提交 47cadab4 编写于 作者: A antirez

TODO updated

上级 bb831c31
......@@ -52,42 +52,18 @@ OPTIMIZATIONS
* Redis big lists as linked lists of small ziplists?
Possibly a simple heuristic that join near nodes when some node gets smaller than the low_level, and split it into two if gets bigger than high_level.
REPORTING
=========
* Better INFO output with sections.
RANDOM
======
* Server should abort when getcwd() fails if there is some kind of persistence configured. Check this in the cron loop.
* Clients should be closed as far as the output buffer list is bigger than a given number of elements (configurable in redis.conf)
* Should the redis default configuration, and the default redis.conf, just bind 127.0.0.1?
KNOWN BUGS
==========
* What happens in the following scenario:
1) We are reading an AOF file.
2) SETEX FOO 5 BAR
3) APPEND FOO ZAP
What happens if between 1 and 2 for some reason (system under huge load
or alike) too many time passes? We should prevent expires while the
AOF is loading.
* #519: Slave may have expired keys that were never read in the master (so a DEL
is not sent in the replication channel) but are already expired since
a lot of time. Maybe after a given delay that is undoubltly greater than
the replication link latency we should expire this key on the slave on
access?
DISKSTORE TODO
==============
* Fix FLUSHALL/FLUSHDB: the queue of pending reads/writes should be handled.
* Check that 00/00 and ff/ff exist at startup, otherwise exit with error.
* Implement sync flush option, where data is written synchronously on disk when a command is executed.
* Implement MULTI/EXEC as transaction abstract API to diskstore.c, with transaction_start, transaction_end, and a journal to recover.
* Stop BGSAVE thread on shutdown and any other condition where the child is killed during normal bgsave.
* Fix RANDOMKEY to really do something interesting
* Fix DBSIZE to really do something interesting
* Add a DEBUG command to check if an entry is or not in memory currently
* dscache.c near 236, kobj = createStringObject... we could use static obj.
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