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zwt069074237
UPM解决方案:苍耳
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bfa3d824
UPM解决方案:苍耳
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体验新版 GitCode,发现更多精彩内容 >>
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编写于
2月 14, 2023
作者:
魔术师Dix
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电子邮件补丁
差异文件
【Feature】添加路径选择面板控件;
上级
7974fe39
变更
5
展开全部
隐藏空白更改
内联
并排
Showing
5 changed file
with
673 addition
and
15 deletion
+673
-15
UpmGitTool/Assets/Scenes/SampleScene.unity
UpmGitTool/Assets/Scenes/SampleScene.unity
+586
-13
UpmGitTool/Assets/Scritps/Core/AppRunner.cs
UpmGitTool/Assets/Scritps/Core/AppRunner.cs
+17
-2
UpmGitTool/Assets/Scritps/UI/E_WindowType.cs
UpmGitTool/Assets/Scritps/UI/E_WindowType.cs
+3
-0
UpmGitTool/Assets/Scritps/UI/PathSelectWindow.cs
UpmGitTool/Assets/Scritps/UI/PathSelectWindow.cs
+56
-0
UpmGitTool/Assets/Scritps/UI/PathSelectWindow.cs.meta
UpmGitTool/Assets/Scritps/UI/PathSelectWindow.cs.meta
+11
-0
未找到文件。
UpmGitTool/Assets/Scenes/SampleScene.unity
浏览文件 @
bfa3d824
此差异已折叠。
点击以展开。
UpmGitTool/Assets/Scritps/Core/AppRunner.cs
浏览文件 @
bfa3d824
...
...
@@ -12,6 +12,7 @@ using System.Collections;
using
System.Collections.Generic
;
using
System.IO
;
using
UnityEngine
;
using
UpmGitTool.UI
;
namespace
UpmGitTool
{
...
...
@@ -24,7 +25,6 @@ namespace UpmGitTool
[
LabelText
(
"全局设置"
)]
public
AppSetting
Setting
;
public
void
Start
()
{
//本身是纯UI的工具,不需要高帧率,降低帧率以节约性能;
...
...
@@ -37,12 +37,27 @@ namespace UpmGitTool
AppState
.
Path_NodeJsExe
=
NodeJsPath
;
AppState
.
Path_WorkingDirectory
=
WorkingDirectory
;
#endif
CheckPath
();
GYEventsCenter
.
RegisterEventMsg
(
Lib
.
ON_ADD_GIT_FETCH_REQ
,
OnAddGitFetchReq
);
StartCoroutine
(
AutoReadFeatchResult
());
}
private
void
CheckPath
()
{
if
(!
string
.
IsNullOrEmpty
(
AppState
.
Path_FetchJsCmd
)
&&
!
string
.
IsNullOrEmpty
(
AppState
.
Path_NodeJsExe
)
&&
!
string
.
IsNullOrEmpty
(
AppState
.
Path_WorkingDirectory
))
return
;
//表示此时存在空路径
UIManager
.
Instance
.
OpenWindow
(
E_WindowType
.
PathSelectWindow
);
}
#if UNITY_EDITOR
[
LabelText
(
"Node.exe路径"
)]
...
...
UpmGitTool/Assets/Scritps/UI/E_WindowType.cs
浏览文件 @
bfa3d824
...
...
@@ -24,5 +24,8 @@ namespace UpmGitTool.UI
[
LabelText
(
"安装面板"
)]
InstallWindow
,
[
LabelText
(
"路径选择面板"
)]
PathSelectWindow
}
}
\ No newline at end of file
UpmGitTool/Assets/Scritps/UI/PathSelectWindow.cs
0 → 100644
浏览文件 @
bfa3d824
/*
*Copyright(C) 2023 by Cocklebur All rights reserved.
*Unity版本:2022.2.1f1c1
*作者:Chief
*创建日期: 2023-02-14
*模块说明:UI面板
*版本: 1.0
*/
using
Sirenix.OdinInspector
;
using
UnityEngine.UI
;
namespace
UpmGitTool.UI
{
/// <summary>
/// 路径选择面板
/// </summary>
public
class
PathSelectWindow
:
UIWindow
{
public
override
E_WindowType
WindowType
=>
E_WindowType
.
PathSelectWindow
;
[
LabelText
(
"NodeJs路径"
)]
public
UICtrl_PathSelect
Path_NodeJs
;
[
LabelText
(
"JS命令路径"
)]
public
UICtrl_PathSelect
Path_JsFetch
;
[
LabelText
(
"工作目录"
)]
public
UICtrl_PathSelect
Path_FetchResult
;
[
LabelText
(
"确认目录"
)]
public
Button
BtnConfrim
;
protected
override
void
OnOpen
()
{
if
(
BtnConfrim
!=
null
)
{
BtnConfrim
.
onClick
.
AddListener
(
OnConfrim
);
BtnConfrim
.
gameObject
.
SetActive
(
false
);
}
}
private
void
OnConfrim
()
{
//保存资源,并检测合法性;
}
protected
override
void
OnClose
()
{
}
}
}
\ No newline at end of file
UpmGitTool/Assets/Scritps/UI/PathSelectWindow.cs.meta
0 → 100644
浏览文件 @
bfa3d824
fileFormatVersion: 2
guid: d6127249471b2694899dd4b9ad398ad1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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