LoadFBX.vue 3.5 KB
Newer Older
X
xiesi 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135
<template>
  <div id="fbxdiv" class="LoadFBX"></div>
</template>

<script>
import * as THREE from "three";
import Stats from "three/examples/jsm/libs/stats.module.js";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { FBXLoader } from "three/examples/jsm/loaders/FBXLoader";

export default {
  name: "LoadFBX",
  props: {
    fbxfilepath: String,
  },
  data() {
    return {};
  },
  mounted() {
    console.log(
      "mounted" + document.getElementById("fbxdiv") + this.fbxfilepath
    );

    const container = document.getElementById("fbxdiv");
    let camera, scene, renderer, stats;
    const clock = new THREE.Clock();
    let mixer;

    const init = () => {
      camera = new THREE.PerspectiveCamera(
        45,
        container.clientWidth / container.clientHeight,
        1,
        2000
      );
      camera.position.set(100, 200, 300);

      scene = new THREE.Scene();
      scene.background = new THREE.Color(0xa0a0a0);

      const hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444);
      hemiLight.position.set(0, 200, 0);
      scene.add(hemiLight);

      const dirLight = new THREE.DirectionalLight(0xffffff);
      dirLight.position.set(0, 200, 100);
      dirLight.castShadow = true;
      dirLight.shadow.camera.top = 180;
      dirLight.shadow.camera.bottom = -100;
      dirLight.shadow.camera.left = -120;
      dirLight.shadow.camera.right = 120;
      scene.add(dirLight);

      // ground
      const mesh = new THREE.Mesh(
        new THREE.PlaneGeometry(2000, 2000),
        new THREE.MeshPhongMaterial({ color: 0x999999, depthWrite: false })
      );
      mesh.rotation.x = -Math.PI / 2;
      mesh.receiveShadow = true;
      scene.add(mesh);

      const grid = new THREE.GridHelper(2000, 20, 0x000000, 0x000000);
      grid.material.opacity = 0.2;
      grid.material.transparent = true;
      scene.add(grid);

      // model
      const loader = new FBXLoader();
      loader.load(
        "http://localhost/myfbx.php?filepath=" + this.fbxfilepath,
        function (object) {
          mixer = new THREE.AnimationMixer(object);

          if (object.animations[0] != null) {
            const action = mixer.clipAction(object.animations[0]);
            action.play();
          }

          object.traverse(function (child) {
            if (child.isMesh) {
              child.castShadow = true;
              child.receiveShadow = true;
            }
          });

          scene.add(object);
        }
      );

      renderer = new THREE.WebGLRenderer({ antialias: true });
      renderer.setPixelRatio(window.devicePixelRatio);
      renderer.setSize(container.clientWidth, container.clientHeight);

      renderer.shadowMap.enabled = true;
      container.appendChild(renderer.domElement);

      const controls = new OrbitControls(camera, renderer.domElement);
      controls.target.set(0, 100, 0);
      controls.update();

      window.addEventListener("resize", onWindowResize);

      // stats
      stats = new Stats();
      container.appendChild(stats.dom);
    };

    const onWindowResize = () => {
      camera.aspect = container.clientWidth / container.clientHeight;
      camera.updateProjectionMatrix();

      renderer.setSize(container.clientWidth, container.clientHeight);
    };

    const animate = () => {
      requestAnimationFrame(animate);
      const delta = clock.getDelta();
      if (mixer) mixer.update(delta);
      renderer.render(scene, camera);
      stats.update();
    };

    init();
    animate();
  },
};
</script>

<style lang="scss" scoped>
#fbxdiv {
  width: 100%;
  height: 100%;
}
</style>