From cf01ca7e8bf670822c55b0a4b04cd5c2b0271b3e Mon Sep 17 00:00:00 2001
From: Gabriele Cirulli
Date: Sun, 23 Mar 2014 19:51:29 +0100
Subject: [PATCH] manually apply #81
---
index.html | 2 ++
js/bind_polyfill.js | 9 +++++
js/classlist_polyfill.js | 71 ++++++++++++++++++++++++++++++++++++++++
js/game_manager.js | 4 +--
js/html_actuator.js | 2 +-
5 files changed, 85 insertions(+), 3 deletions(-)
create mode 100644 js/bind_polyfill.js
create mode 100644 js/classlist_polyfill.js
diff --git a/index.html b/index.html
index edc7b55..8d188c1 100644
--- a/index.html
+++ b/index.html
@@ -82,6 +82,8 @@
+
+
diff --git a/js/bind_polyfill.js b/js/bind_polyfill.js
new file mode 100644
index 0000000..8d9c4a4
--- /dev/null
+++ b/js/bind_polyfill.js
@@ -0,0 +1,9 @@
+Function.prototype.bind = Function.prototype.bind || function (target) {
+ var self = this;
+ return function (args) {
+ if (!(args instanceof Array)) {
+ args = [args];
+ }
+ self.apply(target, args);
+ };
+};
diff --git a/js/classlist_polyfill.js b/js/classlist_polyfill.js
new file mode 100644
index 0000000..1789ae7
--- /dev/null
+++ b/js/classlist_polyfill.js
@@ -0,0 +1,71 @@
+(function () {
+ if (typeof window.Element === "undefined" ||
+ "classList" in document.documentElement) {
+ return;
+ }
+
+ var prototype = Array.prototype,
+ push = prototype.push,
+ splice = prototype.splice,
+ join = prototype.join;
+
+ function DOMTokenList(el) {
+ this.el = el;
+ // The className needs to be trimmed and split on whitespace
+ // to retrieve a list of classes.
+ var classes = el.className.replace(/^\s+|\s+$/g, '').split(/\s+/);
+ for (var i = 0; i < classes.length; i++) {
+ push.call(this, classes[i]);
+ }
+ }
+
+ DOMTokenList.prototype = {
+ add: function (token) {
+ if (this.contains(token)) return;
+ push.call(this, token);
+ this.el.className = this.toString();
+ },
+ contains: function (token) {
+ return this.el.className.indexOf(token) != -1;
+ },
+ item: function (index) {
+ return this[index] || null;
+ },
+ remove: function (token) {
+ if (!this.contains(token)) return;
+ for (var i = 0; i < this.length; i++) {
+ if (this[i] == token) break;
+ }
+ splice.call(this, i, 1);
+ this.el.className = this.toString();
+ },
+ toString: function () {
+ return join.call(this, ' ');
+ },
+ toggle: function (token) {
+ if (!this.contains(token)) {
+ this.add(token);
+ } else {
+ this.remove(token);
+ }
+
+ return this.contains(token);
+ }
+ };
+
+ window.DOMTokenList = DOMTokenList;
+
+ function defineElementGetter(obj, prop, getter) {
+ if (Object.defineProperty) {
+ Object.defineProperty(obj, prop, {
+ get: getter
+ });
+ } else {
+ obj.__defineGetter__(prop, getter);
+ }
+ }
+
+ defineElementGetter(HTMLElement.prototype, 'classList', function () {
+ return new DOMTokenList(this);
+ });
+})();
diff --git a/js/game_manager.js b/js/game_manager.js
index e018ef9..aea99f3 100644
--- a/js/game_manager.js
+++ b/js/game_manager.js
@@ -16,14 +16,14 @@ function GameManager(size, InputManager, Actuator, StorageManager) {
// Restart the game
GameManager.prototype.restart = function () {
this.storageManager.clearGameState();
- this.actuator.continue(); // Clear the game won/lost message
+ this.actuator.continueGame(); // Clear the game won/lost message
this.setup();
};
// Keep playing after winning (allows going over 2048)
GameManager.prototype.keepPlaying = function () {
this.keepPlaying = true;
- this.actuator.continue(); // Clear the game won/lost message
+ this.actuator.continueGame(); // Clear the game won/lost message
};
// Return true if the game is lost, or has won and the user hasn't kept playing
diff --git a/js/html_actuator.js b/js/html_actuator.js
index d840068..6b31f2d 100644
--- a/js/html_actuator.js
+++ b/js/html_actuator.js
@@ -36,7 +36,7 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
};
// Continues the game (both restart and keep playing)
-HTMLActuator.prototype.continue = function () {
+HTMLActuator.prototype.continueGame = function () {
this.clearMessage();
};
--
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