提交 6f3fcd2c 编写于 作者: B Benjamin Pasero

env - move shell env into bootstrap-window and let user env win over shell env

上级 69de6464
......@@ -26,6 +26,11 @@
const sandbox = preloadGlobals.context.sandbox;
const webFrame = preloadGlobals.webFrame;
const safeProcess = sandbox ? preloadGlobals.process : process;
const configuration = parseWindowConfiguration();
// Start to resolve process.env before anything gets load
// so that we can run loading and resolving in parallel
const whenEnvResolved = preloadGlobals.process.resolveEnv(configuration.userEnv);
/**
* @param {string[]} modulePaths
......@@ -33,18 +38,6 @@
* @param {{ forceEnableDeveloperKeybindings?: boolean, disallowReloadKeybinding?: boolean, removeDeveloperKeybindingsAfterLoad?: boolean, canModifyDOM?: (config: object) => void, beforeLoaderConfig?: (config: object, loaderConfig: object) => void, beforeRequire?: () => void }=} options
*/
function load(modulePaths, resultCallback, options) {
const args = parseURLQueryArgs();
/**
* // configuration: INativeWindowConfiguration
* @type {{
* zoomLevel?: number,
* extensionDevelopmentPath?: string[],
* extensionTestsPath?: string,
* userEnv?: { [key: string]: string | undefined },
* appRoot: string,
* nodeCachedDataDir?: string
* }} */
const configuration = JSON.parse(args['config'] || '{}') || {};
// Apply zoom level early to avoid glitches
const zoomLevel = configuration.zoomLevel;
......@@ -64,11 +57,6 @@
developerToolsUnbind = registerDeveloperKeybindings(options && options.disallowReloadKeybinding);
}
// Correctly inherit the parent's environment (TODO@sandbox non-sandboxed only)
if (!sandbox) {
Object.assign(safeProcess.env, configuration.userEnv);
}
// Enable ASAR support (TODO@sandbox non-sandboxed only)
if (!sandbox) {
globalThis.MonacoBootstrap.enableASARSupport(configuration.appRoot);
......@@ -150,8 +138,16 @@
options.beforeRequire();
}
require(modulePaths, result => {
require(modulePaths, async result => {
try {
// Wait for process environment being fully resolved
const perf = perfLib();
perf.mark('willWaitForShellEnv');
await whenEnvResolved;
perf.mark('didWaitForShellEnv');
// Callback only after process environment is resolved
const callbackResult = resultCallback(result, configuration);
if (callbackResult && typeof callbackResult.then === 'function') {
callbackResult.then(() => {
......@@ -169,16 +165,26 @@
}
/**
* @returns {{[param: string]: string }}
* Parses the contents of the `INativeWindowConfiguration` that
* is passed into the URL from the `electron-main` side.
*
* @returns {{
* zoomLevel?: number,
* extensionDevelopmentPath?: string[],
* extensionTestsPath?: string,
* userEnv?: { [key: string]: string | undefined },
* appRoot: string,
* nodeCachedDataDir?: string
* }}
*/
function parseURLQueryArgs() {
const search = window.location.search || '';
return search.split(/[?&]/)
function parseWindowConfiguration() {
const rawConfiguration = (window.location.search || '').split(/[?&]/)
.filter(function (param) { return !!param; })
.map(function (param) { return param.split('='); })
.filter(function (param) { return param.length === 2; })
.reduce(function (r, param) { r[param[0]] = decodeURIComponent(param[1]); return r; }, {});
return JSON.parse(rawConfiguration['config'] || '{}') || {};
}
/**
......@@ -256,8 +262,25 @@
return window.vscode;
}
/**
* @return {{ mark: (name: string) => void }}
*/
function perfLib() {
globalThis.MonacoPerformanceMarks = globalThis.MonacoPerformanceMarks || [];
return {
/**
* @param {string} name
*/
mark(name) {
globalThis.MonacoPerformanceMarks.push(name, Date.now());
}
};
}
return {
load,
globals
globals,
perfLib
};
}));
......@@ -108,17 +108,18 @@
get type() { return 'renderer'; },
get execPath() { return process.execPath; },
_whenEnvResolved: undefined,
whenEnvResolved:
_resolveEnv: undefined,
resolveEnv:
/**
* @returns when the shell environment has been resolved.
* @param userEnv {{[key: string]: string}}
* @returns {Promise<void>}
*/
function () {
if (!this._whenEnvResolved) {
this._whenEnvResolved = resolveEnv();
function (userEnv) {
if (!this._resolveEnv) {
this._resolveEnv = resolveEnv(userEnv);
}
return this._whenEnvResolved;
return this._resolveEnv;
},
getProcessMemoryInfo:
......@@ -199,14 +200,21 @@
* all development related environment variables. We do this from the
* main process because it may involve spawning a shell.
*
* @param userEnv {{[key: string]: string}}
* @returns {Promise<void>}
*/
function resolveEnv() {
function resolveEnv(userEnv) {
// Apply `userEnv` directly
Object.assign(process.env, userEnv);
// Resolve `shellEnv` from the main side
return new Promise(function (resolve) {
ipcRenderer.once('vscode:acceptShellEnv', function (event, shellEnv) {
// Assign all keys of the shell environment to our process environment
Object.assign(process.env, shellEnv);
// But make sure that the user environment wins in the end
Object.assign(process.env, shellEnv, userEnv);
resolve();
});
......
......@@ -35,10 +35,18 @@ export interface ISandboxNodeProcess extends INodeProcess {
readonly execPath: string;
/**
* Allows to await resolving the full process environment by checking for the shell environment
* of the OS in certain cases (e.g. when the app is started from the Dock on macOS).
* Resolve the true process environment to use. There are different layers of environment
* that will apply:
* - `process.env`: this is the actual environment of the process
* - `shellEnv` : if the program was not started from a terminal, we resolve all shell
* variables to get the same experience as if the program was started from
* a terminal (Linux, macOS)
* - `userEnv` : this is instance specific environment, e.g. if the user started the program
* from a terminal and changed certain variables
*
* The order of overwrites is `process.env` < `shellEnv` < `userEnv`.
*/
whenEnvResolved(): Promise<void>;
resolveEnv(userEnv: IProcessEnvironment): Promise<void>;
/**
* A listener on the process. Only a small subset of listener types are allowed.
......
......@@ -9,15 +9,12 @@
'use strict';
(function () {
const bootstrapWindow = bootstrapWindowLib();
// Add a perf entry right from the top
const perf = perfLib();
const perf = bootstrapWindow.perfLib();
perf.mark('renderer/started');
// Load environment in parallel to workbench loading to avoid waterfall
const bootstrapWindow = bootstrapWindowLib();
const whenEnvResolved = bootstrapWindow.globals().process.whenEnvResolved();
// Load workbench main JS, CSS and NLS all in parallel. This is an
// optimization to prevent a waterfall of loading to happen, because
// we know for a fact that workbench.desktop.main will depend on
......@@ -32,12 +29,6 @@
// Mark start of workbench
perf.mark('didLoadWorkbenchMain');
performance.mark('workbench-start');
// Wait for process environment being fully resolved
perf.mark('willWaitForShellEnv');
await whenEnvResolved;
perf.mark('didWaitForShellEnv');
perf.mark('main/startup');
// @ts-ignore
......@@ -60,23 +51,11 @@
//region Helpers
function perfLib() {
globalThis.MonacoPerformanceMarks = globalThis.MonacoPerformanceMarks || [];
return {
/**
* @param {string} name
*/
mark(name) {
globalThis.MonacoPerformanceMarks.push(name, Date.now());
}
};
}
/**
* @returns {{
* load: (modules: string[], resultCallback: (result, configuration: object) => any, options: object) => unknown,
* globals: () => typeof import('../../../base/parts/sandbox/electron-sandbox/globals')
* globals: () => typeof import('../../../base/parts/sandbox/electron-sandbox/globals'),
* perfLib: () => { mark: (name: string) => void }
* }}
*/
function bootstrapWindowLib() {
......
......@@ -265,9 +265,6 @@ export class CodeApplication extends Disposable {
ipc.on('vscode:fetchShellEnv', async (event: IpcMainEvent) => {
const webContents = event.sender;
const window = this.windowsMainService?.getWindowByWebContents(event.sender);
if (!window) {
return;
}
let replied = false;
......@@ -281,7 +278,7 @@ export class CodeApplication extends Disposable {
}
const shellEnvTimeoutWarningHandle = setTimeout(function () {
window.sendWhenReady('vscode:showShellEnvTimeoutWarning');
window?.sendWhenReady('vscode:showShellEnvTimeoutWarning'); // notify inside window if we have one
acceptShellEnv({});
}, 10000);
......@@ -289,7 +286,7 @@ export class CodeApplication extends Disposable {
const shellEnv = await getShellEnvironment(this.logService, this.environmentService);
acceptShellEnv(shellEnv);
} catch (error) {
window.sendWhenReady('vscode:showShellEnvError', toErrorMessage(error));
window?.sendWhenReady('vscode:showShellEnvError', toErrorMessage(error)); // notify inside window if we have one
acceptShellEnv({});
this.logService.error('Error fetching shell env', error);
......
......@@ -9,15 +9,12 @@
'use strict';
(function () {
const bootstrapWindow = bootstrapWindowLib();
// Add a perf entry right from the top
const perf = perfLib();
const perf = bootstrapWindow.perfLib();
perf.mark('renderer/started');
// Load environment in parallel to workbench loading to avoid waterfall
const bootstrapWindow = bootstrapWindowLib();
const whenEnvResolved = bootstrapWindow.globals().process.whenEnvResolved();
// Load workbench main JS, CSS and NLS all in parallel. This is an
// optimization to prevent a waterfall of loading to happen, because
// we know for a fact that workbench.desktop.sandbox.main will depend on
......@@ -32,10 +29,6 @@
// Mark start of workbench
perf.mark('didLoadWorkbenchMain');
performance.mark('workbench-start');
// Wait for process environment being fully resolved
await whenEnvResolved;
perf.mark('main/startup');
// @ts-ignore
......@@ -58,23 +51,11 @@
//region Helpers
function perfLib() {
globalThis.MonacoPerformanceMarks = globalThis.MonacoPerformanceMarks || [];
return {
/**
* @param {string} name
*/
mark(name) {
globalThis.MonacoPerformanceMarks.push(name, Date.now());
}
};
}
/**
* @returns {{
* load: (modules: string[], resultCallback: (result, configuration: object) => any, options: object) => unknown,
* globals: () => typeof import('../../../base/parts/sandbox/electron-sandbox/globals')
* globals: () => typeof import('../../../base/parts/sandbox/electron-sandbox/globals'),
* perfLib: () => { mark: (name: string) => void }
* }}
*/
function bootstrapWindowLib() {
......
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