提交 50a28201 编写于 作者: X xty 提交者: 雪洛

修复canvas iOS运行报错

上级 9140a46c
......@@ -85,23 +85,23 @@
let canvasWidth = this.ctx.canvas.width,
canvasHeight = this.ctx.canvas.height
for (let i = 0; i < this.layer; i++) {
let radius = getDistance(canvasWidth / 2, canvasHeight / 2) / layer * i
let radius = this.getDistance(canvasWidth / 2, canvasHeight / 2) / this.layer * i
for (let j = 0; j < this.ballInlayer; j++) {
let deg = j * 2 * Math.PI / ballInlayer,
let deg = j * 2 * Math.PI / this.ballInlayer,
sin = Math.sin(deg),
cos = Math.cos(deg),
x = radius * cos + canvasWidth / 2,
y = radius * sin + canvasHeight / 2,
vx = this.speed * cos,
vy = this.speed * sin
ballList.push(new Ball(x, y, vx, vy, ctx, devicePixelRatio))
this.ballList.push(new Ball(x, y, vx, vy, this.ctx, devicePixelRatio))
}
}
}
private animate(ballList: Array<Ball>) {
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height )
ballList.forEach(function(item) {
this.ballList.forEach(function(item) {
item.move()
item.draw()
})
......@@ -111,8 +111,8 @@
start(){
//Todo.. requestAnimationFrame
clearInterval(this.interval)
interval = setInterval(function() {
animate(ballList)
this.interval = setInterval(()=> {
this.animate(this.ballList)
}, 17)
}
stop(){
......
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