UnrealEngine.gitignore 946 字节
Newer Older
1 2 3
# Visual Studio 2015 user specific files
.vs/

S
Sam Sheffres 已提交
4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
36
*.xcworkspace
S
Sam Sheffres 已提交
37 38 39 40
*.sln
*.suo
*.opensdf
*.sdf
M
Mohammad S. Babaei 已提交
41
*.VC.db
42
*.VC.opendb
S
Sam Sheffres 已提交
43

44 45 46 47
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

S
Sam Sheffres 已提交
48 49
# Binary Files
Binaries/*
P
Pavel Halbich 已提交
50
Plugins/*/Binaries/*
S
Sam Sheffres 已提交
51 52 53 54

# Builds
Build/*

55 56 57 58 59
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt

S
Sam Sheffres 已提交
60 61 62
# Don't ignore icon files in Build
!Build/**/*.ico

C
Calem Bendell 已提交
63 64 65
# Built data for maps
*_BuiltData.uasset

S
Sam Sheffres 已提交
66 67 68 69 70
# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
Intermediate/*
P
Pavel Halbich 已提交
71
Plugins/*/Intermediate/*
S
Sam Sheffres 已提交
72 73 74

# Cache files for the editor to use
DerivedDataCache/*