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Basic usage
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============
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Build and run an example model
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-------------------------------
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At first, make sure the environment has been set up correctly already (refer to :doc:`../installation/env_requirement`).
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The followings are instructions about how to quickly build and run a provided model in
`MACE Model Zoo <https://github.com/XiaoMi/mace-models>`__.
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Here we use the mobilenet-v2 model as an example.
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**Commands**

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    1. Pull `MACE <https://github.com/XiaoMi/mace>`__ project.
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    .. code:: sh

        git clone https://github.com/XiaoMi/mace.git
        git fetch --all --tags --prune

        # Checkout the latest tag (i.e. release version)
        tag_name=`git describe --abbrev=0 --tags`
        git checkout tags/${tag_name}

    .. note::

        It's highly recommanded to use a release version instead of master branch.


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    2. Pull `MACE Model Zoo <https://github.com/XiaoMi/mace-models>`__ project.
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    .. code:: sh

        git clone https://github.com/XiaoMi/mace-models.git


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    3. Build a generic MACE library.
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    .. code:: sh
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        cd path/to/mace
        # Build library
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        # output lib path: builds/lib
        bash tools/build-standalone-lib.sh
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    .. note::

        - Libraries in ``builds/lib/armeabi-v7a/cpu_gpu/`` means it can run on ``cpu`` or ``gpu`` devices.

        - The results in ``builds/lib/armeabi-v7a/cpu_gpu_dsp/`` need HVX supported.


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    4. Convert the pre-trained mobilenet-v2 model to MACE format model.
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    .. code:: sh
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        cd path/to/mace
        # Build library
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        python tools/converter.py convert --config=/path/to/mace-models/mobilenet-v2/mobilenet-v2.yml
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    5. Run the model.
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    .. note::
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        If you want to run on device/phone, please plug in at least one device/phone.

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    .. code:: sh

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        # Run example
        python tools/converter.py run --config=/path/to/mace-models/mobilenet-v2/mobilenet-v2.yml --example

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    	# Test model run time
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        python tools/converter.py run --config=/path/to/mace-models/mobilenet-v2/mobilenet-v2.yml --round=100
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    	# Validate the correctness by comparing the results against the
    	# original model and framework, measured with cosine distance for similarity.
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    	python tools/converter.py run --config=/path/to/mace-models/mobilenet-v2/mobilenet-v2.yml --validate
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Build your own model
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---------------------
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This part will show you how to use your own pre-trained model in MACE.
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======================
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1. Prepare your model
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======================
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MACE now supports models from TensorFlow and Caffe (more frameworks will be supported).
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-  TensorFlow

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   Prepare your pre-trained TensorFlow model.pb file.
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   Use `Graph Transform Tool <https://github.com/tensorflow/tensorflow/blob/master/tensorflow/tools/graph_transforms/README.md>`__
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   to optimize your model for inference.
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   This tool will improve the efficiency of inference by making several optimizations like operators
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   folding, redundant node removal etc. We strongly recommend MACE users to use it before building.
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   Usage for CPU/GPU,
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   .. code:: bash

       # CPU/GPU:
       ./transform_graph \
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           --in_graph=/path/to/your/tf_model.pb \
           --out_graph=/path/to/your/output/tf_model_opt.pb \
           --inputs='input node name' \
           --outputs='output node name' \
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           --transforms='strip_unused_nodes(type=float, shape="1,64,64,3")
               strip_unused_nodes(type=float, shape="1,64,64,3")
               remove_nodes(op=Identity, op=CheckNumerics)
               fold_constants(ignore_errors=true)
               flatten_atrous_conv
               fold_batch_norms
               fold_old_batch_norms
               strip_unused_nodes
               sort_by_execution_order'
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	Usage for DSP,

   .. code:: bash

       # DSP:
       ./transform_graph \
           --in_graph=/path/to/your/tf_model.pb \
           --out_graph=/path/to/your/output/tf_model_opt.pb \
           --inputs='input node name' \
           --outputs='output node name' \
           --transforms='strip_unused_nodes(type=float, shape="1,64,64,3")
               strip_unused_nodes(type=float, shape="1,64,64,3")
               remove_nodes(op=Identity, op=CheckNumerics)
               fold_constants(ignore_errors=true)
               fold_batch_norms
               fold_old_batch_norms
               backport_concatv2
               quantize_weights(minimum_size=2)
               quantize_nodes
               strip_unused_nodes
               sort_by_execution_order'
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-  Caffe

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   Caffe 1.0+ models are supported in MACE converter tool.

   If your model is from lower version Caffe, you need to upgrade it by using the Caffe built-in tool before converting.
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   .. code:: bash

       # Upgrade prototxt
       $CAFFE_ROOT/build/tools/upgrade_net_proto_text MODEL.prototxt MODEL.new.prototxt

       # Upgrade caffemodel
       $CAFFE_ROOT/build/tools/upgrade_net_proto_binary MODEL.caffemodel MODEL.new.caffemodel

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===========================================
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2. Create a deployment file for your model
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===========================================
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When converting a model or building a library, MACE needs to read a YAML file which is called model deployment file here.

A model deployment file contains all the information of your model(s) and building options. There are several example
deployment files in *MACE Model Zoo* project.

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The following shows two basic usage of deployment files for TensorFlow and Caffe models.
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Modify one of them and use it for your own case.
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-  TensorFlow
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   .. literalinclude:: models/demo_models_tf.yml
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      :language: yaml

-  Caffe

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   .. literalinclude:: models/demo_models_caffe.yml
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      :language: yaml

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More details about model deployment file are in :doc:`advanced_usage`.
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======================
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3. Convert your model
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======================
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When the deployment file is ready, you can use MACE converter tool to convert your model(s).
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.. code:: bash
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    python tools/converter.py convert --config=/path/to/your/model_deployment_file.yml
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This command will download or load your pre-trained model and convert it to a MACE model proto file and weights data file.
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The generated model files will be stored in ``build/${library_name}/model`` folder.

.. warning::

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    Please set ``model_graph_format: file`` and ``model_data_format: file`` in your deployment file before converting.
    The usage of ``model_graph_format: code`` will be demonstrated in :doc:`advanced_usage`.
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=============================
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4. Build MACE into a library
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=============================
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Use bazel to build MACE source code into a library.
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    .. code:: sh

        cd path/to/mace
        # Build library
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        # output lib path: builds/lib
        bash tools/build-standalone-lib.sh
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The above command will generate dynamic library ``builds/lib/${ABI}/${DEVICES}/libmace.so`` and static library ``builds/lib/${ABI}/${DEVICES}/libmace.a``.
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    .. warning::

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        Please verify that the target_abis param in the above command and your deployment file are the same.
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==================
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5. Run your model
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==================
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With the converted model, the static or shared library and header files, you can use the following commands
to run and validate your model.
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    .. warning::

        If you want to run on device/phone, please plug in at least one device/phone.

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* **run**

    run the model.
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    .. code:: sh

    	# Test model run time
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        python tools/converter.py run --config=/path/to/your/model_deployment_file.yml --round=100
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    	# Validate the correctness by comparing the results against the
    	# original model and framework, measured with cosine distance for similarity.
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    	python tools/converter.py run --config=/path/to/your/model_deployment_file.yml --validate
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* **benchmark**
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    benchmark and profile the model.
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    .. code:: sh

        # Benchmark model, get detailed statistics of each Op.
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        python tools/converter.py benchmark --config=/path/to/your/model_deployment_file.yml
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=======================================
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6. Deploy your model into applications
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=======================================
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In the converting and building steps, you've got the static/shared library, model files and
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header files.
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``${library_name}`` is the name you defined in the first line of your deployment YAML file.
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.. note::

    When linking generated ``libmace.a`` into shared library,
    `version script <ftp://ftp.gnu.org/old-gnu/Manuals/ld-2.9.1/html_node/ld_25.html>`__
    is helpful for reducing a specified set of symbols to local scope.

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-  The generated ``static`` library files are organized as follows,

.. code::

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    builds
    ├── include
    │   └── mace
    │       └── public
    │           ├── mace.h
    │           └── mace_runtime.h
    ├── lib
    │   ├── arm64-v8a
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    │   │   └── cpu_gpu
    │   │       ├── libmace.a
    │   │       └── libmace.so
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    │   ├── armeabi-v7a
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    │   │   ├── cpu_gpu
    │   │   │   ├── libmace.a
    │   │   │   └── libmace.so
    │   │   └── cpu_gpu_dsp
    │   │       ├── libhexagon_controller.so
    │   │       ├── libmace.a
    │   │       └── libmace.so
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    │   └── linux-x86-64
    │       ├── libmace.a
    │       └── libmace.so
    └── mobilenet-v1
        ├── model
        │   ├── mobilenet_v1.data
        │   └── mobilenet_v1.pb
        └── _tmp
            └── arm64-v8a
                └── mace_run_static
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Please refer to \ ``mace/examples/example.cc``\ for full usage. The following list the key steps.
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.. code:: cpp

    // Include the headers
    #include "mace/public/mace.h"
    #include "mace/public/mace_runtime.h"

    // 0. Set pre-compiled OpenCL binary program file paths when available
    if (device_type == DeviceType::GPU) {
      mace::SetOpenCLBinaryPaths(opencl_binary_paths);
    }

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    // 1. Set compiled OpenCL kernel cache, this is used to reduce the
    // initialization time since the compiling is too slow. It's suggested
    // to set this even when pre-compiled OpenCL program file is provided
    // because the OpenCL version upgrade may also leads to kernel
    // recompilations.
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    const std::string file_path ="path/to/opencl_cache_file";
    std::shared_ptr<KVStorageFactory> storage_factory(
        new FileStorageFactory(file_path));
    ConfigKVStorageFactory(storage_factory);

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    // 2. Declare the device type (must be same with ``runtime`` in configuration file)
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    DeviceType device_type = DeviceType::GPU;

    // 3. Define the input and output tensor names.
    std::vector<std::string> input_names = {...};
    std::vector<std::string> output_names = {...};

    // 4. Create MaceEngine instance
    std::shared_ptr<mace::MaceEngine> engine;
    MaceStatus create_engine_status;
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    // Create Engine from model file
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    create_engine_status =
        CreateMaceEngineFromProto(model_pb_data,
                                  model_data_file.c_str(),
                                  input_names,
                                  output_names,
                                  device_type,
                                  &engine);
    if (create_engine_status != MaceStatus::MACE_SUCCESS) {
      // Report error
    }

    // 5. Create Input and Output tensor buffers
    std::map<std::string, mace::MaceTensor> inputs;
    std::map<std::string, mace::MaceTensor> outputs;
    for (size_t i = 0; i < input_count; ++i) {
      // Allocate input and output
      int64_t input_size =
          std::accumulate(input_shapes[i].begin(), input_shapes[i].end(), 1,
                          std::multiplies<int64_t>());
      auto buffer_in = std::shared_ptr<float>(new float[input_size],
                                              std::default_delete<float[]>());
      // Load input here
      // ...

      inputs[input_names[i]] = mace::MaceTensor(input_shapes[i], buffer_in);
    }

    for (size_t i = 0; i < output_count; ++i) {
      int64_t output_size =
          std::accumulate(output_shapes[i].begin(), output_shapes[i].end(), 1,
                          std::multiplies<int64_t>());
      auto buffer_out = std::shared_ptr<float>(new float[output_size],
                                               std::default_delete<float[]>());
      outputs[output_names[i]] = mace::MaceTensor(output_shapes[i], buffer_out);
    }

    // 6. Run the model
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    MaceStatus status = engine.Run(inputs, &outputs);
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More details are in :doc:`advanced_usage`.