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体验新版 GitCode,发现更多精彩内容 >>
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8b50ffd7
编写于
3月 06, 2018
作者:
K
Kevin Heifner
提交者:
GitHub
3月 06, 2018
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差异文件
Merge pull request #1419 from sjkelleyjr/master
changing game_exists variable name to make the logic more clear
上级
c182eb54
cf3da38a
变更
1
隐藏空白更改
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并排
Showing
1 changed file
with
8 addition
and
8 deletion
+8
-8
contracts/tic_tac_toe/tic_tac_toe.cpp
contracts/tic_tac_toe/tic_tac_toe.cpp
+8
-8
未找到文件。
contracts/tic_tac_toe/tic_tac_toe.cpp
浏览文件 @
8b50ffd7
...
...
@@ -93,8 +93,8 @@ namespace tic_tac_toe {
// Check if game already exists
game
existing_game
;
bool
game_
exists
=
Games
::
get
(
c
.
challenger
,
existing_game
,
c
.
host
);
eosio_assert
(
game_
exists
==
false
,
"game already exists"
);
bool
game_
does_not_exist
=
Games
::
get
(
c
.
challenger
,
existing_game
,
c
.
host
);
eosio_assert
(
game_
does_not_exist
==
false
,
"game already exists"
);
game
game_to_create
(
c
.
challenger
,
c
.
host
);
Games
::
store
(
game_to_create
,
c
.
host
);
...
...
@@ -109,8 +109,8 @@ namespace tic_tac_toe {
// Check if game exists
game
game_to_restart
;
bool
game_
exists
=
Games
::
get
(
r
.
challenger
,
game_to_restart
,
r
.
host
);
eosio_assert
(
game_
exists
==
true
,
"game doesn't exist!"
);
bool
game_
does_not_exist
=
Games
::
get
(
r
.
challenger
,
game_to_restart
,
r
.
host
);
eosio_assert
(
game_
does_not_exist
,
"game doesn't exist!"
);
// Check if this game belongs to the action sender
eosio_assert
(
r
.
by
==
game_to_restart
.
host
||
r
.
by
==
game_to_restart
.
challenger
,
"this is not your game!"
);
...
...
@@ -130,8 +130,8 @@ namespace tic_tac_toe {
// Check if game exists
game
game_to_close
;
bool
game_
exists
=
Games
::
get
(
c
.
challenger
,
game_to_close
,
c
.
host
);
eosio_assert
(
game_
exists
==
true
,
"game doesn't exist!"
);
bool
game_
does_not_exist
=
Games
::
get
(
c
.
challenger
,
game_to_close
,
c
.
host
);
eosio_assert
(
game_
does_not_exist
,
"game doesn't exist!"
);
Games
::
remove
(
game_to_close
,
game_to_close
.
host
);
}
...
...
@@ -145,8 +145,8 @@ namespace tic_tac_toe {
// Check if game exists
game
game_to_move
;
bool
game_
exists
=
Games
::
get
(
m
.
challenger
,
game_to_move
,
m
.
host
);
eosio_assert
(
game_
exists
==
true
,
"game doesn't exist!"
);
bool
game_
does_not_exist
=
Games
::
get
(
m
.
challenger
,
game_to_move
,
m
.
host
);
eosio_assert
(
game_
does_not_exist
,
"game doesn't exist!"
);
// Check if this game hasn't ended yet
eosio_assert
(
game_to_move
.
winner
==
N
(
none
),
"the game has ended!"
);
...
...
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