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zwt069074237
UPM解决方案:苍耳
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34010976
UPM解决方案:苍耳
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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34010976
编写于
12月 27, 2022
作者:
魔术师Dix
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
【UpmGitTool】网格布局控制组件;
上级
420d19c1
变更
15
隐藏空白更改
内联
并排
Showing
15 changed file
with
214 addition
and
136 deletion
+214
-136
UpmGitTool/Assets/GameRes/Prefab/HitstoryItem.prefab
UpmGitTool/Assets/GameRes/Prefab/HitstoryItem.prefab
+1
-1
UpmGitTool/Assets/Scenes/SampleScene.unity
UpmGitTool/Assets/Scenes/SampleScene.unity
+23
-128
UpmGitTool/Assets/Scritps/Core/Fetch/UpmPackageVersion.cs
UpmGitTool/Assets/Scritps/Core/Fetch/UpmPackageVersion.cs
+2
-1
UpmGitTool/Assets/Scritps/UI/Controller/ListView.meta
UpmGitTool/Assets/Scritps/UI/Controller/ListView.meta
+8
-0
UpmGitTool/Assets/Scritps/UI/Controller/ListView/IListViewData.cs
...ol/Assets/Scritps/UI/Controller/ListView/IListViewData.cs
+16
-0
UpmGitTool/Assets/Scritps/UI/Controller/ListView/IListViewData.cs.meta
...sets/Scritps/UI/Controller/ListView/IListViewData.cs.meta
+11
-0
UpmGitTool/Assets/Scritps/UI/Controller/ListView/IListViewItem.cs
...ol/Assets/Scritps/UI/Controller/ListView/IListViewItem.cs
+24
-0
UpmGitTool/Assets/Scritps/UI/Controller/ListView/IListViewItem.cs.meta
...sets/Scritps/UI/Controller/ListView/IListViewItem.cs.meta
+11
-0
UpmGitTool/Assets/Scritps/UI/Controller/ListView/ListViewContent.cs
.../Assets/Scritps/UI/Controller/ListView/ListViewContent.cs
+82
-0
UpmGitTool/Assets/Scritps/UI/Controller/ListView/ListViewContent.cs.meta
...ts/Scritps/UI/Controller/ListView/ListViewContent.cs.meta
+11
-0
UpmGitTool/Assets/Scritps/UI/Controller/UICtrl_DepencyItem.cs
...itTool/Assets/Scritps/UI/Controller/UICtrl_DepencyItem.cs
+1
-1
UpmGitTool/Assets/Scritps/UI/Controller/UICtrl_DescripeContent.cs
...ol/Assets/Scritps/UI/Controller/UICtrl_DescripeContent.cs
+3
-0
UpmGitTool/Assets/Scritps/UI/Controller/UICtrl_HistoryItem.cs
...itTool/Assets/Scritps/UI/Controller/UICtrl_HistoryItem.cs
+19
-3
UpmGitTool/Assets/Scritps/UI/Controller/UICtrl_PackageItem.cs
...itTool/Assets/Scritps/UI/Controller/UICtrl_PackageItem.cs
+1
-1
UpmGitTool/Assets/StreamingAssets/build_info
UpmGitTool/Assets/StreamingAssets/build_info
+1
-1
未找到文件。
UpmGitTool/Assets/GameRes/Prefab/HitstoryItem.prefab
浏览文件 @
34010976
...
...
@@ -91,7 +91,7 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
1c2c8634889a0ae4d9c922eac8ad0e07
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
BG
:
{
fileID
:
0
}
BG
:
{
fileID
:
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}
Label
:
{
fileID
:
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}
CheckMark
:
{
fileID
:
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}
---
!u!1
&4992096308915946629
...
...
UpmGitTool/Assets/Scenes/SampleScene.unity
浏览文件 @
34010976
...
...
@@ -913,11 +913,6 @@ CanvasRenderer:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
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}
m_CullTransparentMesh
:
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---
!u!224
&186873095
stripped
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:
m_CorrespondingSourceObject
:
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guid
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type
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m_PrefabInstance
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fileID
:
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}
m_PrefabAsset
:
{
fileID
:
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}
---
!u!1
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GameObject
:
m_ObjectHideFlags
:
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...
...
@@ -3942,6 +3937,7 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
m_Layer
:
5
m_Name
:
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m_TagString
:
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...
...
@@ -3960,15 +3956,14 @@ RectTransform:
m_LocalPosition
:
{
x
:
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,
y
:
0
,
z
:
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m_LocalScale
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{
x
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z
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}
m_ConstrainProportionsScale
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m_Children
:
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{
fileID
:
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}
m_Children
:
[]
m_Father
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{
fileID
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}
m_RootOrder
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m_LocalEulerAnglesHint
:
{
x
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y
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,
z
:
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}
m_AnchorMin
:
{
x
:
0
,
y
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}
m_AnchorMax
:
{
x
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y
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}
m_AnchoredPosition
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{
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y
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}
m_SizeDelta
:
{
x
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,
y
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}
m_AnchorMin
:
{
x
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.5
,
y
:
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}
m_AnchorMax
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{
x
:
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,
y
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}
m_AnchoredPosition
:
{
x
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y
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m_SizeDelta
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y
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m_Pivot
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{
x
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0
,
y
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---
!u!114
&1245554590
MonoBehaviour
:
...
...
@@ -3994,6 +3989,20 @@ MonoBehaviour:
m_Spacing
:
{
x
:
5
,
y
:
5
}
m_Constraint
:
0
m_ConstraintCount
:
2
---
!u!114
&1245554591
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
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}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
cadc544abab43694dbf8d32ec79ce9c6
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
ItemPrefab
:
{
fileID
:
4992096307994095351
,
guid
:
3b5cd4b68eaf48a469c75458b4730312
,
type
:
3
}
LayoutGroup
:
{
fileID
:
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}
---
!u!1
&1250213551
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -4637,8 +4646,8 @@ MonoBehaviour:
m_TargetGraphic
:
{
fileID
:
202069242
}
m_HandleRect
:
{
fileID
:
202069241
}
m_Direction
:
2
m_Value
:
1
m_Size
:
0.861783
m_Value
:
0
m_Size
:
1
m_NumberOfSteps
:
0
m_OnValueChanged
:
m_PersistentCalls
:
...
...
@@ -5488,20 +5497,7 @@ MonoBehaviour:
GitPath
:
{
fileID
:
1519007851
}
BtnCopy
:
{
fileID
:
384446007
}
DescripeLabel
:
{
fileID
:
139229363
}
UpmVersion
:
refName
:
hash
:
m_MinimumUnityVersion
:
m_DisplayName
:
m_Description
:
m_PackageUniqueId
:
m_Name
:
m_PackageId
:
m_Author
:
m_VersionString
:
m_Dependencies
:
[]
m_DocumentationUrl
:
m_ChangelogUrl
:
VersionContent
:
{
fileID
:
1245554591
}
---
!u!1
&1703846341
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -7749,104 +7745,3 @@ CanvasRenderer:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
2142545839
}
m_CullTransparentMesh
:
1
---
!u!1001
&4992096308113546225
PrefabInstance
:
m_ObjectHideFlags
:
0
serializedVersion
:
2
m_Modification
:
serializedVersion
:
3
m_TransformParent
:
{
fileID
:
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}
m_Modifications
:
-
target
:
{
fileID
:
4992096307994095350
,
guid
:
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,
type
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}
propertyPath
:
m_Pivot.x
value
:
0.5
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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guid
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}
propertyPath
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value
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objectReference
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fileID
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}
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target
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guid
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propertyPath
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objectReference
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fileID
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objectReference
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UpmGitTool/Assets/Scritps/Core/Fetch/UpmPackageVersion.cs
浏览文件 @
34010976
...
...
@@ -9,6 +9,7 @@
using
System
;
using
UnityEngine
;
using
UpmGitTool.UI
;
namespace
UpmGitTool
{
...
...
@@ -17,7 +18,7 @@ namespace UpmGitTool
/// 这个只针对Git下载的包处理
/// </summary>
[
Serializable
]
public
class
UpmPackageVersion
public
class
UpmPackageVersion
:
IListViewData
{
[
SerializeField
]
private
string
refName
;
[
SerializeField
]
private
string
hash
;
...
...
UpmGitTool/Assets/Scritps/UI/Controller/ListView.meta
0 → 100644
浏览文件 @
34010976
fileFormatVersion: 2
guid: 945da622ae3439841be6d40199369144
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
UpmGitTool/Assets/Scritps/UI/Controller/ListView/IListViewData.cs
0 → 100644
浏览文件 @
34010976
/*
*Copyright(C) 2023 by Cocklebur All rights reserved.
*Unity版本:2022.2.1f1c1
*作者:Chief
*创建日期: 2022-12-27
*模块说明:UI 模块
*版本: 1.0
*/
namespace
UpmGitTool.UI
{
/// <summary>
/// 列表数据
/// </summary>
public
interface
IListViewData
{
}
}
\ No newline at end of file
UpmGitTool/Assets/Scritps/UI/Controller/ListView/IListViewData.cs.meta
0 → 100644
浏览文件 @
34010976
fileFormatVersion: 2
guid: ce215c89eb172fc40ad8091602055019
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
UpmGitTool/Assets/Scritps/UI/Controller/ListView/IListViewItem.cs
0 → 100644
浏览文件 @
34010976
/*
*Copyright(C) 2023 by Cocklebur All rights reserved.
*Unity版本:2022.2.1f1c1
*作者:Chief
*创建日期: 2022-12-27
*模块说明:UI 模块
*版本: 1.0
*/
namespace
UpmGitTool.UI
{
/// <summary>
/// 列表物件
/// </summary>
public
interface
IListViewItem
{
public
void
SetData
(
IListViewData
data
);
public
void
SetActive
(
bool
active
);
}
}
\ No newline at end of file
UpmGitTool/Assets/Scritps/UI/Controller/ListView/IListViewItem.cs.meta
0 → 100644
浏览文件 @
34010976
fileFormatVersion: 2
guid: 30a1abf8bb7f51e47afac1c1fd60299e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
UpmGitTool/Assets/Scritps/UI/Controller/ListView/ListViewContent.cs
0 → 100644
浏览文件 @
34010976
/*
*Copyright(C) 2023 by Cocklebur All rights reserved.
*Unity版本:2022.2.1f1c1
*作者:Chief
*创建日期: 2022-12-27
*模块说明:UI 模块
*版本: 1.0
*/
using
Sirenix.OdinInspector
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
namespace
UpmGitTool.UI
{
/// <summary>
/// 列表显示区域
/// </summary>
public
class
ListViewContent
:
MonoBehaviour
{
private
List
<
IListViewData
>
ListData
=
new
List
<
IListViewData
>();
private
List
<
IListViewItem
>
ListItems
=
new
List
<
IListViewItem
>();
[
LabelText
(
"物件预制"
)]
public
GameObject
ItemPrefab
;
[
LabelText
(
"网格布局组件"
)]
public
GridLayoutGroup
LayoutGroup
;
public
void
UpdateList
(
List
<
IListViewData
>
L
)
{
ListData
=
L
;
Refresh
();
}
public
RectTransform
rectTransform
=>
transform
as
RectTransform
;
public
void
Refresh
()
{
int
dataCount
=
ListData
.
Count
;
int
length
=
ListItems
.
Count
;
SpawnItems
(
dataCount
-
length
);
//刷新显示;
for
(
int
i
=
0
;
i
<
length
;
i
++)
{
var
item
=
ListItems
[
i
];
if
(
i
<
dataCount
)
{
var
data
=
ListData
[
i
];
item
.
SetData
(
data
);
item
.
SetActive
(
true
);
}
else
item
.
SetActive
(
false
);
}
//更新容器尺寸(这里只做了竖向的扩展)
float
x
=
rectTransform
.
sizeDelta
.
x
;
float
y
=
(
LayoutGroup
.
cellSize
.
y
+
LayoutGroup
.
spacing
.
y
)
*
dataCount
;
rectTransform
.
sizeDelta
=
new
Vector2
(
x
,
y
);
}
private
void
SpawnItems
(
int
spawnCount
)
{
if
(
spawnCount
<=
0
)
return
;
for
(
int
i
=
0
;
i
<
spawnCount
;
i
++)
{
//生成一个;
var
item
=
Object
.
Instantiate
(
ItemPrefab
,
transform
);
item
.
transform
.
localScale
=
Vector3
.
one
;
var
itemCompt
=
item
.
GetComponent
<
IListViewItem
>();
ListItems
.
Add
(
itemCompt
);
}
}
}
}
\ No newline at end of file
UpmGitTool/Assets/Scritps/UI/Controller/ListView/ListViewContent.cs.meta
0 → 100644
浏览文件 @
34010976
fileFormatVersion: 2
guid: cadc544abab43694dbf8d32ec79ce9c6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
UpmGitTool/Assets/Scritps/UI/Controller/UICtrl_DepencyItem.cs
浏览文件 @
34010976
...
...
@@ -3,7 +3,7 @@
*Unity版本:2022.2.1f1c1
*作者:Chief
*创建日期: 2022-12-26
*模块说明:
模板信息
*模块说明:
UI 模块
*版本: 1.0
*/
...
...
UpmGitTool/Assets/Scritps/UI/Controller/UICtrl_DescripeContent.cs
浏览文件 @
34010976
...
...
@@ -37,6 +37,9 @@ namespace UpmGitTool.UI
[
LabelText
(
"描述文本"
)]
public
TextMeshProUGUI
DescripeLabel
;
[
LabelText
(
"版本信息"
)]
public
ListViewContent
VersionContent
;
public
void
Start
()
{
BtnDocumentation
.
onClick
.
AddListener
(
OpenDocumentationUrl
);
...
...
UpmGitTool/Assets/Scritps/UI/Controller/UICtrl_HistoryItem.cs
浏览文件 @
34010976
...
...
@@ -3,7 +3,7 @@
*Unity版本:2022.2.1f1c1
*作者:Chief
*创建日期: 2022-12-26
*模块说明:
模板信息
*模块说明:
UI 模块
*版本: 1.0
*/
...
...
@@ -17,7 +17,7 @@ namespace UpmGitTool.UI
/// <summary>
/// 历史版本预制
/// </summary>
public
class
UICtrl_HistoryItem
:
MonoBehaviour
public
class
UICtrl_HistoryItem
:
MonoBehaviour
,
IListViewItem
{
[
LabelText
(
"背景"
)]
...
...
@@ -28,6 +28,22 @@ namespace UpmGitTool.UI
[
LabelText
(
"使用标记"
)]
public
GameObject
CheckMark
;
[
LabelText
(
"当前显示版本"
)]
public
UpmPackageVersion
UpmVersion
;
public
void
SetData
(
IListViewData
data
)
{
UpmVersion
=
data
as
UpmPackageVersion
;
if
(
UpmVersion
==
null
)
{
Logger
.
LogError
(
$"数据不是 UpmPackageVersion 格式:
{
data
.
GetType
()}
"
);
return
;
}
Label
.
SetText
(
UpmVersion
.
VersionString
);
}
public
void
SetActive
(
bool
active
)
{
gameObject
.
SetActive
(
active
);
}
}
}
\ No newline at end of file
UpmGitTool/Assets/Scritps/UI/Controller/UICtrl_PackageItem.cs
浏览文件 @
34010976
...
...
@@ -3,7 +3,7 @@
*Unity版本:2022.2.1f1c1
*作者:Chief
*创建日期: 2022-12-26
*模块说明:
模板信息
*模块说明:
UI 模块
*版本: 1.0
*/
...
...
UpmGitTool/Assets/StreamingAssets/build_info
浏览文件 @
34010976
Build from CHIEF at 2022/12/27 9:42:19
\ No newline at end of file
Build from CHIEF at 2022/12/27 15:10:12
\ No newline at end of file
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