onTimeUpdate() {
this._audioContext!.onTimeUpdate(() => {
// console.log('onTimeUpdate:音频播放进度更新事件,currentTime',this._audioContext!.currentTime);
if (this._isChanging === true) { return; }
this.currentTime = this._audioContext!.currentTime || 0;
console.log('currentTime', this.currentTime);
if (this.currentTime > this.buffered) {
console.log('缓冲不足');
}
});
},
increaseVolume() {
this.volume = Math.min(this.volume + 0.1, 1);
this.volume = parseFloat(this.volume.toFixed(1));
console.log('增加音量', this.volume);
},
decreaseVolume() {
this.volume = Math.max(this.volume - 0.1, 0);
this.volume = parseFloat(this.volume.toFixed(1));
console.log('减少音量', this.volume);
},
onEnded() {
this._audioContext!.onEnded(() => {
console.log('播放结束');
this.currentTime = 0;
this.startTime = 0
this.isPlaying = false;
this.isPaused = true;
this.isPlayEnd = true;
});
},
onError() {
this._audioContext!.onError((err) => {
console.log('err', err);
this.isPlaying = false;
this.isPaused = true;
});
},
pause() {
this._audioContext!.pause();
this._audioContext!.onPause(() => {
console.log('音频暂停事件');
this.isPaused = true;
});
this.isPlaying = false;
},
stop() {
console.log('stop');
this._audioContext!.stop();
this._audioContext!.onStop(() => {
// 第一次点停止时,不触发
this.isPaused = true;
console.log('音频停止事件');
});
this.isPlaying = false;
console.log('stop', this.isPaused);
}
}
}
</script>
<style>
.play-time-area {
display: flex;
flex-direction: row;
margin-top: 20px;
}
.duration {
margin-left: auto;
}
.play-button-area {
display: flex;
flex-direction: row;
justify-content: center;
margin: 50px 0;
}
.icon-play {
width: 60px;
height: 60px;
}
<template>
<!-- #ifdef APP -->
<scroll-view style="flex: 1;">
<!-- #endif -->
<view class="uni-padding-wrap">
<page-head title="audio"></page-head>
<view class="uni-common-mt">
<slider :value="position" :min="0" :max="duration" @changing="onchanging" @change="onchange"></slider>
</view>
<view class="uni-title">
<text class="uni-title-text">属性示例</text>
</View>
<text class="uni-text-box uni-common-mt">当前音频播放位置(保留小数点后 6 位):{{currentTime}} s</text>
<text class="uni-text-box">音频的长度(单位:s):{{duration}} s</text>
<text class="uni-text-box">当前是否停止状态:{{isPaused}}</text>
<text class="uni-text-box">音频缓冲的时间点:{{buffered}}</text>
<text class="uni-text-box">当前音量:{{volume}}</text>
<!-- 设置音量无效 -->
<!-- <button plain :disabled="volume == 1" @click="increaseVolume">增加音量</button>
<button plain :disabled="volume == 0" @click="decreaseVolume">减少音量</button> -->
<text class="uni-subtitle-text uni-title">开始播放的位置(单位:s)</text>
<input :value="startTime" type="number" placeholder="开始播放的位置(单位:s)" class="uni-input"
@input="startTimeInput"></input>
<boolean-data :defaultValue="false" title="是否自动开始播放" @change="setAutoplay"></boolean-data>
<boolean-data :defaultValue="false" title="是否循环播放" @change="setLoop"></boolean-data>
<view class="uni-title">
<text class="uni-title-text">方法示例</text>
</View>
<button :disabled="isPlaying" type="primary" @click="play" class="uni-btn">播放</button>
<button :disabled="!isPlaying" type="primary" @click="pause" class="uni-btn">暂停</button>
<button :disabled="!isPlaying && !isPaused" type="primary" @click="stop" class="uni-btn">停止</button>
<button type="primary" @click="onchangeValue(20)" class="uni-btn">跳转到指定位置20</button>
<view class="uni-title">
<text class="uni-title-text">格式/路径示例</text>
</View>
<navigator url="/pages/API/create-inner-audio-context/inner-audio-format" class="uni-btn">
<button type="primary" @click="pause">音频格式示例</button>
</navigator>
<navigator url="/pages/API/create-inner-audio-context/inner-audio-path" class="uni-btn uni-common-mb">
<button type="primary" @click="pause">音频路径示例</button>
</navigator>
</view>
<!-- #ifdef APP -->
</scroll-view>
<!-- #endif -->
</template>
<script lang="uts">
const audioUrl = 'https://web-ext-storage.dcloud.net.cn/uni-app/ForElise.mp3'
export default {
data() {
return {
title: "innerAudioContext",
currentTime: 0,
duration: 100,
startTime: 0,
buffered: 0,
volume: 0.5,
isCanplay: false,
isPlaying: false,
isPaused: true,
isPlayEnd: false,
_isChanging: false,
_audioContext: null as InnerAudioContext | null,
// 自动化测试
onSeekingTest: false,
onSeekedTest: false,
onWaitingTest: false
}
},
computed: {
position() {
return this.isPlayEnd ? 0 : this.currentTime;
},
},
onReady() {
this._audioContext = uni.createInnerAudioContext();
this._audioContext!.src = audioUrl;
this.volume = this._audioContext!.volume;
this.onCanplay()
},
onUnload() {
if (this._audioContext != null && this.isPlaying) {
this.stop();
this._audioContext!.destroy()
}
},
methods: {
onCanplay() {
this._audioContext!.onCanplay(() => {
console.log('音频进入可以播放状态事件');
this.isCanplay = true;
// 当音频可以播放时,获取缓冲信息
this.buffered = this._audioContext!.buffered;
this.duration = this._audioContext!.duration
});
},
onchanging() {
this._isChanging = true;
},
onchange(e : UniSliderChangeEvent) {
console.log(e, 'e');
let pos = e.detail.value;
this._audioContext!.seek(pos);
this.onSeeking()
this.onSeeked()
this._isChanging = false;
},
onchangeValue(pos:number) {
this._audioContext!.seek(pos);
this.onSeeking()
this.onSeeked()
this._isChanging = false;
},
startTimeInput(e : InputEvent) {
let startTimeValue = parseInt(e.detail.value)
this._audioContext!.startTime = startTimeValue;
this.onchangeValue(startTimeValue)
},
setAutoplay() {
this._audioContext!.autoplay = !this._audioContext!.autoplay;
console.log(this._audioContext!.autoplay, 'autoplay');
},
setLoop() {
this._audioContext!.loop = !this._audioContext!.loop;
console.log(this._audioContext!.loop, 'loop');
},
play() {
if (!this.isCanplay) {
uni.showToast({
title: '音频未进入可以播放状态,请稍后再试'
});
return;
}
this.isPlaying = true;
this._audioContext!.play();
this.isPlayEnd = false;
if (this._audioContext!.startTime > 0) {
this.onchangeValue(this._audioContext!.startTime)
}
this._audioContext!.onPlay(() => {
this.isPaused = false;
console.log('开始播放', this.isPaused);
});
this.onTimeUpdate()
this.onWaiting()
this.onError()
this.onEnded()
},
onSeeking() {
this._audioContext!.onSeeking(() => {
console.log('音频进行 seek 操作事件');
this.onSeekingTest = true
});
},
onSeeked() {
this._audioContext!.onSeeked(() => {
console.log('音频完成 seek 操作事件');
this.onSeekedTest = true
});
},
onWaiting() {
this._audioContext!.onWaiting(() => {
console.log('音频加载中事件');
this.onWaitingTest = true
});
},
onTimeUpdate() {
this._audioContext!.onTimeUpdate(() => {
// console.log('onTimeUpdate:音频播放进度更新事件,currentTime',this._audioContext!.currentTime);
if (this._isChanging) { return; }
this.currentTime = this._audioContext!.currentTime
console.log('currentTime', this.currentTime);
if (this.currentTime > this.buffered) {
console.log('缓冲不足');
}
});
},
increaseVolume() {
this.volume = Math.min(this.volume + 0.1, 1);
this.volume = parseFloat(this.volume.toFixed(1));
console.log('增加音量', this.volume);
},
decreaseVolume() {
this.volume = Math.max(this.volume - 0.1, 0);
this.volume = parseFloat(this.volume.toFixed(1));
console.log('减少音量', this.volume);
},
onEnded() {
this._audioContext!.onEnded(() => {
console.log('播放结束');
this.currentTime = 0;
this.startTime = 0
this.isPlaying = false;
this.isPaused = true;
this.isPlayEnd = true;
});
},
onError() {
this._audioContext!.onError((err) => {
console.log('err', err);
this.isPlaying = false;
this.isPaused = true;
});
},
pause() {
this._audioContext!.pause();
this._audioContext!.onPause(() => {
console.log('音频暂停事件');
this.isPaused = true;
});
this.isPlaying = false;
},
stop() {
console.log('stop');
this._audioContext!.stop();
this._audioContext!.onStop(() => {
// 第一次点停止时,不触发
this.isPaused = true;
console.log('音频停止事件');
});
this.isPlaying = false;
console.log('stop', this.isPaused);
}
}
}
</script>
<style>
.play-time-area {
display: flex;
flex-direction: row;
margin-top: 20px;
}
.duration {
margin-left: auto;
}
.play-button-area {
display: flex;
flex-direction: row;
justify-content: center;
margin: 50px 0;
}
.icon-play {
width: 60px;
height: 60px;
}
</style>
pages/API/create-inner-audio-context/inner-audio-format.uvue
浏览文件 @
d2fa0006
<template>
<page-head :title="title"></page-head>
<view class="uni-padding-wrap uni-common-mt">
<view class="uni-title">
<text class="uni-title-text">支持的音频格式示例</text>
</view>
<view class="formats" v-for="(item,index) in supportFormats" :key="index">
<text class="uni-subtitle-text">{{item.format}}</text>
<image class="icon-play" :src="(isPlaying && playIndex==index)?'/static/pause.png':'/static/play.png'"
@click="play(item.src,index)"></image>
</view>
<view class="uni-title">
<text class="uni-title-text">不支持的音频格式</text>
</view>
<view class="formats" v-for="(item,index) in notSupportFormats" :key="index">
<text class="uni-subtitle-text">{{item.format}}</text>
<image class="icon-play" :src="(isPlaying && playIndex==index)?'/static/pause.png':'/static/play.png'"
@click="play(item.src,index)"></image>
</view>
</view>
</template>
<script>
type AudioFormat = {
format : string
src : string
}
export default {
data() {
return {
title: 'audio-format',
playIndex: 0,
isPlaying: false,
_audioContext: null as InnerAudioContext | null,
supportFormats: [
{
format: 'mp3',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.mp3'
},
{
format: 'mp4',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.mp4'
},
{
format: 'm4a',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.m4a'
},
{
format: 'aac',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.aac'
},
{
format: 'flac',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.flac'
},
{
format: 'ogg',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.ogg'
},
{
format: 'wav',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.wav'
},
] as Array<AudioFormat>,
notSupportFormats: [
{
format: 'wma',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.wma'
},
{
format: 'aiff',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.aiff'
},
{
format: 'caf',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.caf'
},
{
format: '错误格式',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.wmaa'
},
] as Array<AudioFormat>
}
},
onReady() {
this._audioContext = uni.createInnerAudioContext();
},
onUnload() {
if (this._audioContext != null) {
this.pause();
this._audioContext!.destroy()
}
},
methods: {
pause() {
this._audioContext!.pause();
this.isPlaying = false;
},
play(audioUrl, index) {
// console.log(index,audioUrl);
if (this.isPlaying && this.playIndex == index) {
this.pause();
return;
}
this.playIndex = index
this._audioContext!.src = audioUrl;
this._audioContext!.play();
this.isPlaying = true;
this._audioContext!.onPlay(() => {
console.log('开始播放');
});
this._audioContext!.onEnded(() => {
console.log('播放结束');
this.isPlaying = false;
});
this._audioContext!.onError((err) => {
this.isPlaying = false;
console.log('err', err);
});
},
},
}
</script>
<style>
.formats {
align-items: center;
}
.icon-play {
width: 60px;
height: 60px;
margin: 10px;
}
</style>
<template>
<page-head :title="title"></page-head>
<!-- #ifdef APP -->
<scroll-view style="flex: 1;">
<!-- #endif -->
<view class="uni-padding-wrap uni-common-mt">
<view class="uni-title">
<text class="uni-title-text">支持的音频格式示例</text>
</view>
<view class="formats" v-for="(item,index) in supportFormats" :key="index">
<text class="uni-subtitle-text">{{item.format}}</text>
<image class="icon-play" :src="(isPlaying && playIndex==index)?'/static/pause.png':'/static/play.png'"
@click="play(item.src,index)"></image>
</view>
<view class="uni-title">
<text class="uni-title-text">不支持的音频格式</text>
</view>
<view class="formats" v-for="(item,index) in notSupportFormats" :key="index">
<text class="uni-subtitle-text">{{item.format}}</text>
<image class="icon-play" :src="(isPlaying && playIndex==index)?'/static/pause.png':'/static/play.png'"
@click="play(item.src,index)"></image>
</view>
</view>
<!-- #ifdef APP -->
</scroll-view>
<!-- #endif -->
</template>
<script>
type AudioFormat = {
format : string
src : string
}
export default {
data() {
return {
title: 'audio-format',
playIndex: 0,
isPlaying: false,
_audioContext: null as InnerAudioContext | null,
supportFormats: [
{
format: 'mp3',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.mp3'
},
{
format: 'mp4',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.mp4'
},
{
format: 'm4a',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.m4a'
},
{
format: 'aac',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.aac'
},
{
format: 'flac',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.flac'
},
{
format: 'ogg',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.ogg'
},
{
format: 'wav',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.wav'
},
] as Array<AudioFormat>,
notSupportFormats: [
{
format: 'wma',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.wma'
},
{
format: 'aiff',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.aiff'
},
{
format: 'caf',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.caf'
},
{
format: '错误格式',
src: 'https://web-ext-storage.dcloud.net.cn/uni-app-x/audio/ForElise.wmaa'
},
] as Array<AudioFormat>
}
},
onReady() {
this._audioContext = uni.createInnerAudioContext();
this._audioContext!.onPlay(() => {
console.log('开始播放');
});
this._audioContext!.onPause(()=>{
console.log('播放暂停');
})
this._audioContext!.onEnded(() => {
console.log('播放结束');
this.isPlaying = false;
});
this._audioContext!.onError((err) => {
this.isPlaying = false;
console.log('err', err);
});
},
onUnload() {
if (this._audioContext != null) {
this.pause();
this._audioContext!.destroy()
}
},
methods: {
pause() {
this._audioContext!.pause();
this.isPlaying = false;
},
play(audioUrl : string, index : number) {
// console.log(index,audioUrl);
if (this.isPlaying && this.playIndex == index) {
this.pause();
return;
}
this.playIndex = index
this._audioContext!.src = audioUrl;
this._audioContext!.play();
this.isPlaying = true;
},
},
}
</script>
<style>
.formats {
align-items: center;
}
.icon-play {
width: 60px;
height: 60px;
margin: 10px;
}
</style>
\ No newline at end of file
pages/API/create-inner-audio-context/inner-audio-path.uvue
浏览文件 @
d2fa0006
...
...
@@ -29,7 +29,7 @@
description: '本地路径:/static方式',
src: '/static/test-audio/ForElise.mp3'
},
{
{
description: '本地路径:../static/',
src: '../../../static/test-audio/ForElise.mp3'
},
...
...
@@ -43,13 +43,24 @@
},
{
description: '错误路径',
src: '../static/test-audio/ForElise.mp3'
src: '../static/test-audio/ForElise
22
.mp3'
},
] as Array<AudioPath>
}
},
onReady() {
this._audioContext = uni.createInnerAudioContext();
this._audioContext = uni.createInnerAudioContext();
this._audioContext!.onPlay(() => {
console.log('开始播放');
});
this._audioContext!.onEnded(() => {
console.log('播放结束');
this.isPlaying = false;
});
this._audioContext!.onError((err) => {
this.isPlaying = false;
console.log('err', err);
});
},
onUnload() {
if (this._audioContext != null) {
...
...
@@ -62,8 +73,8 @@
this._audioContext!.pause();
this.isPlaying = false;
},
play(audioUrl
, index
) {
//
console.log(index,audioUrl);
play(audioUrl
:string, index:number
) {
console.log(index,audioUrl);
if (this.isPlaying && this.playIndex == index) {
this.pause();
return;
...
...
@@ -72,17 +83,6 @@
this._audioContext!.src = audioUrl;
this._audioContext!.play();
this.isPlaying = true;
this._audioContext!.onPlay(() => {
console.log('开始播放');
});
this._audioContext!.onEnded(() => {
console.log('播放结束');
this.isPlaying = false;
});
this._audioContext!.onError((err) => {
this.isPlaying = false;
console.log('err', err);
});
}
}
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录