1. 22 9月, 2020 2 次提交
  2. 21 9月, 2020 9 次提交
  3. 20 9月, 2020 1 次提交
    • T
      【paddle.fleet】Fix/role maker api fix (#27326) · d6b54de4
      tangwei12 提交于
      * fix fleet util and gloo
      
      * fix worker endpoints
      
      * fix
      
      * fix UT
      
      * fix gloo
      
      * fix gloo
      
      * update gloo
      
      * update gloo
      
      * update gloo
      
      * update gloo
      
      * update gloo
      
      * fix gloo wrapper for hdfs
      
      * add file gloo and UT
      
      * fix UT
      
      * fix UT
      
      * fix UT
      
      * hide public method of RoleMaker
      
      * fix UT
      
      * GPU fleetrun support gloo
      
      * parameterserver fleetrun support gloo
      
      * add UT
      
      * add UT
      
      * fix UT
      
      * fix get server endpoint
      
      * fix get server endpoint
      
      * fix UT
      
      * hide public method of rolemaker
      
      * hide public method of rolemaker
      
      * hide public method of rolemaker
      
      * Update test_fleet_rolemaker_new.py
      
      * hide public method of rolemaker
      
      * hide public method of rolemaker
      d6b54de4
  4. 18 9月, 2020 5 次提交
  5. 17 9月, 2020 10 次提交
  6. 16 9月, 2020 12 次提交
  7. 15 9月, 2020 1 次提交
    • S
      Optimize slice trt plugin (#26970) · 47fdc60e
      Shang Zhizhou 提交于
      * optimize slice TRT plugin
      
      This patch removes unnecessary barrier for data transfer of needed offset,
      so data transfer can be overlap with GPU kernel execution.
      
      This patch also fixes incorrect name of slice plugin. That is, replaces
      "layernorm" with "slice"
      
      test=develop
      
      * add serialize/deserialize to slice plugin
      
      * add static shape slice trt plugin
      
      * fix slice trt op convertor dynamic shape bug
      
      * fix format by clang-format
      
      * fix pylint format error
      
      * fix problems commented by peiyang
      Co-authored-by: NRyan Jeng <rjeng@nvidia.com>
      47fdc60e