提交 a831baed 编写于 作者: G Gabriele Cirulli

merge infinite game

...@@ -28,6 +28,7 @@ ...@@ -28,6 +28,7 @@
<div class="game-message"> <div class="game-message">
<p></p> <p></p>
<div class="lower"> <div class="lower">
<a class="keep-playing-button">Keep playing</a>
<a class="retry-button">Try again</a> <a class="retry-button">Try again</a>
</div> </div>
</div> </div>
......
...@@ -8,6 +8,7 @@ function GameManager(size, InputManager, Actuator, ScoreManager) { ...@@ -8,6 +8,7 @@ function GameManager(size, InputManager, Actuator, ScoreManager) {
this.inputManager.on("move", this.move.bind(this)); this.inputManager.on("move", this.move.bind(this));
this.inputManager.on("restart", this.restart.bind(this)); this.inputManager.on("restart", this.restart.bind(this));
this.inputManager.on("keepPlaying", this.keepPlaying.bind(this));
this.setup(); this.setup();
} }
...@@ -18,6 +19,22 @@ GameManager.prototype.restart = function () { ...@@ -18,6 +19,22 @@ GameManager.prototype.restart = function () {
this.setup(); this.setup();
}; };
// Keep playing after winning
GameManager.prototype.keepPlaying = function () {
this.keepPlaying = true;
this.actuator.keepPlaying();
};
GameManager.prototype.isGameOver = function() {
if (this.over || (this.won && !this.keepPlaying) ) {
return true;
}
else {
return false;
}
}
// Set up the game // Set up the game
GameManager.prototype.setup = function () { GameManager.prototype.setup = function () {
this.grid = new Grid(this.size); this.grid = new Grid(this.size);
...@@ -25,6 +42,7 @@ GameManager.prototype.setup = function () { ...@@ -25,6 +42,7 @@ GameManager.prototype.setup = function () {
this.score = 0; this.score = 0;
this.over = false; this.over = false;
this.won = false; this.won = false;
this.keepPlaying = false;
// Add the initial tiles // Add the initial tiles
this.addStartTiles(); this.addStartTiles();
...@@ -60,7 +78,8 @@ GameManager.prototype.actuate = function () { ...@@ -60,7 +78,8 @@ GameManager.prototype.actuate = function () {
score: this.score, score: this.score,
over: this.over, over: this.over,
won: this.won, won: this.won,
bestScore: this.scoreManager.get() bestScore: this.scoreManager.get(),
gameOver: this.isGameOver()
}); });
}; };
...@@ -87,7 +106,7 @@ GameManager.prototype.move = function (direction) { ...@@ -87,7 +106,7 @@ GameManager.prototype.move = function (direction) {
// 0: up, 1: right, 2:down, 3: left // 0: up, 1: right, 2:down, 3: left
var self = this; var self = this;
if (this.over || this.won) return; // Don't do anything if the game's over if (this.isGameOver()) return; // Don't do anything if the game's over
var cell, tile; var cell, tile;
......
...@@ -24,8 +24,11 @@ HTMLActuator.prototype.actuate = function (grid, metadata) { ...@@ -24,8 +24,11 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
self.updateScore(metadata.score); self.updateScore(metadata.score);
self.updateBestScore(metadata.bestScore); self.updateBestScore(metadata.bestScore);
if (metadata.over) self.message(false); // You lose if (metadata.gameOver) {
if (metadata.won) self.message(true); // You win! if (metadata.over) self.message(false); // You lose
else if (metadata.won) self.message(true); // You win!
}
}); });
}; };
...@@ -33,6 +36,10 @@ HTMLActuator.prototype.restart = function () { ...@@ -33,6 +36,10 @@ HTMLActuator.prototype.restart = function () {
this.clearMessage(); this.clearMessage();
}; };
HTMLActuator.prototype.keepPlaying = function () {
this.clearMessage();
};
HTMLActuator.prototype.clearContainer = function (container) { HTMLActuator.prototype.clearContainer = function (container) {
while (container.firstChild) { while (container.firstChild) {
container.removeChild(container.firstChild); container.removeChild(container.firstChild);
...@@ -45,10 +52,13 @@ HTMLActuator.prototype.addTile = function (tile) { ...@@ -45,10 +52,13 @@ HTMLActuator.prototype.addTile = function (tile) {
var wrapper = document.createElement("div"); var wrapper = document.createElement("div");
var inner = document.createElement("div"); var inner = document.createElement("div");
var position = tile.previousPosition || { x: tile.x, y: tile.y }; var position = tile.previousPosition || { x: tile.x, y: tile.y };
positionClass = this.positionClass(position); var positionClass = this.positionClass(position);
// We can't use classlist because it somehow glitches when replacing classes // We can't use classlist because it somehow glitches when replacing classes
var classes = ["tile", "tile-" + tile.value, positionClass]; var classes = ["tile", "tile-" + tile.value, positionClass];
if (tile.value > 2048) classes.push("tile-gold");
this.applyClasses(wrapper, classes); this.applyClasses(wrapper, classes);
inner.classList.add("tile-inner"); inner.classList.add("tile-inner");
......
...@@ -53,10 +53,14 @@ KeyboardInputManager.prototype.listen = function () { ...@@ -53,10 +53,14 @@ KeyboardInputManager.prototype.listen = function () {
} }
}); });
var retry = document.getElementsByClassName("retry-button")[0]; var retry = document.querySelector(".retry-button");
retry.addEventListener("click", this.restart.bind(this)); retry.addEventListener("click", this.restart.bind(this));
retry.addEventListener("touchend", this.restart.bind(this)); retry.addEventListener("touchend", this.restart.bind(this));
var keepPlaying = document.querySelector(".keep-playing-button");
keepPlaying.addEventListener("click", this.keepPlaying.bind(this));
keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this));
// Listen to swipe events // Listen to swipe events
var touchStartClientX, touchStartClientY; var touchStartClientX, touchStartClientY;
var gameContainer = document.getElementsByClassName("game-container")[0]; var gameContainer = document.getElementsByClassName("game-container")[0];
...@@ -93,3 +97,8 @@ KeyboardInputManager.prototype.restart = function (event) { ...@@ -93,3 +97,8 @@ KeyboardInputManager.prototype.restart = function (event) {
event.preventDefault(); event.preventDefault();
this.emit("restart"); this.emit("restart");
}; };
KeyboardInputManager.prototype.keepPlaying = function (event) {
event.preventDefault();
this.emit("keepPlaying");
};
...@@ -193,9 +193,13 @@ hr { ...@@ -193,9 +193,13 @@ hr {
height: 40px; height: 40px;
line-height: 42px; line-height: 42px;
margin-left: 9px; } margin-left: 9px; }
.game-container .game-message a.keep-playing-button {
display: none; }
.game-container .game-message.game-won { .game-container .game-message.game-won {
background: rgba(237, 194, 46, 0.5); background: rgba(237, 194, 46, 0.5);
color: #f9f6f2; } color: #f9f6f2; }
.game-container .game-message.game-won a.keep-playing-button {
display: inline-block; }
.game-container .game-message.game-won, .game-container .game-message.game-over { .game-container .game-message.game-won, .game-container .game-message.game-over {
display: block; } display: block; }
......
...@@ -218,6 +218,10 @@ hr { ...@@ -218,6 +218,10 @@ hr {
@include button; @include button;
margin-left: 9px; margin-left: 9px;
// margin-top: 59px; // margin-top: 59px;
&.keep-playing-button {
display: none;
}
} }
@include animation(fade-in 800ms ease $transition-speed * 12); @include animation(fade-in 800ms ease $transition-speed * 12);
...@@ -226,6 +230,10 @@ hr { ...@@ -226,6 +230,10 @@ hr {
&.game-won { &.game-won {
background: rgba($tile-gold-color, .5); background: rgba($tile-gold-color, .5);
color: $bright-text-color; color: $bright-text-color;
a.keep-playing-button {
display: inline-block;
}
} }
&.game-won, &.game-over { &.game-won, &.game-over {
......
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