1. 21 1月, 2021 1 次提交
  2. 20 1月, 2021 1 次提交
    • W
      optimize unity build (#30195) · 7e671c07
      wuhuanzhou 提交于
      * optimize unity build, test=develop
      
      * fix code style error, test=develop
      
      * fix code style error and test /MP settings, test=develop
      7e671c07
  3. 18 1月, 2021 1 次提交
  4. 14 1月, 2021 1 次提交
  5. 12 1月, 2021 1 次提交
  6. 28 12月, 2020 1 次提交
  7. 26 12月, 2020 1 次提交
  8. 24 12月, 2020 1 次提交
  9. 21 12月, 2020 1 次提交
    • L
      Optimize compilation time with Unity Build (#29733) · 2e5b4a21
      LoveAn 提交于
      * Test compilation time with less parallel count, notest, test=windows_ci
      
      * optimize rules of Unity Build, notest, test=windows_ci, test=windows_op
      
      * limit parallel counts used only on GPU, test=develop
      
      * remove limit of argument /m:8 on Windows, test=develop
      2e5b4a21
  10. 17 12月, 2020 1 次提交
  11. 16 12月, 2020 1 次提交
    • Y
      添加rocm平台支持代码 (#29342) · 76738504
      Y_Xuan 提交于
      * 添加rocm平台支持代码
      
      * 修改一些问题
      
      * 修改一些歧义并添加备注
      
      * 修改代码格式
      
      * 解决冲突后的代码修改
      
      * 修改operators.cmake
      
      * 修改格式
      
      * 修正错误
      
      * 统一接口
      
      * 修改日期
      76738504
  12. 14 12月, 2020 1 次提交
    • G
      Fix precision problem (#29567) · 08f24a31
      GeminiCarrie 提交于
      * Fix a bug when running on an operating system without "bash."
      
      * add execution condition
      
      * for ci-coverage
      
      * get cpu information to check the precision problem
      
      * Update compilation environment for musl version
      
      * update dependencies
      
      * remove test code
      
      check cpu info
      
      remove test code
      
      review
      
      * update alpine and third_party denpendencies
      
      * add newline for ci Code format
      08f24a31
  13. 07 12月, 2020 1 次提交
    • L
      Compiling operator libraries with Unity build (#29130) · 671555ed
      LoveAn 提交于
      * Compiling operator libraries with Unity Build on Windows CPU.
      
      * Compiling operator libraries with Unity Build on Windows GPU, no_test, test=windows_ci
      
      * Add option in windows ci script, no_test, test=windows_ci
      
      * Optimize parallel compiling, test=develop
      
      * remove limit of parallel compile and skip some ops in UB, test=develop
      
      * remove changes of header file, test=develop
      
      * remove changes of header file, test=develop
      
      * fix test_eye_op unittest failed, test=develop
      
      * Compiling operator libraries with Unity Build on Linux, test=develop
      
      * set default WITH_UNITY_BUILD=OFF, test=develop
      
      * Move unity build rules into a single file and add comment, test=develop
      
      * optimize parallel compilation, test=develop
      
      * fix undefined reference error on coverage ci, test=develop
      671555ed
  14. 03 12月, 2020 1 次提交
  15. 01 12月, 2020 1 次提交
    • S
      add compile option WITH_TENSORRT (#29208) · fc80d2e0
      Shang Zhizhou 提交于
      * add compile option WITH_TENSORRT
      
      * add WITH_TENSORRT to ci paddle_buils.sh
      
      * add WITH_TENSORRT to paddle_build.sh
      
      * change FATAL to WARNING when TensorRT is not found and WITN_TENSORRT=ON, just to pass ci-py3 temporarily
      fc80d2e0
  16. 30 11月, 2020 1 次提交
  17. 27 11月, 2020 1 次提交
  18. 17 11月, 2020 1 次提交
  19. 16 11月, 2020 1 次提交
  20. 03 11月, 2020 1 次提交
  21. 26 10月, 2020 1 次提交
  22. 21 10月, 2020 1 次提交
  23. 14 10月, 2020 1 次提交
  24. 12 10月, 2020 1 次提交
  25. 23 9月, 2020 1 次提交
  26. 21 8月, 2020 1 次提交
    • Q
      support Baidu Kunlun AI Accelerator (#25959) · 138ecf24
      QingshuChen 提交于
      * support Baidu AI Accelerator
        * test=kunlun
      
      * minor
       * test=kunlun
      
      * support xpu op in separate file
       * test=kunlun
      
      * update XPU error message and remove duplicated code
      
       * test=kunlun
      
      * minor
       * test=kunlun
      
      * minor
       * test=kunlun
      138ecf24
  27. 24 7月, 2020 1 次提交
  28. 15 7月, 2020 1 次提交
  29. 09 7月, 2020 1 次提交
  30. 29 6月, 2020 1 次提交
  31. 23 6月, 2020 1 次提交
  32. 21 6月, 2020 1 次提交
  33. 16 6月, 2020 1 次提交
  34. 08 6月, 2020 1 次提交
    • T
      add -DPADDLE_CUDA_BINVER (#24928) · 90d420b1
      T8T9 提交于
      * add -DPADDLE_CUDA_BINVER. test=develop, test=win_gpu
      
      * nvcc will use add_compile_options, avoid using it if you don't want to pass arguments to nvcc. test=develop
      
      * test=develop, test=win_gpu
      90d420b1
  35. 05 6月, 2020 2 次提交
    • C
      Support SelelctedRows allreduce in multi-cards imperative mode (#24690) · 4a702ef3
      Chen Weihang 提交于
      * support selectedrows allreduce in multi-cards dygraph, test=develop
      
      * remove useless import modules in unittests, test=develop
      
      * add nccl cmake to get nccl version, test=develop
      
      * add if-condition to compiled correctly, test=develop
      
      * add detail version parseing for old nccl, test=develop
      
      * polish camke details, test=develop
      
      * fix remove test cmake error, test=develop
      
      * fix cmake condition, test=develop
      
      * change unittest camke list, test=develop
      
      * fix unittest cmake rule, test=develop, test=framep0
      4a702ef3
    • T
      Builtin cuda (#24904) · 211ef78c
      T8T9 提交于
      * support CUDA using cmake built-in way (#24395)
      
      * support CUDA using cmake built-in way. test=develop
      
      * test=develop
      
      * cmake_minimum_required 3.10
      
      * test=develop
      211ef78c
  36. 03 6月, 2020 1 次提交
  37. 01 6月, 2020 2 次提交
  38. 27 5月, 2020 1 次提交