提交 ed622885 编写于 作者: A antirez

PR 2813 fix ported to unstable.

上级 35a0c772
......@@ -909,6 +909,13 @@ void updateSlavesWaitingBgsave(int bgsaveerr, int type) {
/* ----------------------------------- SLAVE -------------------------------- */
/* Returns 1 if the given replication state is a handshake state,
* 0 otherwise. */
int slaveIsInHandshakeState(void) {
return server.repl_state >= REPL_STATE_RECEIVE_PONG &&
server.repl_state <= REPL_STATE_RECEIVE_PSYNC;
}
/* Abort the async download of the bulk dataset while SYNC-ing with master */
void replicationAbortSyncTransfer(void) {
serverAssert(server.repl_state == REPL_STATE_TRANSFER);
......@@ -1206,6 +1213,7 @@ char *sendSynchronousCommand(int flags, int fd, ...) {
return sdscatprintf(sdsempty(),"-Reading from master: %s",
strerror(errno));
}
server.repl_transfer_lastio = server.unixtime;
return sdsnew(buf);
}
return NULL;
......@@ -1636,7 +1644,7 @@ void undoConnectWithMaster(void) {
int fd = server.repl_transfer_s;
serverAssert(server.repl_state == REPL_STATE_CONNECTING ||
server.repl_state == REPL_STATE_RECEIVE_PONG);
slaveIsInHandshakeState());
aeDeleteFileEvent(server.el,fd,AE_READABLE|AE_WRITABLE);
close(fd);
server.repl_transfer_s = -1;
......@@ -1655,7 +1663,7 @@ int cancelReplicationHandshake(void) {
if (server.repl_state == REPL_STATE_TRANSFER) {
replicationAbortSyncTransfer();
} else if (server.repl_state == REPL_STATE_CONNECTING ||
server.repl_state == REPL_STATE_RECEIVE_PONG)
slaveIsInHandshakeState())
{
undoConnectWithMaster();
} else {
......@@ -1790,22 +1798,17 @@ void roleCommand(client *c) {
addReplyBulkCBuffer(c,"slave",5);
addReplyBulkCString(c,server.masterhost);
addReplyLongLong(c,server.masterport);
switch(server.repl_state) {
case REPL_STATE_NONE: slavestate = "none"; break;
case REPL_STATE_CONNECT: slavestate = "connect"; break;
case REPL_STATE_CONNECTING: slavestate = "connecting"; break;
case REPL_STATE_RECEIVE_PONG:
case REPL_STATE_SEND_AUTH:
case REPL_STATE_RECEIVE_AUTH:
case REPL_STATE_SEND_PORT:
case REPL_STATE_RECEIVE_PORT:
case REPL_STATE_SEND_CAPA:
case REPL_STATE_RECEIVE_CAPA:
case REPL_STATE_SEND_PSYNC:
case REPL_STATE_RECEIVE_PSYNC: slavestate = "handshake"; break;
case REPL_STATE_TRANSFER: slavestate = "sync"; break;
case REPL_STATE_CONNECTED: slavestate = "connected"; break;
default: slavestate = "unknown"; break;
if (slaveIsInHandshakeState()) {
slavestate = "handshake";
} else {
switch(server.repl_state) {
case REPL_STATE_NONE: slavestate = "none"; break;
case REPL_STATE_CONNECT: slavestate = "connect"; break;
case REPL_STATE_CONNECTING: slavestate = "connecting"; break;
case REPL_STATE_TRANSFER: slavestate = "sync"; break;
case REPL_STATE_CONNECTED: slavestate = "connected"; break;
default: slavestate = "unknown"; break;
}
}
addReplyBulkCString(c,slavestate);
addReplyLongLong(c,server.master ? server.master->reploff : -1);
......@@ -2182,8 +2185,8 @@ void replicationCron(void) {
/* Non blocking connection timeout? */
if (server.masterhost &&
(server.repl_state == REPL_STATE_CONNECTING ||
server.repl_state == REPL_STATE_RECEIVE_PONG) &&
(time(NULL)-server.repl_transfer_lastio) > server.repl_timeout)
slaveIsInHandshakeState()) &&
(time(NULL)-server.repl_transfer_lastio) > server.repl_timeout)
{
serverLog(LL_WARNING,"Timeout connecting to the MASTER...");
undoConnectWithMaster();
......
......@@ -271,6 +271,7 @@ typedef long long mstime_t; /* millisecond time type. */
#define REPL_STATE_NONE 0 /* No active replication */
#define REPL_STATE_CONNECT 1 /* Must connect to master */
#define REPL_STATE_CONNECTING 2 /* Connecting to master */
/* --- Handshake states, must be ordered --- */
#define REPL_STATE_RECEIVE_PONG 3 /* Wait for PING reply */
#define REPL_STATE_SEND_AUTH 4 /* Send AUTH to master */
#define REPL_STATE_RECEIVE_AUTH 5 /* Wait for AUTH reply */
......@@ -280,6 +281,7 @@ typedef long long mstime_t; /* millisecond time type. */
#define REPL_STATE_RECEIVE_CAPA 9 /* Wait for REPLCONF reply */
#define REPL_STATE_SEND_PSYNC 10 /* Send PSYNC */
#define REPL_STATE_RECEIVE_PSYNC 11 /* Wait for PSYNC reply */
/* --- End of handshake states --- */
#define REPL_STATE_TRANSFER 12 /* Receiving .rdb from master */
#define REPL_STATE_CONNECTED 13 /* Connected to master */
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册