Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
机器未来
Paddle
提交
8ffcf596
P
Paddle
项目概览
机器未来
/
Paddle
与 Fork 源项目一致
Fork自
PaddlePaddle / Paddle
通知
1
Star
1
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
1
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
P
Paddle
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
1
Issue
1
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
未验证
提交
8ffcf596
编写于
3月 16, 2022
作者:
F
From00
提交者:
GitHub
3月 16, 2022
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fix Jetson compilation error in pooling (#40586)
上级
00183a93
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
7 addition
and
7 deletion
+7
-7
paddle/phi/kernels/funcs/pooling.cu
paddle/phi/kernels/funcs/pooling.cu
+7
-7
未找到文件。
paddle/phi/kernels/funcs/pooling.cu
浏览文件 @
8ffcf596
...
...
@@ -392,7 +392,7 @@ void Pool2dDirectCUDAFunctor<PoolProcess, T>::operator()(
int
nthreads
=
batch_size
*
output_channels
*
output_height
*
output_width
;
int
thread_num
=
1024
;
#ifdef WITH_NV_JETSON
//
paddle::platform
::ChangeThreadNum(context, &thread_num);
//
backends::gpu
::ChangeThreadNum(context, &thread_num);
thread_num
=
512
;
#endif
int
blocks
=
(
nthreads
+
thread_num
-
1
)
/
thread_num
;
...
...
@@ -460,7 +460,7 @@ class Pool2dFunctor<phi::GPUContext, PoolProcess, T> {
int
nthreads
=
batch_size
*
output_channels
*
output_height
*
output_width
;
int
thread_num
=
1024
;
#ifdef WITH_NV_JETSON
paddle
::
platform
::
ChangeThreadNum
(
context
,
&
thread_num
);
backends
::
gpu
::
ChangeThreadNum
(
context
,
&
thread_num
);
#endif
int
blocks
=
(
nthreads
+
thread_num
-
1
)
/
thread_num
;
dim3
threads
(
thread_num
,
1
);
...
...
@@ -527,7 +527,7 @@ class Pool2dFunctor<phi::GPUContext, PoolProcess, T> {
int
nthreads
=
batch_size
*
output_channels
*
output_height
*
output_width
;
int
thread_num
=
1024
;
#ifdef WITH_NV_JETSON
paddle
::
platform
::
ChangeThreadNum
(
context
,
&
thread_num
);
backends
::
gpu
::
ChangeThreadNum
(
context
,
&
thread_num
);
#endif
int
blocks
=
(
nthreads
+
thread_num
-
1
)
/
thread_num
;
dim3
threads
(
thread_num
,
1
);
...
...
@@ -1293,7 +1293,7 @@ class Pool3dFunctor<phi::GPUContext, PoolProcess, T> {
output_width
;
int
thread_num
=
1024
;
#ifdef WITH_NV_JETSON
paddle
::
platform
::
ChangeThreadNum
(
context
,
&
thread_num
);
backends
::
gpu
::
ChangeThreadNum
(
context
,
&
thread_num
);
#endif
int
blocks
=
(
nthreads
+
thread_num
-
1
)
/
thread_num
;
dim3
threads
(
thread_num
,
1
);
...
...
@@ -1369,7 +1369,7 @@ class Pool3dFunctor<phi::GPUContext, PoolProcess, T> {
output_width
;
int
thread_num
=
1024
;
#ifdef WITH_NV_JETSON
paddle
::
platform
::
ChangeThreadNum
(
context
,
&
thread_num
);
backends
::
gpu
::
ChangeThreadNum
(
context
,
&
thread_num
);
#endif
int
blocks
=
(
nthreads
+
thread_num
-
1
)
/
thread_num
;
dim3
threads
(
thread_num
,
1
);
...
...
@@ -1906,7 +1906,7 @@ class MaxPool2dWithIndexFunctor<phi::GPUContext, T1, T2> {
int
nthreads
=
batch_size
*
output_channels
*
output_height
*
output_width
;
int
thread_num
=
1024
;
#ifdef WITH_NV_JETSON
paddle
::
platform
::
ChangeThreadNum
(
context
,
&
thread_num
);
backends
::
gpu
::
ChangeThreadNum
(
context
,
&
thread_num
);
#endif
int
blocks
=
(
nthreads
+
thread_num
-
1
)
/
thread_num
;
...
...
@@ -2205,7 +2205,7 @@ class MaxPool3dWithIndexFunctor<phi::GPUContext, T1, T2> {
output_width
;
int
thread_num
=
1024
;
#ifdef WITH_NV_JETSON
paddle
::
platform
::
ChangeThreadNum
(
context
,
&
thread_num
);
backends
::
gpu
::
ChangeThreadNum
(
context
,
&
thread_num
);
#endif
int
blocks
=
(
nthreads
+
thread_num
-
1
)
/
thread_num
;
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录