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Unity 通用库:紫苑
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b99e63eb
Unity 通用库:紫苑
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
b99e63eb
编写于
12月 07, 2022
作者:
魔术师Dix
浏览文件
操作
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电子邮件补丁
差异文件
【Sample】更新示例代码;
上级
92ee82ae
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
91 addition
and
2 deletion
+91
-2
.gitignore
.gitignore
+2
-0
Assets/Sample/Baking/SampleBakerAuthoring.cs
Assets/Sample/Baking/SampleBakerAuthoring.cs
+1
-1
Assets/Sample/SampleEntityCreator.cs
Assets/Sample/SampleEntityCreator.cs
+32
-0
Assets/Sample/SampleEntityCreator.cs.meta
Assets/Sample/SampleEntityCreator.cs.meta
+11
-0
Assets/Scenes/SampleScene.unity
Assets/Scenes/SampleScene.unity
+45
-1
未找到文件。
.gitignore
浏览文件 @
b99e63eb
...
@@ -9,3 +9,5 @@
...
@@ -9,3 +9,5 @@
/obj
/obj
/Assets/Plugins
/Assets/Plugins
/Assets/Plugins.meta
/Assets/Plugins.meta
/Assets/SceneDependencyCache
/Assets/SceneDependencyCache.meta
Assets/Sample/Baking/SampleBakerAuthoring.cs
浏览文件 @
b99e63eb
...
@@ -23,7 +23,7 @@ namespace Aster.Sample
...
@@ -23,7 +23,7 @@ namespace Aster.Sample
[
ShowInInspector
]
[
ShowInInspector
]
private
int
StartIndex
=
10
;
private
int
StartIndex
=
10
;
public
int
GetIndex
{
get
{
return
StartIndex
++
;
}
}
public
int
GetIndex
{
get
{
return
StartIndex
;
}
}
}
}
...
...
Assets/Sample/SampleEntityCreator.cs
0 → 100644
浏览文件 @
b99e63eb
/*
*Copyright(C) 2023 by Chief All rights reserved.
*Unity版本:2022.2.0b14
*作者:Chief
*创建日期: 2022-12-07
*模块说明:示例创建器
*版本: 1.0
*/
using
Sirenix.OdinInspector
;
using
Unity.Entities
;
using
UnityEngine
;
namespace
Aster.Sample
{
/// <summary>
/// 测试用的,创建一个Entity;
/// </summary>
public
class
SampleEntityCreator
:
MonoBehaviour
{
[
HideInEditorMode
]
[
Button
(
"创建Enttiy"
,
ButtonSizes
.
Medium
)]
public
void
CreateEntity
()
{
var
manager
=
World
.
DefaultGameObjectInjectionWorld
.
EntityManager
;
var
entity
=
manager
.
CreateEntity
();
manager
.
AddComponentData
(
entity
,
new
ASampleData_ID
(
999
));
}
}
}
\ No newline at end of file
Assets/Sample/SampleEntityCreator.cs.meta
0 → 100644
浏览文件 @
b99e63eb
fileFormatVersion: 2
guid: 5640810aee4a5374f95666411c6a557e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scenes/SampleScene.unity
浏览文件 @
b99e63eb
...
@@ -174,7 +174,7 @@ Transform:
...
@@ -174,7 +174,7 @@ Transform:
m_ConstrainProportionsScale
:
0
m_ConstrainProportionsScale
:
0
m_Children
:
[]
m_Children
:
[]
m_Father
:
{
fileID
:
0
}
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
2
m_RootOrder
:
3
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!1
&705507993
---
!u!1
&705507993
GameObject
:
GameObject
:
...
@@ -362,3 +362,47 @@ Transform:
...
@@ -362,3 +362,47 @@ Transform:
m_Father
:
{
fileID
:
0
}
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
0
m_RootOrder
:
0
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!1
&1615875119
GameObject
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
serializedVersion
:
6
m_Component
:
-
component
:
{
fileID
:
1615875121
}
-
component
:
{
fileID
:
1615875120
}
m_Layer
:
0
m_Name
:
SampleEntityCreator
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!114
&1615875120
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1615875119
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
5640810aee4a5374f95666411c6a557e
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
---
!u!4
&1615875121
Transform
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1615875119
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0.25
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_ConstrainProportionsScale
:
0
m_Children
:
[]
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
2
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
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