提交 92ee82ae 编写于 作者: 魔术师Dix's avatar 魔术师Dix

【Sample】更新实例,新增一个System用来查询;

上级 2007736a
/*
*Copyright(C) 2023 by Chief All rights reserved.
*Unity版本:2022.2.0b14
*作者:Chief
*创建日期: 2022-12-07
*模块说明:Aster 示例模块:Baking
*版本: 1.0
*/
using Sirenix.OdinInspector;
using UnityEngine;
namespace Aster.Sample
{
/// <summary>
/// 自动创建
/// </summary>
public class SampleAutoBaking : MonoBehaviour
{
[LabelText("目标源")]
public SampleBakerAuthoring bakerAuthoring;
[Button("自动生成", ButtonSizes.Medium)]
[HideInEditorMode]
public void AutoBaking()
{
if (bakerAuthoring == null) return;
SampleBaker baker = new SampleBaker();
baker.Bake(bakerAuthoring);
}
}
}
......@@ -26,4 +26,5 @@ namespace Aster.Sample
public int GetIndex { get { return StartIndex++; } }
}
}
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/*
*Copyright(C) 2023 by Chief All rights reserved.
*Unity版本:2022.2.0b14
*作者:Chief
*创建日期: 2022-12-07
*模块说明:模板信息
*版本: 1.0
*/
using Unity.Collections;
using Unity.Burst;
using Unity.Burst.Intrinsics;
using Unity.Entities;
namespace Aster.Sample
{
/// <summary>
/// 样例的旋转情况
/// </summary>
public partial class SampleRotateSystem : SystemBase
{
private EntityQuery mEntityQuery;
protected override void OnCreate()
{
base.OnCreate();
mEntityQuery = GetEntityQuery(
ComponentType.ReadOnly<ASampleData_ID>()
);
}
protected override void OnDestroy()
{
base.OnDestroy();
}
protected override void OnUpdate()
{
Dependency = new SampleRotateSystem_Update()
{
SampleDataID_RO = GetComponentTypeHandle<ASampleData_ID>(true)
}.ScheduleParallel(mEntityQuery, Dependency);
}
[BurstCompile]
private struct SampleRotateSystem_Update : IJobChunk
{
[ReadOnly] internal ComponentTypeHandle<ASampleData_ID> SampleDataID_RO;
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in v128 chunkEnabledMask)
{
var sampleDataID_array = chunk.GetNativeArray(SampleDataID_RO);
for (int i = 0; i < chunk.Count; i++)
{
var sampleID = sampleDataID_array[i];
}
}
}
}
}
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