- 28 10月, 2016 2 次提交
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由 Adam Barth 提交于
Now they all flow through some common routines.
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由 Adam Barth 提交于
Now we just pass the data directly.
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- 26 10月, 2016 1 次提交
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由 Adam Barth 提交于
Previously, these signals were sent over Mojo. Now we send them through platform messages.
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- 25 10月, 2016 2 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
Instead, just use JNI and Objective-C directly.
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- 21 10月, 2016 1 次提交
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由 Adam Barth 提交于
We no longer offer mojo handles via this mechanism.
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- 20 10月, 2016 3 次提交
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由 Adam Barth 提交于
This patch removes the use of the host messages mojom and switch all message routing over to platform messages.
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由 Adam Barth 提交于
This plugin is implemented internally by the engine to integrate with the asset system.
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由 Adam Barth 提交于
Previously we had a mix of the two.
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- 15 10月, 2016 1 次提交
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由 Adam Barth 提交于
Add plunbing for Host-to-Dart platform messages We'll use the plumbing in this direction for things like key events.
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- 12 10月, 2016 4 次提交
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由 Adam Barth 提交于
After this patch, platform messages now take the same path through the system that semantics data does (on Android). Support on iOS will be in another patch.
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由 Adam Barth 提交于
TalkBack still isn't fully working, but this patch gets us much closer.
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由 Jason Simmons 提交于
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由 Adam Barth 提交于
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- 08 10月, 2016 2 次提交
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由 Adam Barth 提交于
This fixes this Fuchsia build, which uses the latest //lib/ftl.
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由 Adam Barth 提交于
This transport uses the Dart and JNI APIs directly instead of indirecting through Mojo.
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- 07 10月, 2016 3 次提交
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由 Adam Barth 提交于
We only ever had one UIDelegate. We might as well have people use the Engine interface directly.
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
This patch moves the rest of the clients to use the new PointerData transport.
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- 06 10月, 2016 1 次提交
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由 Adam Barth 提交于
This patch prepares us to switch sending semantics information over mojom to using dart:ui directly. Currently the recorded information is dropped on the floor, but that will improve in future patches.
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- 04 10月, 2016 2 次提交
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由 Adam Barth 提交于
We now use JNI rather than Mojo to transport pointer data from Java to Dart. Also, fill in a few more of the pointer data fields from information in Java.
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由 Jason Simmons 提交于
This is intended for use in flutter_driver tests
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- 30 9月, 2016 1 次提交
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由 Adam Barth 提交于
Long live pointer data packets.
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- 29 9月, 2016 3 次提交
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由 Jeff Brown 提交于
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由 Adam Barth 提交于
Rather than using mojom to encode pointer data, we now encode and decode it manually. A future patch will remove the mojom codepath once the framework is updated.
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由 Chinmay Garde 提交于
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- 27 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
If the platform requests setting up the resource context without making the context current, don’t attempt to create the GL native interface. (#3059)
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- 24 9月, 2016 2 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell. * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing). * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed. * GPU subcomponent has been updated make it more suitable for Vulkan integration. * The GLFW backend has been resurrected.
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