提交 ae91d10a 编写于 作者: D Dmitry Torokhov

Input: xpad - fix report for dpad and inverted Y and RY axes on xbox 360

Make the driver report Y/RY up as positive value and down as negative. Also
make DPAD mapping the same as classic xpad.
Reported-by: NBrian Magnuson <bdmagnuson@gmail.com>
Tested-by: NJan Kratochvil <honza@jikos.cz>
Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
上级 6426b333
......@@ -236,8 +236,8 @@ static void xpad_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char *d
} else /* xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS */ {
input_report_key(dev, BTN_LEFT, data[2] & 0x04);
input_report_key(dev, BTN_RIGHT, data[2] & 0x08);
input_report_key(dev, BTN_0, data[2] & 0x01); // up
input_report_key(dev, BTN_1, data[2] & 0x02); // down
input_report_key(dev, BTN_0, data[2] & 0x01); /* up */
input_report_key(dev, BTN_1, data[2] & 0x02); /* down */
}
/* start/back buttons and stick press left/right */
......@@ -275,40 +275,40 @@ static void xpad360_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char
/* digital pad */
if (xpad->dpad_mapping == MAP_DPAD_TO_AXES) {
input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x01) - !!((data[2] & 0x08) >> 3));
input_report_abs(dev, ABS_HAT0Y, !!((data[2] & 0x02) >> 1) - !!((data[2] & 0x04) >> 2));
} else if ( xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS ) {
input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x08) - !!(data[2] & 0x04));
input_report_abs(dev, ABS_HAT0Y, !!(data[2] & 0x02) - !!(data[2] & 0x01));
} else if (xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS) {
/* dpad as buttons (right, left, down, up) */
input_report_key(dev, BTN_RIGHT, (data[2] & 0x01));
input_report_key(dev, BTN_LEFT, (data[2] & 0x08) >> 3);
input_report_key(dev, BTN_0, (data[2] & 0x02) >> 1);
input_report_key(dev, BTN_1, (data[2] & 0x04) >> 2);
input_report_key(dev, BTN_LEFT, data[2] & 0x04);
input_report_key(dev, BTN_RIGHT, data[2] & 0x08);
input_report_key(dev, BTN_0, data[2] & 0x01); /* up */
input_report_key(dev, BTN_1, data[2] & 0x02); /* down */
}
/* start/back buttons */
input_report_key(dev, BTN_START, (data[2] & 0x10) >> 4);
input_report_key(dev, BTN_BACK, (data[2] & 0x20) >> 5);
input_report_key(dev, BTN_START, data[2] & 0x10);
input_report_key(dev, BTN_BACK, data[2] & 0x20);
/* stick press left/right */
input_report_key(dev, BTN_THUMBL, data[2] & 0x40);
input_report_key(dev, BTN_THUMBR, data[2] & 0x80);
/* buttons A,B,X,Y,TL,TR and MODE */
input_report_key(dev, BTN_A, (data[3] & 0x10) >> 4);
input_report_key(dev, BTN_B, (data[3] & 0x20) >> 5);
input_report_key(dev, BTN_X, (data[3] & 0x40) >> 6);
input_report_key(dev, BTN_Y, (data[3] & 0x80) >> 7);
input_report_key(dev, BTN_TL, data[3] & 0x01 );
input_report_key(dev, BTN_TR, (data[3] & 0x02) >> 1);
input_report_key(dev, BTN_MODE, (data[3] & 0x04) >> 2);
input_report_key(dev, BTN_A, data[3] & 0x10);
input_report_key(dev, BTN_B, data[3] & 0x20);
input_report_key(dev, BTN_X, data[3] & 0x40);
input_report_key(dev, BTN_Y, data[3] & 0x80);
input_report_key(dev, BTN_TL, data[3] & 0x01);
input_report_key(dev, BTN_TR, data[3] & 0x02);
input_report_key(dev, BTN_MODE, data[3] & 0x04);
/* left stick */
input_report_abs(dev, ABS_X, (__s16) (((__s16)data[7] << 8) | (__s16)data[6]));
input_report_abs(dev, ABS_Y, ~(__s16) (((__s16)data[9] << 8) | (__s16)data[8]));
input_report_abs(dev, ABS_Y, (__s16) (((__s16)data[9] << 8) | (__s16)data[8]));
/* right stick */
input_report_abs(dev, ABS_RY, ~(__s16) (((__s16)data[13] << 8) | (__s16)data[12]));
input_report_abs(dev, ABS_RX, (__s16) (((__s16)data[11] << 8) | (__s16)data[10]));
input_report_abs(dev, ABS_RY, (__s16) (((__s16)data[13] << 8) | (__s16)data[12]));
/* triggers left/right */
input_report_abs(dev, ABS_Z, data[4]);
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册