1. 10 9月, 2015 1 次提交
  2. 09 9月, 2015 1 次提交
  3. 04 9月, 2015 1 次提交
  4. 27 8月, 2015 1 次提交
    • A
      Plumb physical size along with SkPicture · 795df132
      Adam Barth 提交于
      Previously we were using the cull rect of the SkPicture to size the GPU buffer,
      but Skia is too smart and shrinkwraps the cull rect, which meant we weren't
      sizing the GPU buffer to the right size.
      
      Fixes #814
      795df132
  5. 18 8月, 2015 1 次提交
    • A
      Don't corrupt drawing when rotating · 33994d06
      Adam Barth 提交于
      Previously there was a race condition when updating the size of the GLSurface.
      Now we explicitly update the size of the surface to match what we expect.
      
      Fixes #610
      33994d06
  6. 15 8月, 2015 1 次提交
  7. 11 8月, 2015 1 次提交
  8. 05 8月, 2015 1 次提交
  9. 31 7月, 2015 1 次提交
  10. 17 7月, 2015 1 次提交
  11. 14 7月, 2015 1 次提交
  12. 30 6月, 2015 1 次提交
    • A
      Fix corrupted rendering of images · b38ae4ab
      Adam Barth 提交于
      When navigating from one app to another, we create a new Android window and
      destroy the old one. Previously, when we destroyed the old window after
      creating the new window, we would destroy the Ganesh context after making the
      GL context for the new window current, causing us to corrupt the GL state in
      the new window. After this CL, we call MakeCurrent before destroying the Ganesh
      context so that it interacts with the proper GL context.
      
      R=jackson@google.com
      
      Review URL: https://codereview.chromium.org/1214263002.
      b38ae4ab
  13. 17 6月, 2015 1 次提交
  14. 10 6月, 2015 1 次提交
    • I
      Update the native_viewport interface to allow specification of the surface... · 4b8590c1
      Ian Fischer 提交于
      Update the native_viewport interface to allow specification of the surface configuration, currently only needed for and used by EGL on Android.
      
      This also fixes an issue where eglChooseConfig was
      only being called in InitializeOneOff, which is
      only called once per process.  This CL makes
      choosing the config happen once per GLSurface
      instead, which will ultimately permit apps to
      create multiple native_viewports with different
      surface configurations on the same display.  The
      eglDisplay object is still a global, though.
      
      R=abarth@chromium.org, viettrungluu@chromium.org, jamesr@chromium.org
      
      Review URL: https://codereview.chromium.org/1168993002.
      4b8590c1
  15. 21 3月, 2015 1 次提交
  16. 10 3月, 2015 1 次提交
  17. 19 2月, 2015 1 次提交
  18. 06 2月, 2015 1 次提交
  19. 01 2月, 2015 1 次提交