UnrealEngine.gitignore 825 字节
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# Visual Studio 2015 user specific files
.vs/

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# Visual Studio 2015 database file
*.VC.db

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Sam Sheffres 已提交
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# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
*.sln
*.suo
*.opensdf
*.sdf
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Mohammad S. Babaei 已提交
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

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# Binary Files
Binaries/*

# Builds
Build/*

# Don't ignore icon files in Build
!Build/**/*.ico

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Calem Bendell 已提交
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# Built data for maps
*_BuiltData.uasset

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Sam Sheffres 已提交
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# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*