提交 11953570 编写于 作者: qiuyiuestc's avatar qiuyiuestc

update tetris

git-svn-id: https://rt-thread.googlecode.com/svn/trunk@1651 bbd45198-f89e-11dd-88c7-29a3b14d5316
上级 6f8bf54f
......@@ -15,6 +15,7 @@
#include <rtgui/rtgui.h>
#include <rtgui/rtgui_system.h>
#include <rtgui/widgets/view.h>
#include <rtgui/widgets/list_view.h>
#include <rtgui/widgets/label.h>
#include <rtgui/widgets/button.h>
#include <rtgui/widgets/window.h>
......@@ -24,8 +25,10 @@
struct app_info
{
struct rtgui_view* home_view;
struct rtgui_workbench* workbench;
rtgui_workbench_t* workbench;
rtgui_view_t* game_view;
rtgui_list_view_t* function_view;
rt_tetris_t * tetris;
rt_tetris_view_t* tetris_view;
rtgui_timer_t* _timer;
......@@ -35,16 +38,15 @@ static app_info g_app_info;
static void _game_over(void)
{
rtgui_timer_stop(g_app_info._timer);
rt_tetris_pause(g_app_info.tetris);
rtgui_timer_destory(g_app_info._timer);
rt_tetris_destory(g_app_info.tetris);
rt_tetris_view_destroy(g_app_info.tetris_view);
rtgui_view_destroy(g_app_info.home_view);
rtgui_workbench_close(g_app_info.workbench);
rt_kprintf("GAME OVER\n");
rtgui_view_show(g_app_info.function_view, RT_FALSE);
}
static rt_bool_t home_view_event_handler(struct rtgui_widget* widget, struct rtgui_event* event)
static rt_bool_t game_view_event_handler(struct rtgui_widget* widget, struct rtgui_event* event)
{
if (event->type == RTGUI_EVENT_PAINT)
{
......@@ -125,9 +127,9 @@ static rt_bool_t workbench_event_handler(rtgui_widget_t *widget, rtgui_event_t *
&& !RTGUI_WORKBENCH_IS_MODAL_MODE(g_app_info.workbench))
{
/* active home view */
if (g_app_info.workbench->current_view != g_app_info.home_view)
if (g_app_info.workbench->current_view != g_app_info.game_view)
{
rtgui_view_show(g_app_info.home_view, RT_FALSE);
rtgui_view_show(g_app_info.game_view, RT_FALSE);
return RT_TRUE;
}
}
......@@ -136,44 +138,97 @@ static rt_bool_t workbench_event_handler(rtgui_widget_t *widget, rtgui_event_t *
return rtgui_workbench_event_handler(widget, event);
}
void tetris_ui_entry(void* parameter)
static void listitem_action_return(void)
{
rtgui_view_destroy(g_app_info.game_view);
rtgui_list_view_destroy(g_app_info.function_view);
rtgui_workbench_close(g_app_info.workbench);
}
static void listitem_action_start(void)
{
/* create tetris modal instance */
g_app_info.tetris = rt_tetris_create(16, 17);
/* create tetris view instance */
g_app_info.tetris_view = rt_tetris_view_create(RTGUI_WIDGET(g_app_info.game_view));
/* register tetris view to tetris modal */
rt_tetris_add_view(g_app_info.tetris, g_app_info.tetris_view);
/* create timer */
g_app_info._timer = rtgui_timer_create(40, RT_TIMER_FLAG_PERIODIC, _timer_timeout, RT_NULL);
/* this view can be focused */
RTGUI_WIDGET(g_app_info.game_view)->flag |= RTGUI_WIDGET_FLAG_FOCUSABLE;
/* set widget focus */
rtgui_widget_focus(RTGUI_WIDGET(g_app_info.game_view));
RTGUI_WIDGET_BACKGROUND(RTGUI_WIDGET(g_app_info.game_view)) = RTGUI_RGB(0xff, 0xff, 0xff);
rtgui_view_show(g_app_info.game_view, RT_FALSE);
rtgui_timer_start(g_app_info._timer);
}
static void listitem_action_continue(void)
{
}
static void listitem_action_adjust(void)
{
}
static void listitem_action_description(void)
{
}
static const struct rtgui_list_item function_list[] =
{
{"新游戏", RT_NULL, listitem_action_start, RT_NULL},
{"继续", RT_NULL, listitem_action_continue, RT_NULL},
{"等级", RT_NULL, listitem_action_adjust, RT_NULL},
{"游戏说明", RT_NULL, listitem_action_description, RT_NULL},
{"退出游戏", RT_NULL, listitem_action_return, RT_NULL},
};
void rt_application_init(void* parameter)
{
rt_mq_t mq;
rtgui_rect_t rect;
mq = rt_mq_create("tetris_ui", 256, 4, RT_IPC_FLAG_FIFO);
rtgui_thread_register(rt_thread_self(), mq);
g_app_info.workbench = rtgui_workbench_create("main", "workbench");
g_app_info.workbench = rtgui_workbench_create("main", "tetris");
if (g_app_info.workbench == RT_NULL)
{
rt_kprintf("can't find panel 'main'\n");
rt_mq_delete(mq);
return;
}
}
rtgui_widget_set_event_handler(RTGUI_WIDGET(g_app_info.workbench), workbench_event_handler);
/* add home view */
g_app_info.home_view = rtgui_view_create("Home");
rtgui_widget_set_event_handler(RTGUI_WIDGET(g_app_info.home_view), home_view_event_handler);
rtgui_workbench_add_view(g_app_info.workbench, g_app_info.home_view);
/* this view can be focused */
RTGUI_WIDGET(g_app_info.home_view)->flag |= RTGUI_WIDGET_FLAG_FOCUSABLE;
/* set widget focus */
rtgui_widget_focus(RTGUI_WIDGET(g_app_info.home_view));
RTGUI_WIDGET_BACKGROUND(RTGUI_WIDGET(g_app_info.home_view)) = RTGUI_RGB(0xff, 0xff, 0xff);
rtgui_view_show(g_app_info.home_view, RT_FALSE);
/* add function view */
rtgui_widget_get_rect(RTGUI_WIDGET(g_app_info.workbench), &rect);
/* create tetris modal instance */
g_app_info.tetris = rt_tetris_create(16, 17);
g_app_info.function_view = rtgui_list_view_create(function_list,
sizeof(function_list) / sizeof(struct rtgui_list_item),
&rect,
RTGUI_LIST_VIEW_LIST);
rtgui_workbench_add_view(g_app_info.workbench, RTGUI_VIEW(g_app_info.function_view));
/* create tetris view instance */
g_app_info.tetris_view = rt_tetris_view_create(RTGUI_WIDGET(g_app_info.home_view));
/* add home view */
g_app_info.game_view = rtgui_view_create("game");
rtgui_widget_set_event_handler(RTGUI_WIDGET(g_app_info.game_view), game_view_event_handler);
rtgui_workbench_add_view(g_app_info.workbench, g_app_info.game_view);
/* register tetris view to tetris modal */
rt_tetris_add_view(g_app_info.tetris, g_app_info.tetris_view);
g_app_info._timer = rtgui_timer_create(40, RT_TIMER_FLAG_PERIODIC, _timer_timeout, RT_NULL);
rtgui_timer_start(g_app_info._timer);
rtgui_view_show(RTGUI_VIEW(g_app_info.function_view), RT_FALSE);
rtgui_workbench_event_loop(g_app_info.workbench);
rtgui_workbench_destroy(g_app_info.workbench);
......
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