LoadFBX.vue 3.5 KB
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<template>
  <div id="fbxdiv" class="LoadFBX"></div>
</template>

<script>
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";

export default {
  name: "LoadFBX",
  props: {
    fbxfilepath: String,
  },
  data() {
    return {};
  },
  mounted() {
    console.log(
      "mounted" + document.getElementById("fbxdiv") + this.fbxfilepath
    );

    const container = document.getElementById("fbxdiv");
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    let camera, scene, renderer;
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    const clock = new THREE.Clock();
    let mixer;

    const init = () => {
      camera = new THREE.PerspectiveCamera(
        45,
        container.clientWidth / container.clientHeight,
        1,
        2000
      );
      camera.position.set(100, 200, 300);

      scene = new THREE.Scene();
      scene.background = new THREE.Color(0xa0a0a0);

      const hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444);
      hemiLight.position.set(0, 200, 0);
      scene.add(hemiLight);

      const dirLight = new THREE.DirectionalLight(0xffffff);
      dirLight.position.set(0, 200, 100);
      dirLight.castShadow = true;
      dirLight.shadow.camera.top = 180;
      dirLight.shadow.camera.bottom = -100;
      dirLight.shadow.camera.left = -120;
      dirLight.shadow.camera.right = 120;
      scene.add(dirLight);

      // ground
      const mesh = new THREE.Mesh(
        new THREE.PlaneGeometry(2000, 2000),
        new THREE.MeshPhongMaterial({ color: 0x999999, depthWrite: false })
      );
      mesh.rotation.x = -Math.PI / 2;
      mesh.receiveShadow = true;
      scene.add(mesh);

      const grid = new THREE.GridHelper(2000, 20, 0x000000, 0x000000);
      grid.material.opacity = 0.2;
      grid.material.transparent = true;
      scene.add(grid);

      // model
      const loader = new FBXLoader();
      loader.load(
        "http://localhost/myfbx.php?filepath=" + this.fbxfilepath,
        function (object) {
          mixer = new THREE.AnimationMixer(object);

          if (object.animations[0] != null) {
            const action = mixer.clipAction(object.animations[0]);
            action.play();
          }

          object.traverse(function (child) {
            if (child.isMesh) {
              child.castShadow = true;
              child.receiveShadow = true;
            }
          });

          scene.add(object);
        }
      );

      renderer = new THREE.WebGLRenderer({ antialias: true });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(container.clientWidth, container.clientHeight);

      renderer.shadowMap.enabled = true;
      container.appendChild(renderer.domElement);

      const controls = new OrbitControls(camera, renderer.domElement);
      controls.target.set(0, 100, 0);
      controls.update();

      window.addEventListener("resize", onWindowResize);

      // stats
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      //stats = new Stats();
      //container.appendChild(stats.dom);
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    };

    const onWindowResize = () => {
      camera.aspect = container.clientWidth / container.clientHeight;
      camera.updateProjectionMatrix();

      renderer.setSize(container.clientWidth, container.clientHeight);
    };

    const animate = () => {
      requestAnimationFrame(animate);
      const delta = clock.getDelta();
      if (mixer) mixer.update(delta);
      renderer.render(scene, camera);
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      //stats.update();
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    };

    init();
    animate();
  },
};
</script>

<style lang="scss" scoped>
#fbxdiv {
  width: 100%;
  height: 100%;
}
</style>