提交 cf01ca7e 编写于 作者: G Gabriele Cirulli

manually apply #81

上级 2f912471
...@@ -82,6 +82,8 @@ ...@@ -82,6 +82,8 @@
</p> </p>
</div> </div>
<script src="js/bind_polyfill.js"></script>
<script src="js/classlist_polyfill.js"></script>
<script src="js/animframe_polyfill.js"></script> <script src="js/animframe_polyfill.js"></script>
<script src="js/keyboard_input_manager.js"></script> <script src="js/keyboard_input_manager.js"></script>
<script src="js/html_actuator.js"></script> <script src="js/html_actuator.js"></script>
......
Function.prototype.bind = Function.prototype.bind || function (target) {
var self = this;
return function (args) {
if (!(args instanceof Array)) {
args = [args];
}
self.apply(target, args);
};
};
(function () {
if (typeof window.Element === "undefined" ||
"classList" in document.documentElement) {
return;
}
var prototype = Array.prototype,
push = prototype.push,
splice = prototype.splice,
join = prototype.join;
function DOMTokenList(el) {
this.el = el;
// The className needs to be trimmed and split on whitespace
// to retrieve a list of classes.
var classes = el.className.replace(/^\s+|\s+$/g, '').split(/\s+/);
for (var i = 0; i < classes.length; i++) {
push.call(this, classes[i]);
}
}
DOMTokenList.prototype = {
add: function (token) {
if (this.contains(token)) return;
push.call(this, token);
this.el.className = this.toString();
},
contains: function (token) {
return this.el.className.indexOf(token) != -1;
},
item: function (index) {
return this[index] || null;
},
remove: function (token) {
if (!this.contains(token)) return;
for (var i = 0; i < this.length; i++) {
if (this[i] == token) break;
}
splice.call(this, i, 1);
this.el.className = this.toString();
},
toString: function () {
return join.call(this, ' ');
},
toggle: function (token) {
if (!this.contains(token)) {
this.add(token);
} else {
this.remove(token);
}
return this.contains(token);
}
};
window.DOMTokenList = DOMTokenList;
function defineElementGetter(obj, prop, getter) {
if (Object.defineProperty) {
Object.defineProperty(obj, prop, {
get: getter
});
} else {
obj.__defineGetter__(prop, getter);
}
}
defineElementGetter(HTMLElement.prototype, 'classList', function () {
return new DOMTokenList(this);
});
})();
...@@ -16,14 +16,14 @@ function GameManager(size, InputManager, Actuator, StorageManager) { ...@@ -16,14 +16,14 @@ function GameManager(size, InputManager, Actuator, StorageManager) {
// Restart the game // Restart the game
GameManager.prototype.restart = function () { GameManager.prototype.restart = function () {
this.storageManager.clearGameState(); this.storageManager.clearGameState();
this.actuator.continue(); // Clear the game won/lost message this.actuator.continueGame(); // Clear the game won/lost message
this.setup(); this.setup();
}; };
// Keep playing after winning (allows going over 2048) // Keep playing after winning (allows going over 2048)
GameManager.prototype.keepPlaying = function () { GameManager.prototype.keepPlaying = function () {
this.keepPlaying = true; this.keepPlaying = true;
this.actuator.continue(); // Clear the game won/lost message this.actuator.continueGame(); // Clear the game won/lost message
}; };
// Return true if the game is lost, or has won and the user hasn't kept playing // Return true if the game is lost, or has won and the user hasn't kept playing
......
...@@ -36,7 +36,7 @@ HTMLActuator.prototype.actuate = function (grid, metadata) { ...@@ -36,7 +36,7 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
}; };
// Continues the game (both restart and keep playing) // Continues the game (both restart and keep playing)
HTMLActuator.prototype.continue = function () { HTMLActuator.prototype.continueGame = function () {
this.clearMessage(); this.clearMessage();
}; };
......
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