提交 d5ceec3b 编写于 作者: A Alex Dima

Add WebSocketNodeSocket

上级 f0ba210e
......@@ -4,14 +4,14 @@
*--------------------------------------------------------------------------------------------*/
import { Socket, Server as NetServer, createConnection, createServer } from 'net';
import { Event } from 'vs/base/common/event';
import { Event, Emitter } from 'vs/base/common/event';
import { ClientConnectionEvent, IPCServer } from 'vs/base/parts/ipc/common/ipc';
import { join } from 'vs/base/common/path';
import { tmpdir } from 'os';
import { generateUuid } from 'vs/base/common/uuid';
import { IDisposable } from 'vs/base/common/lifecycle';
import { IDisposable, Disposable } from 'vs/base/common/lifecycle';
import { VSBuffer } from 'vs/base/common/buffer';
import { ISocket, Protocol, Client } from 'vs/base/parts/ipc/common/ipc.net';
import { ISocket, Protocol, Client, ChunkStream } from 'vs/base/parts/ipc/common/ipc.net';
export class NodeSocket implements ISocket {
public readonly socket: Socket;
......@@ -65,6 +65,194 @@ export class NodeSocket implements ISocket {
}
}
const enum Constants {
MinHeaderByteSize = 2
}
const enum ReadState {
PeekHeader = 1,
ReadHeader = 2,
ReadBody = 3,
Fin = 4
}
export class WebSocketNodeSocket extends Disposable implements ISocket {
public readonly socket: NodeSocket;
private readonly _incomingData: ChunkStream;
private readonly _onData = this._register(new Emitter<VSBuffer>());
private readonly _state = {
state: ReadState.PeekHeader,
readLen: Constants.MinHeaderByteSize,
mask: 0
};
constructor(socket: NodeSocket) {
super();
this.socket = socket;
this._incomingData = new ChunkStream();
this._register(this.socket.onData(data => this._acceptChunk(data)));
}
public dispose(): void {
this.socket.dispose();
}
public onData(listener: (e: VSBuffer) => void): IDisposable {
return this._onData.event(listener);
}
public onClose(listener: () => void): IDisposable {
return this.socket.onClose(listener);
}
public onEnd(listener: () => void): IDisposable {
return this.socket.onEnd(listener);
}
public write(buffer: VSBuffer): void {
let headerLen = Constants.MinHeaderByteSize;
if (buffer.byteLength < 126) {
headerLen += 0;
} else if (buffer.byteLength < 2 ** 16) {
headerLen += 2;
} else {
headerLen += 8;
}
const header = VSBuffer.alloc(headerLen);
header.writeUInt8(0b10000010, 0);
if (buffer.byteLength < 126) {
header.writeUInt8(buffer.byteLength, 1);
} else if (buffer.byteLength < 2 ** 16) {
header.writeUInt8(126, 1);
let offset = 1;
header.writeUInt8((buffer.byteLength >>> 8) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 0) & 0b11111111, ++offset);
} else {
header.writeUInt8(127, 1);
let offset = 1;
header.writeUInt8(0, ++offset);
header.writeUInt8(0, ++offset);
header.writeUInt8(0, ++offset);
header.writeUInt8(0, ++offset);
header.writeUInt8((buffer.byteLength >>> 24) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 16) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 8) & 0b11111111, ++offset);
header.writeUInt8((buffer.byteLength >>> 0) & 0b11111111, ++offset);
}
this.socket.write(VSBuffer.concat([header, buffer]));
}
public end(): void {
this.socket.end();
}
private _acceptChunk(data: VSBuffer): void {
if (data.byteLength === 0) {
return;
}
this._incomingData.acceptChunk(data);
while (this._incomingData.byteLength >= this._state.readLen) {
if (this._state.state === ReadState.PeekHeader) {
// peek to see if we can read the entire header
const peekHeader = this._incomingData.peek(this._state.readLen);
// const firstByte = peekHeader.readUInt8(0);
// const finBit = (firstByte & 0b10000000) >>> 7;
const secondByte = peekHeader.readUInt8(1);
const hasMask = (secondByte & 0b10000000) >>> 7;
const len = (secondByte & 0b01111111);
this._state.state = ReadState.ReadHeader;
this._state.readLen = Constants.MinHeaderByteSize + (hasMask ? 4 : 0) + (len === 126 ? 2 : 0) + (len === 127 ? 4 : 0);
this._state.mask = 0;
} else if (this._state.state === ReadState.ReadHeader) {
// read entire header
const header = this._incomingData.read(this._state.readLen);
const secondByte = header.readUInt8(1);
const hasMask = (secondByte & 0b10000000) >>> 7;
let len = (secondByte & 0b01111111);
let offset = 1;
if (len === 126) {
len = (
header.readUInt8(++offset) * 2 ** 8
+ header.readUInt8(++offset)
);
} else if (len === 127) {
len = (
header.readUInt8(++offset) * 2 ** 56
+ header.readUInt8(++offset) * 2 ** 48
+ header.readUInt8(++offset) * 2 ** 40
+ header.readUInt8(++offset) * 2 ** 32
+ header.readUInt8(++offset) * 2 ** 24
+ header.readUInt8(++offset) * 2 ** 16
+ header.readUInt8(++offset) * 2 ** 8
+ header.readUInt8(++offset)
);
}
let mask = 0;
if (hasMask) {
mask = (
header.readUInt8(++offset) * 2 ** 24
+ header.readUInt8(++offset) * 2 ** 16
+ header.readUInt8(++offset) * 2 ** 8
+ header.readUInt8(++offset)
);
}
this._state.state = ReadState.ReadBody;
this._state.readLen = len;
this._state.mask = mask;
} else if (this._state.state === ReadState.ReadBody) {
// read body
const body = this._incomingData.read(this._state.readLen);
unmask(body, this._state.mask);
this._state.state = ReadState.PeekHeader;
this._state.readLen = Constants.MinHeaderByteSize;
this._state.mask = 0;
this._onData.fire(body);
}
}
}
}
function unmask(buffer: VSBuffer, mask: number): void {
if (mask === 0) {
return;
}
let cnt = buffer.byteLength >>> 2;
for (let i = 0; i < cnt; i++) {
const v = buffer.readUInt32BE(i * 4);
buffer.writeUInt32BE(v ^ mask, i * 4);
}
let offset = cnt * 4;
let bytesLeft = buffer.byteLength - offset;
const m3 = (mask >>> 24) & 0b11111111;
const m2 = (mask >>> 16) & 0b11111111;
const m1 = (mask >>> 8) & 0b11111111;
if (bytesLeft >= 1) {
buffer.writeUInt8(buffer.readUInt8(offset) ^ m3, offset);
}
if (bytesLeft >= 2) {
buffer.writeUInt8(buffer.readUInt8(offset + 1) ^ m2, offset + 1);
}
if (bytesLeft >= 3) {
buffer.writeUInt8(buffer.readUInt8(offset + 2) ^ m1, offset + 2);
}
}
export function generateRandomPipeName(): string {
const randomSuffix = generateUuid();
if (process.platform === 'win32') {
......
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