提交 39db4a4d 编写于 作者: V Ville Syrjälä 提交者: Daniel Vetter

drm/i915: Use 'enabled' instead of 'enable' consistently in sprite WM code

Let's be consistent and always call our variables 'enabled' insted of
the occasional 'enable'.
Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com>
[danvet: Spelling fix in the commit message, spotted by Chris.]
Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
上级 9198ee5b
......@@ -2838,7 +2838,7 @@ sandybridge_compute_sprite_srwm(struct drm_device *dev, int plane,
static void sandybridge_update_sprite_wm(struct drm_device *dev, int pipe,
uint32_t sprite_width, int pixel_size,
bool enable, bool scaled)
bool enabled, bool scaled)
{
struct drm_i915_private *dev_priv = dev->dev_private;
int latency = dev_priv->wm.spr_latency[0] * 100; /* In unit 0.1us */
......@@ -2846,7 +2846,7 @@ static void sandybridge_update_sprite_wm(struct drm_device *dev, int pipe,
int sprite_wm, reg;
int ret;
if (!enable)
if (!enabled)
return;
switch (pipe) {
......@@ -2961,13 +2961,13 @@ void intel_update_watermarks(struct drm_device *dev)
void intel_update_sprite_watermarks(struct drm_device *dev, int pipe,
uint32_t sprite_width, int pixel_size,
bool enable, bool scaled)
bool enabled, bool scaled)
{
struct drm_i915_private *dev_priv = dev->dev_private;
if (dev_priv->display.update_sprite_wm)
dev_priv->display.update_sprite_wm(dev, pipe, sprite_width,
pixel_size, enable, scaled);
pixel_size, enabled, scaled);
}
static struct drm_i915_gem_object *
......
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