未验证 提交 8c4b686d 编写于 作者: O openharmony_ci 提交者: Gitee

!13182 翻译完成:更新image.md

Merge pull request !13182 from wusongqing/E0104
......@@ -19,112 +19,121 @@ const color = new ArrayBuffer(96); // Create a buffer to store image pixel data.
let opts = { alphaType: 0, editable: true, pixelFormat: 4, scaleMode: 1, size: { height: 2, width: 3 } } // Image pixel data.
// Create a PixelMap object.
const color = new ArrayBuffer(96);
let opts = { alphaType: 0, editable: true, pixelFormat: 4, scaleMode: 1, size: { height: 2, width: 3 } }
image.createPixelMap(color, opts, (err, pixelmap) => {
console.log('Succeeded in creating pixelmap.');
})
// Read pixels.
const area = {
pixels: new ArrayBuffer(8),
offset: 0,
stride: 8,
region: { size: { height: 1, width: 2 }, x: 0, y: 0 }
}
pixelmap.readPixels(area,() => {
var bufferArr = new Uint8Array(area.pixels);
var res = true;
for (var i = 0; i < bufferArr.length; i++) {
console.info(' buffer ' + bufferArr[i]);
if(res) {
if(bufferArr[i] == 0) {
res = false;
console.log('readPixels end.');
break;
}
}
// Failed to create the PixelMap object.
if (err) {
console.info('create pixelmap failed, err' + err);
return
}
})
// Store pixels.
const readBuffer = new ArrayBuffer(96);
pixelmap.readPixelsToBuffer(readBuffer,() => {
var bufferArr = new Uint8Array(readBuffer);
var res = true;
for (var i = 0; i < bufferArr.length; i++) {
if(res) {
if (bufferArr[i] !== 0) {
res = false;
console.log('readPixelsToBuffer end.');
break;
}
}
// Read pixels.
const area = {
pixels: new ArrayBuffer(8),
offset: 0,
stride: 8,
region: { size: { height: 1, width: 2 }, x: 0, y: 0 }
}
})
// Write pixels.
pixelmap.writePixels(area,() => {
const readArea = { pixels: new ArrayBuffer(20), offset: 0, stride: 8, region: { size: { height: 1, width: 2 }, x: 0, y: 0 }}
pixelmap.readPixels(readArea,() => {
var readArr = new Uint8Array(readArea.pixels);
var res = true;
for (var i = 0; i < readArr.length; i++) {
pixelmap.readPixels(area,() => {
let bufferArr = new Uint8Array(area.pixels);
let res = true;
for (let i = 0; i < bufferArr.length; i++) {
console.info(' buffer ' + bufferArr[i]);
if(res) {
if (readArr[i] !== 0) {
if(bufferArr[i] == 0) {
res = false;
console.log('readPixels end.please check buffer');
console.log('readPixels end.');
break;
}
}
}
})
})
// Write pixels to the buffer.
pixelmap.writeBufferToPixels(writeColor).then(() => {
// Store pixels.
const readBuffer = new ArrayBuffer(96);
pixelmap.readPixelsToBuffer(readBuffer).then (() => {
var bufferArr = new Uint8Array(readBuffer);
var res = true;
for (var i = 0; i < bufferArr.length; i++) {
pixelmap.readPixelsToBuffer(readBuffer,() => {
let bufferArr = new Uint8Array(readBuffer);
let res = true;
for (let i = 0; i < bufferArr.length; i++) {
if(res) {
if (bufferArr[i] !== i) {
if (bufferArr[i] !== 0) {
res = false;
console.log('readPixels end.please check buffer');
console.log('readPixelsToBuffer end.');
break;
}
}
}
})
})
// Write pixels.
pixelmap.writePixels(area,() => {
const readArea = { pixels: new ArrayBuffer(20), offset: 0, stride: 8, region: { size: { height: 1, width: 2 }, x: 0, y: 0 }}
pixelmap.readPixels(readArea,() => {
let readArr = new Uint8Array(readArea.pixels);
let res = true;
for (let i = 0; i < readArr.length; i++) {
if(res) {
if (readArr[i] !== 0) {
res = false;
console.log('readPixels end.please check buffer');
break;
}
}
}
})
})
// Obtain image information.
pixelmap.getImageInfo((error, imageInfo) => {
if (imageInfo !== null) {
console.log('Succeeded in getting imageInfo');
}
})
const writeColor = new ArrayBuffer(96); // Pixel data of the image.
// Write pixels to the buffer.
pixelmap.writeBufferToPixels(writeColor).then(() => {
const readBuffer = new ArrayBuffer(96);
pixelmap.readPixelsToBuffer(readBuffer).then (() => {
let bufferArr = new Uint8Array(readBuffer);
let res = true;
for (let i = 0; i < bufferArr.length; i++) {
if(res) {
if (bufferArr[i] !== i) {
res = false;
console.log('readPixels end.please check buffer');
break;
}
}
}
})
})
// Release the PixelMap object.
pixelmap.release(()=>{
console.log('Succeeded in releasing pixelmap');
// Obtain image information.
pixelmap.getImageInfo((err, imageInfo) => {
// Failed to obtain the image information.
if (err || imageInfo == null) {
console.info('getImageInfo failed, err' + err);
return
}
if (imageInfo !== null) {
console.log('Succeeded in getting imageInfo');
}
})
// Release the PixelMap object.
pixelmap.release(()=>{
console.log('Succeeded in releasing pixelmap');
})
})
// Create an image source (uri).
let path = '/data/local/tmp/test.jpg';
const imageSourceApi = image.createImageSource(path);
const imageSourceApi1 = image.createImageSource(path);
// Create an image source (fd).
let fd = 29;
const imageSourceApi = image.createImageSource(fd);
const imageSourceApi2 = image.createImageSource(fd);
// Create an image source (data).
const data = new ArrayBuffer(96);
const imageSourceApi = image.createImageSource(data);
const imageSourceApi3 = image.createImageSource(data);
// Release the image source.
imageSourceApi.release(() => {
imageSourceApi3.release(() => {
console.log('Succeeded in releasing imagesource');
})
......@@ -133,6 +142,10 @@ const imagePackerApi = image.createImagePacker();
const imageSourceApi = image.createImageSource(0);
let packOpts = { format:"image/jpeg", quality:98 };
imagePackerApi.packing(imageSourceApi, packOpts, (err, data) => {
if (err) {
console.info('packing from imagePackerApi failed, err' + err);
return
}
console.log('Succeeded in packing');
})
......@@ -161,36 +174,33 @@ let decodingOptions = {
// Create a pixel map in callback mode.
imageSourceApi.createPixelMap(decodingOptions, (err, pixelmap) => {
// Failed to create the PixelMap object.
if (err) {
console.info('create pixelmap failed, err' + err);
return
}
console.log('Succeeded in creating pixelmap.');
})
// Create a pixel map in promise mode.
imageSourceApi.createPixelMap().then(pixelmap => {
console.log('Succeeded in creating pixelmap.');
})
// Capture error information when an exception occurs during function invoking.
catch(error => {
console.log('Failed in creating pixelmap.' + error);
})
// Obtain the number of bytes in each line of pixels.
var num = pixelmap.getBytesNumberPerRow();
// Obtain the number of bytes in each line of pixels.
let num = pixelmap.getBytesNumberPerRow();
// Obtain the total number of pixel bytes.
var pixelSize = pixelmap.getPixelBytesNumber();
// Obtain the total number of pixel bytes.
let pixelSize = pixelmap.getPixelBytesNumber();
// Obtain the pixel map information.
pixelmap.getImageInfo().then( imageInfo => {});
// Obtain the pixel map information.
pixelmap.getImageInfo().then( imageInfo => {});
// Release the PixelMap object.
pixelmap.release(()=>{
console.log('Succeeded in releasing pixelmap');
})
// Capture release failure information.
catch(error => {
console.log('Failed in releasing pixelmap.' + error);
// Release the PixelMap object.
pixelmap.release(()=>{
console.log('Succeeded in releasing pixelmap');
})
}).catch(error => {
console.log('Failed in creating pixelmap.' + error);
})
```
......@@ -216,7 +226,7 @@ if (imagePackerApi == null) {
}
// Set encoding parameters if the image packer is successfully created.
let packOpts = { format:["image/jpeg"], // The supported encoding format is jpg.
let packOpts = { format:"image/jpeg", // The supported encoding format is jpg.
quality:98 } // Image quality, which ranges from 0 to 100.
// Encode the image.
......@@ -233,8 +243,9 @@ imageSourceApi.getImageInfo((err, imageInfo) => {
console.log('Succeeded in getting imageInfo');
})
const array = new ArrayBuffer(100); // Incremental data.
// Update incremental data.
imageSourceIncrementalSApi.updateData(array, false, 0, 10,(error, data)=> {})
imageSourceApi.updateData(array, false, 0, 10,(error, data)=> {})
```
......@@ -246,10 +257,15 @@ Example scenario: The camera functions as the client to transmit image data to t
public async init(surfaceId: any) {
// (Server code) Create an ImageReceiver object.
var receiver = image.createImageReceiver(8 * 1024, 8, image.ImageFormat.JPEG, 1);
let receiver = image.createImageReceiver(8 * 1024, 8, image.ImageFormat.JPEG, 1);
// Obtain the surface ID.
receiver.getReceivingSurfaceId((err, surfaceId) => {
// Failed to obtain the surface ID.
if (err) {
console.info('getReceivingSurfaceId failed, err' + err);
return
}
console.info("receiver getReceivingSurfaceId success");
});
// Register a surface listener, which is triggered after the buffer of the surface is ready.
......
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