提交 f07523df 编写于 作者: P pTalanov

"Hello, Kotlin" example working with the new library

上级 527c4585
/*
This example is just simple text floating around. If u are using chrome, there is a bug that spoil the visuals.
This shows simple text floating around.
*/
package hello
import js.*
import html5.*
import jquery.*
import js.dom.html5.*
import js.dom.html.window
import js.jquery.*
val context = getContext()
val height = getCanvas().height
val width = getCanvas().width
val canvas: HTMLCanvasElement
get() {
return window.document.getElementsByTagName("canvas").item(0)!! as HTMLCanvasElement
}
// class representing a floating text
class HelloKotlin() {
var relX = 0.2 + 0.2 * Math.random()
var relY = 0.4 + 0.2 * Math.random()
val context: CanvasContext
get() {
return canvas.getContext("2d")!!
}
val absX : Double
get() = (relX * width)
val absY : Double
get() = (relY * height)
var relXVelocity = randomVelocity()
var relYVelocity = randomVelocity()
val width: Double
get() {
return canvas.width
}
val height: Double
get() {
return canvas.height
}
val message = "Hello, Kotlin!"
val textHeightInPixels = 20
{
context.font = "bold ${textHeightInPixels}px Georgia, serif"
}
val textWidthInPixels = context.measureText(message).width
fun draw() {
context.save()
move()
// if you using chrome chances are good you wont see the shadow
context.shadowColor = "#000000"
context.shadowBlur = 5.0
context.shadowOffsetX = -4.0
context.shadowOffsetY = 4.0
context.fillStyle = "rgb(242,160,110)"
context.fillText(message, absX.toInt(), absY.toInt())
context.restore()
}
// class representing a floating text
class HelloKotlin() {
var relX = 0.2 + 0.2 * Math.random()
var relY = 0.4 + 0.2 * Math.random()
val absX: Double
get() = (relX * width)
val absY: Double
get() = (relY * height)
var relXVelocity = randomVelocity()
var relYVelocity = randomVelocity()
fun move() {
val relTextWidth = textWidthInPixels / width
if (relX > (1.0 - relTextWidth - relXVelocity.abs) || relX < relXVelocity.abs) {
relXVelocity *= -1
val message = "Hello, Kotlin!"
val textHeightInPixels = 20
{
context.font = "bold ${textHeightInPixels}px Georgia, serif"
}
val relTextHeight = textHeightInPixels / height
if (relY > (1.0 - relYVelocity.abs) || relY < relYVelocity.abs + relTextHeight) {
relYVelocity *= -1
val textWidthInPixels = context.measureText(message)!!.width
fun draw() {
context.save()
move()
// if you using chrome chances are good you wont see the shadow
context.shadowColor = "#000000"
context.shadowBlur = 5.0
context.shadowOffsetX = - 4.0
context.shadowOffsetY = 4.0
context.fillStyle = "rgb(242,160,110)"
context.fillText(message, absX.toInt(), absY.toInt())
context.restore()
}
relX += relXVelocity
relY += relYVelocity
}
fun randomVelocity() = 0.03 * Math.random() * (if (Math.random() < 0.5) 1 else -1)
fun move() {
val relTextWidth = textWidthInPixels / width
if (relX > (1.0 - relTextWidth - relXVelocity.abs) || relX < relXVelocity.abs) {
relXVelocity *= - 1
}
val relTextHeight = textHeightInPixels / height
if (relY > (1.0 - relYVelocity.abs) || relY < relYVelocity.abs + relTextHeight) {
relYVelocity *= - 1
}
relX += relXVelocity
relY += relYVelocity
}
fun randomVelocity() = 0.03 * Math.random() * (if (Math.random() < 0.5) 1 else - 1)
val Double.abs : Double
get() = if (this > 0) this else -this
val Double.abs: Double
get() = if (this > 0) this else - this
}
fun renderBackground() {
context.save()
context.fillStyle = "#5C7EED"
context.fillRect(0, 0, width, height)
context.restore()
context.save()
context.fillStyle = "#5C7EED"
context.fillRect(0, 0, width, height)
context.restore()
}
fun main(args : Array<String>) {
val interval = 50
// we pass a literal that constructs a new HelloKotlin object
val logos = Array(3) {
HelloKotlin()
}
jq {
setInterval({
renderBackground()
for (logo in logos) {
logo.draw()
}
}, interval)
}
fun main(args: Array<String>) {
jq {
val interval = 50
// we pass a literal that constructs a new HelloKotlin object
val logos = Array(3) {
HelloKotlin()
}
setInterval({
renderBackground()
for (logo in logos) {
logo.draw()
}
}, interval)
}
}
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