提交 8b05f1e5 编写于 作者: Y yuanzm

feat: 更新排行榜示例自带插件至最新版本

上级 de623b51
......@@ -8,7 +8,6 @@
**/Assets/AssetStoreTools*
**/SerializedBuildInfo/
**/WebGLTemplates/
**/WX-WASM-SDK/
**/UserSettings/
**/.vs/
.DS_Store
......
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Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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https://github.com/Unity-Technologies/brotli
359ceef04a4eae97cb8a161c4b768fd639eef98b
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......@@ -14,11 +14,11 @@ MonoBehaviour:
m_EditorClassIdentifier:
ProjectConf:
projectName:
Appid: wx20afc706a711eefc
Appid:
CDN:
assetLoadType: 1
assetLoadType: 0
VideoUrl:
DST: /Users/zimyuan/Desktop/testrankgithub
DST:
StreamCDN:
bundleHashLength: 32
bundlePathIdentifier: StreamingAssets;
......@@ -39,7 +39,7 @@ MonoBehaviour:
needCheckUpdate: 0
SDKOptions:
UseAudioApi: 0
UseFriendRelation: 1
UseFriendRelation: 0
UseCompressedTexture: 0
CompileOptions:
DevelopBuild: 0
......
import binaryen from "binaryen";
import process from "process";
import fs from "fs";
if (process.argv.length < 3) {
console.error("cannot find wasmcode, Usage: node dump_wasm_symbo.mjs <your_minigame_dir>");
process.exit(-1);
}
let dir = process.argv[2];
if (!dir.endsWith("/")) {
dir += "/";
}
let bin = fs.readFileSync(dir + "webgl/Build/webgl.wasm");
binaryen.then(function(binaryenOb){
let mod = binaryenOb.readBinary(bin);
let symbols = {};
for (let i = 0; i < mod.getNumFunctions(); ++i) {
let ref = mod.getFunctionByIndex(i);
let func = binaryenOb.getFunctionInfo(ref);
symbols[i] = func.name;
}
fs.writeFileSync(dir + "minigame/webgl.wasm.symbols.unityweb", JSON.stringify(symbols));
})
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"readme": "doctoc README.md --github --title \"### Contents\"",
"check": "tsc index.d.ts --noEmit --strict --noImplicitAny --strictNullChecks --listFiles --diagnostics",
"test": "npm run check && node tests/sanity && node tests/example",
"bundle": "node scripts/bundle.js"
},
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"index.js",
"index.d.ts",
"package.json",
"package-lock.json",
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"doctoc": "^2.1.0",
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......@@ -20,7 +20,7 @@ namespace WeChatWASM
new Rule()
{
old=@"calledMain *= *true",
newStr="if(ABORT===true)return;calledMain = true;if(Module.calledMainCb){Module.calledMainCb()}"
newStr="if(ABORT===true)return;calledMain = true;if(Module.calledMainCb){Module.calledMainCb()};if (GameGlobal.unityNamespace.enableProfileStats) {setTimeout(() => {SendMessage('WXSDKManagerHandler', 'OpenProfileStats');}, 30000);}"
},
new Rule()
{
......@@ -117,6 +117,21 @@ namespace WeChatWASM
old="if *\\(this.hookStackAlloc",
newStr="return;if(this.hookStackAlloc"
},
new Rule()
{
old="allocateStatistics: *false",
newStr="allocateStatistics: true"
},
new Rule()
{
old="this.allocationSiteStatistics\\[str\\] *= *\\[0, *0\\]",
newStr="this.allocationSiteStatistics[str] = [0, 0, 0, 0];this.allocationSiteStatistics[str][2] += 1;"
},
new Rule()
{
old="this.allocationSiteStatistics\\[str\\]\\[1\\] *-= *sz",
newStr="this.allocationSiteStatistics[str][1] -= sz;this.allocationSiteStatistics[str][3] += 1;"
},
// ----MemoryProfiler End-----//
#if !UNITY_2021
new Rule()
......@@ -443,6 +458,21 @@ namespace WeChatWASM
old="what=\"abort",
newStr="if(Module.IsWxGame)window.WXWASMSDK.WXUncaughtException(true);what=\"abort"
},
new Rule()
{
old="self.allocationsAtLoc\\[loc\\] *= *\\[ *0, *0, *self.filterCallstackForMalloc\\(loc\\)\\]",
newStr="self.allocationsAtLoc[loc] = [0, 0, 0, 0];"
},
new Rule()
{
old="self.allocationSitePtrs\\[ptr\\] *=",
newStr="self.allocationsAtLoc[loc][2] += 1;self.allocationSitePtrs[ptr]="
},
new Rule()
{
old="allocsAtThisLoc\\[1\\] *-= *sz",
newStr="allocsAtThisLoc[1] -= sz; allocsAtThisLoc[3] += 1;"
},
#endif
#if UNITY_2021_3_OR_NEWER
new Rule()
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